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📄 d_englsh.h

📁 游戏类程序源代码---WinDoom 3D源程序.zip
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// Emacs style mode select   -*- C++ -*- 
//-----------------------------------------------------------------------------
//
// $Id:$
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
//	Printed strings for translation.
//	English language support (default).
//
//-----------------------------------------------------------------------------

#ifndef __D_ENGLSH__
#define __D_ENGLSH__

//
//	Printed strings for translation
//

//
// D_Main.C
//
#define D_DEVSTR	"Development mode ON.\n"
#define D_CDROM	"CD-ROM Version: default.cfg from c:\\doomdata\n"

//
//	M_Menu.C
//
#define PRESSKEY 	"press a key."
#define PRESSYN 	"press y or n."
#define QUITMSG	"are you sure you want to\nquit this great game?"
#define LOADNET 	"you can't do load while in a net game!\n\n"PRESSKEY
#define QLOADNET	"you can't quickload during a netgame!\n\n"PRESSKEY
#define QSAVESPOT	"you haven't picked a quicksave slot yet!\n\n"PRESSKEY
#define SAVEDEAD 	"you can't save if you aren't playing!\n\n"PRESSKEY
#define QSPROMPT 	"quicksave over your game named\n\n'%s'?\n\n"PRESSYN
#define QLPROMPT	"do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN

#define NEWGAME	\
"you can't start a new game\n"\
"while in a network game.\n\n"PRESSKEY

#define NIGHTMARE	\
"are you sure? this skill level\n"\
"isn't even remotely fair.\n\n"PRESSYN

#define SWSTRING	\
"this is the shareware version of doom.\n\n"\
"you need to order the entire trilogy.\n\n"PRESSKEY

#define MSGOFF	"Messages OFF"
#define MSGON		"Messages ON"
#define NETEND	"you can't end a netgame!\n\n"PRESSKEY
#define ENDGAME	"are you sure you want to end the game?\n\n"PRESSYN

#define DOSY		"(press y to quit)"

#define DETAILHI	"High detail"
#define DETAILLO	"Low detail"
#define GAMMALVL0	"Gamma correction OFF"
#define GAMMALVL1	"Gamma correction level 1"
#define GAMMALVL2	"Gamma correction level 2"
#define GAMMALVL3	"Gamma correction level 3"
#define GAMMALVL4	"Gamma correction level 4"
#define EMPTYSTRING	"empty slot"

//
//	P_inter.C
//
#define GOTARMOR	"Picked up the armor."
#define GOTMEGA	"Picked up the MegaArmor!"
#define GOTHTHBONUS	"Picked up a health bonus."
#define GOTARMBONUS	"Picked up an armor bonus."
#define GOTSTIM	"Picked up a stimpack."
#define GOTMEDINEED	"Picked up a medikit that you REALLY need!"
#define GOTMEDIKIT	"Picked up a medikit."
#define GOTSUPER	"Supercharge!"

#define GOTBLUECARD	"Picked up a blue keycard."
#define GOTYELWCARD	"Picked up a yellow keycard."
#define GOTREDCARD	"Picked up a red keycard."
#define GOTBLUESKUL	"Picked up a blue skull key."
#define GOTYELWSKUL	"Picked up a yellow skull key."
#define GOTREDSKULL	"Picked up a red skull key."

#define GOTINVUL	"Invulnerability!"
#define GOTBERSERK	"Berserk!"
#define GOTINVIS	"Partial Invisibility"
#define GOTSUIT	"Radiation Shielding Suit"
#define GOTMAP	"Computer Area Map"
#define GOTVISOR	"Light Amplification Visor"
#define GOTMSPHERE	"MegaSphere!"

