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📁 游戏类程序源代码---WinDoom 3D源程序.zip
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!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_pspr.c

!IF  "$(CFG)" == "windoom - Win32 Release"

DEP_CPP_P_PSP=\
	".\doomdef.h"\
	".\d_event.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\s_sound.h"\
	".\doomstat.h"\
	".\sounds.h"\
	".\p_pspr.h"\
	".\doomtype.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\d_ticcmd.h"\
	".\d_net.h"\
	

"$(INTDIR)\p_pspr.obj" : $(SOURCE) $(DEP_CPP_P_PSP) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

DEP_CPP_P_PSP=\
	".\doomdef.h"\
	".\d_event.h"\
	".\m_random.h"\
	".\p_local.h"\
	".\s_sound.h"\
	".\doomstat.h"\
	".\sounds.h"\
	".\p_pspr.h"\
	".\doomtype.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\d_ticcmd.h"\
	

"$(INTDIR)\p_pspr.obj" : $(SOURCE) $(DEP_CPP_P_PSP) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_saveg.c

!IF  "$(CFG)" == "windoom - Win32 Release"

DEP_CPP_P_SAV=\
	".\i_system.h"\
	".\z_zone.h"\
	".\p_local.h"\
	".\doomstat.h"\
	".\r_state.h"\
	".\d_ticcmd.h"\
	".\d_event.h"\
	".\doomtype.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\doomdef.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\d_net.h"\
	

"$(INTDIR)\p_saveg.obj" : $(SOURCE) $(DEP_CPP_P_SAV) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

DEP_CPP_P_SAV=\
	".\i_system.h"\
	".\z_zone.h"\
	".\p_local.h"\
	".\doomstat.h"\
	".\r_state.h"\
	".\d_ticcmd.h"\
	".\d_event.h"\
	".\doomtype.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\doomdef.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	

"$(INTDIR)\p_saveg.obj" : $(SOURCE) $(DEP_CPP_P_SAV) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_setup.c

!IF  "$(CFG)" == "windoom - Win32 Release"

DEP_CPP_P_SET=\
	".\z_zone.h"\
	".\m_swap.h"\
	".\m_bbox.h"\
	".\g_game.h"\
	".\i_system.h"\
	".\w_wad.h"\
	".\doomdef.h"\
	".\p_local.h"\
	".\s_sound.h"\
	".\doomstat.h"\
	".\m_fixed.h"\
	".\d_event.h"\
	".\doomtype.h"\
	".\d_ticcmd.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\d_net.h"\
	

"$(INTDIR)\p_setup.obj" : $(SOURCE) $(DEP_CPP_P_SET) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

DEP_CPP_P_SET=\
	".\z_zone.h"\
	".\m_swap.h"\
	".\m_bbox.h"\
	".\g_game.h"\
	".\i_system.h"\
	".\w_wad.h"\
	".\doomdef.h"\
	".\p_local.h"\
	".\s_sound.h"\
	".\doomstat.h"\
	".\m_fixed.h"\
	".\d_event.h"\
	".\doomtype.h"\
	".\d_ticcmd.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	

"$(INTDIR)\p_setup.obj" : $(SOURCE) $(DEP_CPP_P_SET) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_sight.c
DEP_CPP_P_SIG=\
	".\doomdef.h"\
	".\i_system.h"\
	".\p_local.h"\
	".\r_state.h"\
	".\d_ticcmd.h"\
	".\d_event.h"\
	".\doomtype.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	

"$(INTDIR)\p_sight.obj" : $(SOURCE) $(DEP_CPP_P_SIG) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_spec.c

!IF  "$(CFG)" == "windoom - Win32 Release"

DEP_CPP_P_SPE=\
	".\doomdef.h"\
	".\doomstat.h"\
	".\i_system.h"\
	".\z_zone.h"\
	".\m_argv.h"\
	".\m_random.h"\
	".\w_wad.h"\
	".\r_local.h"\
	".\p_local.h"\
	".\g_game.h"\
	".\s_sound.h"\
	".\r_state.h"\
	".\sounds.h"\
	".\doomdata.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\doomtype.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\p_mobj.h"\
	".\d_ticcmd.h"\
	".\m_fixed.h"\
	".\tables.h"\
	".\info.h"\
	".\d_think.h"\
	".\d_event.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\r_defs.h"\
	".\p_spec.h"\
	

