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📄 doomdef.h

📁 游戏类程序源代码---WinDoom 3D源程序.zip
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#define KEY_F4            0x3E
#define KEY_F5            0x3F
#define KEY_F6            0x40
#define KEY_F7            0x41
#define KEY_F8            0x42
#define KEY_F9            0x43
#define KEY_F10           0x44
#define KEY_F11           0x57
#define KEY_F12           0x58

#define KEY_A               0x1E
#define KEY_B               0x30
#define KEY_C               0x2E
#define KEY_D               0x20
#define KEY_E               0x12
#define KEY_F               0x21
#define KEY_G               0x22
#define KEY_I               0x17
#define KEY_H               0x23
#define KEY_J               0x24
#define KEY_K               0x25
#define KEY_L               0x26
#define KEY_M               0x32
#define KEY_N               0x31
#define KEY_O               0x18
#define KEY_P               0x19
#define KEY_Q               0x10
#define KEY_R               0x13
#define KEY_S               0x1F
#define KEY_T               0x14
#define KEY_U               0x16
#define KEY_V               0x2F
#define KEY_W               0x11
#define KEY_X               0x2D
#define KEY_Y               0x15
#define KEY_Z               0x2C

#define KEY_1               0x02
#define KEY_2               0x03
#define KEY_3               0x04
#define KEY_4               0x05
#define KEY_5               0x06
#define KEY_6               0x07
#define KEY_7               0x08
#define KEY_8               0x09
#define KEY_9               0x0A
#define KEY_0               0x0B

#define KEY_MINUS           0x0C    // - on main keyboard
#define KEY_EQUALS          0x0D

#define KEY_BACKSPACE       0x0E    // backspace
#define KEY_ESCAPE	      0x01
#define KEY_ENTER	      0x1C
#define KEY_CONSOLE       0x29

#define KEY_RIGHTARROW	  0xCD
#define KEY_LEFTARROW	  0xCB
#define KEY_UPARROW	      0xC8
#define KEY_DOWNARROW	  0xD0

#define KEY_SPACE           0x39
#define KEY_TAB		        0x0F
#define KEY_RSHIFT          0x36
#define KEY_RCTRL           0x9D
#define KEY_RALT            0xB8    // right Alt
#define KEY_LALT	        KEY_RALT

#define KEY_COMMA           0x33
#define KEY_PERIOD          0x34    // . on main keyboard
#define KEY_SLASH           0x35    // / on main keyboard
// new keys not part of DOOM...

#define KEY_LBRACKET        0x1A
#define KEY_RBRACKET        0x1B
#define KEY_SEMICOLON       0x27
#define KEY_APOSTROPHE      0x28
#define KEY_DIVIDE          0xB5    // / on numeric keypad
#define KEY_MULTIPLY        0x37    // * on numeric keypad
#define KEY_NUMLOCK         0x45
#define KEY_SCROLL          0x46    // Scroll Lock
#define KEY_NUMPAD7         0x47
#define KEY_NUMPAD8         0x48
#define KEY_NUMPAD9         0x49
#define KEY_SUBTRACT        0x4A    // - on numeric keypad
#define KEY_NUMPAD4         0x4B
#define KEY_NUMPAD5         0x4C
#define KEY_NUMPAD6         0x4D
#define KEY_ADD             0x4E    // + on numeric keypad
#define KEY_NUMPAD1         0x4F
#define KEY_NUMPAD2         0x50
#define KEY_NUMPAD3         0x51
#define KEY_NUMPAD0         0x52
#define KEY_DECIMAL         0x53    // . on numeric keypad

#define KEY_HOME            0xC7    // Home on arrow keypad
#define KEY_UP              0xC8    // UpArrow on arrow keypad
#define KEY_PRIOR           0xC9    // PgUp on arrow keypad
#define KEY_LEFT            0xCB    // LeftArrow on arrow keypad
#define KEY_RIGHT           0xCD    // RightArrow on arrow keypad
#define KEY_END             0xCF    // End on arrow keypad
#define KEY_DOWN            0xD0    // DownArrow on arrow keypad
#define KEY_NEXT            0xD1    // PgDn on arrow keypad
#define KEY_INSERT          0xD2    // Insert on arrow keypad
#define KEY_DELETE          0xD3    // Delete on arrow keypad

extern unsigned char scan2char[256];

