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📄 windoom.mak

📁 游戏类程序源代码---WinDoom 3D源程序.zip
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# Microsoft Developer Studio Generated NMAKE File, Format Version 4.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

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!MESSAGE NMAKE /f "windoom.mak" CFG="windoom - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
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!MESSAGE "windoom - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "windoom - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 
!ERROR An invalid configuration is specified.
!ENDIF 

!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE 
NULL=nul
!ENDIF 
################################################################################
# Begin Project
# PROP Target_Last_Scanned "windoom - Win32 Debug"
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe

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ALL : "$(OUTDIR)\windoom.exe"

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"$(OUTDIR)" :
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# ADD BASE CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
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CPP_OBJS=.\Release/
CPP_SBRS=
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32 
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dxguid.lib odbc32.lib odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib /nologo /subsystem:windows /machine:I386
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!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

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ALL : "$(OUTDIR)\windoom.exe"

CLEAN : 
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	-@erase ".\Debug\windoom.pdb"

"$(OUTDIR)" :
    if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"

# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
 /Fp"$(INTDIR)/windoom.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c 
CPP_OBJS=.\Debug/
CPP_SBRS=
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32 
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# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib dxguid.lib odbc32.lib odbccp32.lib dsound.lib ddraw.lib dinput.lib winmm.lib wsock32.lib /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
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LINK32_OBJS= \
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	"$(INTDIR)/doomdef.obj" \
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	"$(INTDIR)/p_user.obj" \
	"$(INTDIR)/m_cheat.obj" \
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"$(OUTDIR)\windoom.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
    $(LINK32) @<<
  $(LINK32_FLAGS) $(LINK32_OBJS)
<<

!ENDIF 

.c{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cpp{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_OBJS)}.obj:
   $(CPP) $(CPP_PROJ) $<  

.c{$(CPP_SBRS)}.sbr:
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.cpp{$(CPP_SBRS)}.sbr:
   $(CPP) $(CPP_PROJ) $<  

.cxx{$(CPP_SBRS)}.sbr:
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################################################################################
# Begin Target

# Name "windoom - Win32 Release"
# Name "windoom - Win32 Debug"

!IF  "$(CFG)" == "windoom - Win32 Release"

!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

!ENDIF 

################################################################################
# Begin Source File

SOURCE=.\hu_lib.c
DEP_CPP_HU_LI=\
	".\doomdef.h"\
	".\v_video.h"\
	".\m_swap.h"\
	".\hu_lib.h"\
	".\r_local.h"\
	".\r_draw.h"\
	".\doomtype.h"\
	".\r_data.h"\
	".\r_defs.h"\
	".\r_state.h"\
	".\m_fixed.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\tables.h"\
	".\doomdata.h"\
	".\info.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\d_ticcmd.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	

"$(INTDIR)\hu_lib.obj" : $(SOURCE) $(DEP_CPP_HU_LI) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\d_console.c

!IF  "$(CFG)" == "windoom - Win32 Release"

DEP_CPP_D_CON=\
	".\doomdef.h"\
	".\doomstat.h"\
	".\d_event.h"\
	".\d_englsh.h"\
	".\g_game.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\m_cheat.h"\
	".\p_inter.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\r_defs.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	".\p_local.h"\
	".\m_music.h"\
	".\doomdata.h"\
	".\d_net.h"\
	".\d_player.h"\
	".\doomtype.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\p_mobj.h"\
	".\d_ticcmd.h"\
	".\m_fixed.h"\
	".\tables.h"\
	".\info.h"\
	".\d_think.h"\
	".\r_data.h"\
	".\r_state.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	

"$(INTDIR)\d_console.obj" : $(SOURCE) $(DEP_CPP_D_CON) "$(INTDIR)"


!ELSEIF  "$(CFG)" == "windoom - Win32 Debug"

DEP_CPP_D_CON=\
	".\doomdef.h"\
	".\doomstat.h"\
	".\d_event.h"\
	".\d_englsh.h"\
	".\g_game.h"\
	".\hu_stuff.h"\
	".\i_system.h"\
	".\m_cheat.h"\
	".\p_inter.h"\
	".\s_sound.h"\
	".\sounds.h"\
	".\r_defs.h"\
	".\v_video.h"\
	".\w_wad.h"\
	".\z_zone.h"\
	".\p_local.h"\
	".\m_music.h"\
	".\doomdata.h"\
	".\doomtype.h"\
	".\d_ticcmd.h"\
	".\m_fixed.h"\
	".\d_think.h"\
	".\p_mobj.h"\
	".\tables.h"\
	".\info.h"\
	".\r_data.h"\
	".\r_state.h"\
	".\d_player.h"\
	".\d_items.h"\
	".\p_pspr.h"\
	".\r_local.h"\
	".\p_spec.h"\
	".\r_main.h"\
	".\r_bsp.h"\
	".\r_segs.h"\
	".\r_plane.h"\
	".\r_things.h"\
	".\r_draw.h"\
	

"$(INTDIR)\d_console.obj" : $(SOURCE) $(DEP_CPP_D_CON) "$(INTDIR)"


!ENDIF 

# End Source File
################################################################################
# Begin Source File

SOURCE=.\d_items.c
DEP_CPP_D_ITE=\
	".\info.h"\
	".\d_items.h"\
	".\d_think.h"\
	".\doomdef.h"\
	

"$(INTDIR)\d_items.obj" : $(SOURCE) $(DEP_CPP_D_ITE) "$(INTDIR)"


# End Source File
################################################################################
# Begin Source File

SOURCE=.\d_main.c

!IF  "$(CFG)" == "windoom - Win32 Release"

DEP_CPP_D_MAI=\
	{$(INCLUDE)}"\sys\Types.h"\
	{$(INCLUDE)}"\sys\Stat.h"\
	".\doomdef.h"\
	".\doomstat.h"\
	".\dstrings.h"\
	".\sounds.h"\
	".\z_zone.h"\
	".\w_wad.h"\
	".\s_sound.h"\
	".\v_video.h"\
	".\f_finale.h"\
	".\f_wipe.h"\
	".\m_argv.h"\
	".\m_misc.h"\
	".\m_menu.h"\
	".\i_system.h"\
	".\i_sound.h"\
	".\i_video.h"\
	".\g_game.h"\
	".\hu_stuff.h"\
	".\wi_stuff.h"\
	".\st_stuff.h"\
	".\am_map.h"\
	".\p_setup.h"\
	".\r_local.h"\
	".\d_main.h"\

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