"$(INTDIR)\p_spec.obj" : $(SOURCE) $(DEP_CPP_P_SPE) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

DEP_CPP_P_SPE=\
	".\doomdef.h"\
	".\doomstat.h"\
	".\i_system.h"\
	".\z_zone.h"\
	".\m_argv.h"\
	".\m_random.h"\
	".\w_wad.h"\
	".\r_local.h"\
	".\p_local.h"\
	".\g_game.h"\
	".\s_sound.h"\
	".\r_state.h"\
	".\sounds.h"\
	".\doomdata.h"\
	".\doomtype.h"\
	".\d_ticcmd.h"\
	".\d_event.h"\
	".\tables.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\p_spec.h"\
	

"$(INTDIR)\p_spec.obj" : $(SOURCE) $(DEP_CPP_P_SPE) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_switch.c

!IF  "$(CFG)" == "windoom - Win32 Release"

DEP_CPP_P_SWI=\
	".\i_system.h"\
	".\doomdef.h"\
	".\p_local.h"\
	".\g_game.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\doomstat.h"\
	".\r_state.h"\
	".\d_ticcmd.h"\
	".\d_event.h"\
	".\doomtype.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\d_net.h"\
	

"$(INTDIR)\p_switch.obj" : $(SOURCE) $(DEP_CPP_P_SWI) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

DEP_CPP_P_SWI=\
	".\i_system.h"\
	".\doomdef.h"\
	".\p_local.h"\
	".\g_game.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\doomstat.h"\
	".\r_state.h"\
	".\d_ticcmd.h"\
	".\d_event.h"\
	".\doomtype.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	

"$(INTDIR)\p_switch.obj" : $(SOURCE) $(DEP_CPP_P_SWI) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_telept.c
DEP_CPP_P_TEL=\
	".\doomdef.h"\
	".\s_sound.h"\
	".\p_local.h"\
	".\sounds.h"\
	".\r_state.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\doomtype.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\d_ticcmd.h"\
	

"$(INTDIR)\p_telept.obj" : $(SOURCE) $(DEP_CPP_P_TEL) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\p_tick.c

!IF  "$(CFG)" == "windoom - Win32 Release"

DEP_CPP_P_TIC=\
	".\z_zone.h"\
	".\p_local.h"\
	".\doomstat.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\doomdef.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\doomtype.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\d_ticcmd.h"\
	".\d_net.h"\
	

"$(INTDIR)\p_tick.obj" : $(SOURCE) $(DEP_CPP_P_TIC) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

DEP_CPP_P_TIC=\
	".\z_zone.h"\
	".\p_local.h"\
	".\doomstat.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\tables.h"\
	".\doomdef.h"\
	".\r_data.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	".\m_fixed.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\doomdata.h"\
	".\info.h"\
	".\doomtype.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\d_ticcmd.h"\
	

"$(INTDIR)\p_tick.obj" : $(SOURCE) $(DEP_CPP_P_TIC) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\hu_stuff.c

!IF  "$(CFG)" == "windoom - Win32 Release"

DEP_CPP_HU_ST=\
	".\doomdef.h"\
	".\z_zone.h"\
	".\m_swap.h"\
	".\hu_stuff.h"\
	".\hu_lib.h"\
	".\w_wad.h"\
	".\s_sound.h"\
	".\doomstat.h"\
	".\dstrings.h"\
	".\sounds.h"\
	".\d_console.h"\
	".\d_event.h"\
	".\doomtype.h"\
	".\r_defs.h"\
	".\m_fixed.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\tables.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\d_ticcmd.h"\
	".\d_french.h"\
	".\d_englsh.h"\
	

"$(INTDIR)\hu_stuff.obj" : $(SOURCE) $(DEP_CPP_HU_ST) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

DEP_CPP_HU_ST=\
	".\doomdef.h"\
	".\z_zone.h"\
	".\m_swap.h"\
	".\hu_stuff.h"\
	".\hu_lib.h"\
	".\w_wad.h"\
	".\s_sound.h"\
	".\doomstat.h"\
	".\dstrings.h"\
	".\sounds.h"\
	".\d_console.h"\
	".\d_event.h"\
	".\doomtype.h"\
	".\r_defs.h"\
	".\m_fixed.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\tables.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_french.h"\
	".\d_englsh.h"\
	

"$(INTDIR)\hu_stuff.obj" : $(SOURCE) $(DEP_CPP_HU_ST) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\z_zone.c
DEP_CPP_

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