#define GOTCLIP	"Picked up a clip."
#define GOTCLIPBOX	"Picked up a box of bullets."
#define GOTROCKET	"Picked up a rocket."
#define GOTROCKBOX	"Picked up a box of rockets."
#define GOTCELL	"Picked up an energy cell."
#define GOTCELLBOX	"Picked up an energy cell pack."
#define GOTSHELLS	"Picked up 4 shotgun shells."
#define GOTSHELLBOX	"Picked up a box of shotgun shells."
#define GOTBACKPACK	"Picked up a backpack full of ammo!"

#define GOTBFG9000	"You got the BFG9000!  Oh, yes."
#define GOTCHAINGUN	"You got the chaingun!"
#define GOTCHAINSAW	"A chainsaw!  Find some meat!"
#define GOTLAUNCHER	"You got the rocket launcher!"
#define GOTPLASMA	"You got the plasma gun!"
#define GOTSHOTGUN	"You got the shotgun!"
#define GOTSHOTGUN2	"You got the super shotgun!"

//
// P_Doors.C
//
#define PD_BLUEO	"You need a blue key to activate this object"
#define PD_REDO	"You need a red key to activate this object"
#define PD_YELLOWO	"You need a yellow key to activate this object"
#define PD_BLUEK	"You need a blue key to open this door"
#define PD_REDK	"You need a red key to open this door"
#define PD_YELLOWK	"You need a yellow key to open this door"

//
//	G_game.C
//
#define GGSAVED	"game saved."

//
//	HU_stuff.C
//
#define HUSTR_MSGU	"[Message unsent]"

#define HUSTR_E1M1	"E1M1: Hangar"
#define HUSTR_E1M2	"E1M2: Nuclear Plant"
#define HUSTR_E1M3	"E1M3: Toxin Refinery"
#define HUSTR_E1M4	"E1M4: Command Control"
#define HUSTR_E1M5	"E1M5: Phobos Lab"
#define HUSTR_E1M6	"E1M6: Central Processing"
#define HUSTR_E1M7	"E1M7: Computer Station"
#define HUSTR_E1M8	"E1M8: Phobos Anomaly"
#define HUSTR_E1M9	"E1M9: Military Base"

#define HUSTR_E2M1	"E2M1: Deimos Anomaly"
#define HUSTR_E2M2	"E2M2: Containment Area"
#define HUSTR_E2M3	"E2M3: Refinery"
#define HUSTR_E2M4	"E2M4: Deimos Lab"
#define HUSTR_E2M5	"E2M5: Command Center"
#define HUSTR_E2M6	"E2M6: Halls of the Damned"
#define HUSTR_E2M7	"E2M7: Spawning Vats"
#define HUSTR_E2M8	"E2M8: Tower of Babel"
#define HUSTR_E2M9	"E2M9: Fortress of Mystery"

#define HUSTR_E3M1	"E3M1: Hell Keep"
#define HUSTR_E3M2	"E3M2: Slough of Despair"
#define HUSTR_E3M3	"E3M3: Pandemonium"
#define HUSTR_E3M4	"E3M4: House of Pain"
#define HUSTR_E3M5	"E3M5: Unholy Cathedral"
#define HUSTR_E3M6	"E3M6: Mt. Erebus"
#define HUSTR_E3M7	"E3M7: Limbo"
#define HUSTR_E3M8	"E3M8: Dis"
#define HUSTR_E3M9	"E3M9: Warrens"

#define HUSTR_E4M1	"E4M1: Hell Beneath"
#define HUSTR_E4M2	"E4M2: Perfect Hatred"
#define HUSTR_E4M3	"E4M3: Sever The Wicked"
#define HUSTR_E4M4	"E4M4: Unruly Evil"
#define HUSTR_E4M5	"E4M5: They Will Repent"
#define HUSTR_E4M6	"E4M6: Against Thee Wickedly"
#define HUSTR_E4M7	"E4M7: And Hell Followed"
#define HUSTR_E4M8	"E4M8: Unto The Cruel"
#define HUSTR_E4M9	"E4M9: Fear"

#define HUSTR_1	"level 1: entryway"
#define HUSTR_2	"level 2: underhalls"
#define HUSTR_3	"level 3: the gantlet"
#define HUSTR_4	"level 4: the focus"
#define HUSTR_5	"level 5: the waste tunnels"
#define HUSTR_6	"level 6: the crusher"
#define HUSTR_7	"level 7: dead simple"
#define HUSTR_8	"level 8: tricks and traps"
#define HUSTR_9	"level 9: the pit"
#define HUSTR_10	"level 10: refueling base"
#define HUSTR_11	"level 11: 'o' of destruction!"

#define HUSTR_12	"level 12: the factory"
#define HUSTR_13	"level 13: downtown"
#define HUSTR_14	"level 14: the inmost dens"
#define HUSTR_15	"level 15: industrial zone"
#define HUSTR_16	"level 16: suburbs"
#define HUSTR_17	"level 17: tenements"
#define HUSTR_18	"level 18: the courtyard"
#define HUSTR_19	"level 19: the citadel"
#define HUSTR_20	"level 20: gotcha!"

#define HUSTR_21	"level 21: nirvana"
#define HUSTR_22	"level 22: the catacombs"
#define HUSTR_23	"level 23: barrels o' fun"
#define HUSTR_24	"level 24: the chasm"
#define HUSTR_25	"level 25: bloodfalls"
#define HUSTR_26	"level 26: the abandoned mines"
#define HUSTR_27	"level 27: monster condo"
#define HUSTR_28	"level 28: the spirit world"
#define HUSTR_29	"level 29: the living end"
#define HUSTR_30	"level 30: icon of sin"

#define HUSTR_31	"level 31: wolfenstein"
#define HUSTR_32	"level 32: grosse"

#define PHUSTR_1	"level 1: congo"
#define PHUSTR_2	"level 2: well of souls"
#define PHUSTR_3	"level 3: aztec"
#define PHUSTR_4	"level 4: caged"
#define PHUSTR_5	"level 5: ghost town"
#define PHUSTR_6	"level 6: baron's lair"
#define PHUSTR_7	"level 7: caughtyard"
#define PHUSTR_8	"level 8: realm"
#define PHUSTR_9	"level 9: abattoire"
#define PHUSTR_10	"level 10: onslaught"
#define PHUSTR_11	"level 11: hunted"

#define PHUSTR_12	"level 12: speed"
#define PHUSTR_13	"level 13: the crypt"
#define PHUSTR_14	"level 14: genesis"
#define PHUSTR_15	"level 15: the twilight"
#define PHUSTR_16	"level 16: the omen"
#define PHUSTR_17	"level 17: compound"
#define PHUSTR_18	"level 18: neurosphere"
#define PHUSTR_19	"level 19: nme"
#define PHUSTR_20	"level 20: the death domain"

#define PHUSTR_21	"level 21: slayer"
#define PHUSTR_22	"level 22: impossible mission"
#define PHUSTR_23	"level 23: tombstone"
#define PHUSTR_24	"level 24: the final frontier"
#define PHUSTR_25	"level 25: the temple of darkness"
#define PHUSTR_26	"level 26: bunker"
#define PHUSTR_27	"level 27: anti-christ"
#define PHUSTR_28	"level 28: the sewers"
#define PHUSTR_29	"level 29: odyssey of noises"
#define PHUSTR_30	"level 30: the gateway of hell"

#define PHUSTR_31	"level 31: cyberden"
#define PHUSTR_32	"level 32: go 2 it"

#define THUSTR_1	"level 1: system control"
#define THUSTR_2	"level 2: human bbq"
#define THUSTR_3	"level 3: power control"
#define THUSTR_4	"level 4: wormhole"
#define THUSTR_5	"level 5: hanger"
#define THUSTR_6	"level 6: open season"
#define THUSTR_7	"level 7: prison"
#define THUSTR_8	"level 8: metal"
#define THUSTR_9	"level 9: stronghold"
#define THUSTR_10	"level 10: redemption"
#define THUSTR_11	"level 11: storage facility"

#define THUSTR_12	"level 12: crater"
#define THUSTR_13	"level 13: nukage processing"
#define THUSTR_14	"level 14: steel works"
#define THUSTR_15	"level 15: dead zone"
#define THUSTR_16	"level 16: deepest reaches"
#define THUSTR_17	"level 17: processing area"
#define THUSTR_18	"level 18: mill"
#define THUSTR_19	"level 19: shipping/respawning"
#define THUSTR_20	"level 20: central processing"

#define THUSTR_21	"level 21: administration center"
#define THUSTR_22	"level 22: habitat"
#define THUSTR_23	"level 23: lunar mining project"
#define THUSTR_24	"level 24: quarry"
#define THUSTR_25	"level 25: baron's den"
#define THUSTR_26	"level 26: ballistyx"
#define THUSTR_27	"level 27: mount pain"
#define THUSTR_28	"level 28: heck"
#define THUSTR_29	"level 29: river styx"
#define THUSTR_30	"level 30: last call"

#define THUSTR_31	"level 31: pharaoh"
#define THUSTR_32	"level 32: caribbean"

#define HUSTR_CHATMACRO1	"I'm ready to kick butt!"
#define HUSTR_CHATMACRO2	"I'm OK."
#define HUSTR_CHATMACRO3	"I'm not looking too good!"
#define HUSTR_CHATMACRO4	"Help!"
#define HUSTR_CHATMACRO5	"You suck!"
#define HUSTR_CHATMACRO6	"Next time, scumbag..."
#define HUSTR_CHATMACRO7	"Come here!"
#define HUSTR_CHATMACRO8	"I'll take care of it."
#define HUSTR_CHATMACRO9	"Yes"
#define HUSTR_CHATMACRO0	"No"

#define HUSTR_TALKTOSELF1	"You mumble to yourself"
#define HUSTR_TALKTOSELF2	"Who's there?"
#define HUSTR_TALKTOSELF3	"You scare yourself"
#define HUSTR_TALKTOSELF4	"You start to rave"
#define HUSTR_TALKTOSELF5	"You've lost it..."

#define HUSTR_MESSAGESENT	"[Message Sent]"

// The following should NOT be changed unless it seems
// just AWFULLY necessary

#define HUSTR_PLRGREEN	"Green: "
#define HUSTR_PLRINDIGO	"Indigo: "
#define HUSTR_PLRBROWN	"Brown: "
#define HUSTR_PLRRED		"Red: "

#define HUSTR_KEYGREEN	KEY_G
#define HUSTR_KEYINDIGO	KEY_I
#define HUSTR_KEYBROWN	KEY_B
#define HUSTR_KEYRED	KEY_R

//
//	AM_map.C
//

#define AMSTR_FOLLOWON	"Follow Mode ON"
#define AMSTR_FOLLOWOFF	"Follow Mode OFF"

#define AMSTR_GRIDON	"Grid ON"
#define AMSTR_GRIDOFF	"Grid OFF"

#define AMSTR_MARKEDSPOT	"Marked Spot"
#define AMSTR_MARKSCLEARED	"All Marks Cleared"

//
//	ST_stuff.C
//

#define STSTR_MUS		"Music Change"
#define STSTR_NOMUS		"IMPOSSIBLE SELECTION"
#define STSTR_DQDON		"Degreelessness Mode On"
#define STSTR_DQDOFF	"Degreelessness Mode Off"

#define STSTR_KFAADDED	"Very Happy Ammo Added"
#define STSTR_FAADDED	"Ammo (no keys) Added"

#define STSTR_NCON		"No Clipping Mode ON"
#define STSTR_NCOFF		"No Clipping Mode OFF"

#define STSTR_BEHOLD	"inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
#define STSTR_BEHOLDX	"Power-up Toggled"

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