/*

#define DIK_ESCAPE          0x01
#define DIK_1               0x02
#define DIK_2               0x03
#define DIK_3               0x04
#define DIK_4               0x05
#define DIK_5               0x06
#define DIK_6               0x07
#define DIK_7               0x08
#define DIK_8               0x09
#define DIK_9               0x0A
#define DIK_0               0x0B
#define DIK_MINUS           0x0C    // - on main keyboard
#define DIK_EQUALS          0x0D
#define DIK_BACK            0x0E    // backspace
#define DIK_TAB             0x0F
#define DIK_Q               0x10
#define DIK_W               0x11
#define DIK_E               0x12
#define DIK_R               0x13
#define DIK_T               0x14
#define DIK_Y               0x15
#define DIK_U               0x16
#define DIK_I               0x17
#define DIK_O               0x18
#define DIK_P               0x19
#define DIK_LBRACKET        0x1A
#define DIK_RBRACKET        0x1B
#define DIK_RETURN          0x1C    // Enter on main keyboard
#define DIK_LCONTROL        0x1D
#define DIK_A               0x1E
#define DIK_S               0x1F
#define DIK_D               0x20
#define DIK_F               0x21
#define DIK_G               0x22
#define DIK_H               0x23
#define DIK_J               0x24
#define DIK_K               0x25
#define DIK_L               0x26
#define DIK_SEMICOLON       0x27
#define DIK_APOSTROPHE      0x28
#define DIK_GRAVE           0x29    // accent grave
#define DIK_LSHIFT          0x2A
#define DIK_BACKSLASH       0x2B
#define DIK_Z               0x2C
#define DIK_X               0x2D
#define DIK_C               0x2E
#define DIK_V               0x2F
#define DIK_B               0x30
#define DIK_N               0x31
#define DIK_M               0x32
#define DIK_COMMA           0x33
#define DIK_PERIOD          0x34    // . on main keyboard
#define DIK_SLASH           0x35    // / on main keyboard
#define DIK_RSHIFT          0x36
#define DIK_MULTIPLY        0x37    // * on numeric keypad
#define DIK_LMENU           0x38    // left Alt
#define DIK_SPACE           0x39
#define DIK_CAPITAL         0x3A
#define DIK_F1              0x3B
#define DIK_F2              0x3C
#define DIK_F3              0x3D
#define DIK_F4              0x3E
#define DIK_F5              0x3F
#define DIK_F6              0x40
#define DIK_F7              0x41
#define DIK_F8              0x42
#define DIK_F9              0x43
#define DIK_F10             0x44
#define DIK_NUMLOCK         0x45
#define DIK_SCROLL          0x46    // Scroll Lock
#define DIK_NUMPAD7         0x47
#define DIK_NUMPAD8         0x48
#define DIK_NUMPAD9         0x49
#define DIK_SUBTRACT        0x4A    // - on numeric keypad
#define DIK_NUMPAD4         0x4B
#define DIK_NUMPAD5         0x4C
#define DIK_NUMPAD6         0x4D
#define DIK_ADD             0x4E    // + on numeric keypad
#define DIK_NUMPAD1         0x4F
#define DIK_NUMPAD2         0x50
#define DIK_NUMPAD3         0x51
#define DIK_NUMPAD0         0x52
#define DIK_DECIMAL         0x53    // . on numeric keypad
#define DIK_F11             0x57
#define DIK_F12             0x58

#define DIK_NUMPADENTER     0x9C    // Enter on numeric keypad
#define DIK_RCONTROL        0x9D
#define DIK_NUMPADCOMMA     0xB3    // , on numeric keypad (NEC PC98)
#define DIK_DIVIDE          0xB5    // / on numeric keypad
#define DIK_SYSRQ           0xB7
#define DIK_RMENU           0xB8    // right Alt
#define DIK_HOME            0xC7    // Home on arrow keypad
#define DIK_UP              0xC8    // UpArrow on arrow keypad
#define DIK_PRIOR           0xC9    // PgUp on arrow keypad
#define DIK_LEFT            0xCB    // LeftArrow on arrow keypad
#define DIK_RIGHT           0xCD    // RightArrow on arrow keypad
#define DIK_END             0xCF    // End on arrow keypad
#define DIK_DOWN            0xD0    // DownArrow on arrow keypad
#define DIK_NEXT            0xD1    // PgDn on arrow keypad
#define DIK_INSERT          0xD2    // Insert on arrow keypad
#define DIK_DELETE          0xD3    // Delete on arrow keypad
#define DIK_LWIN            0xDB    // Left Windows key
#define DIK_RWIN            0xDC    // Right Windows key
#define DIK_APPS            0xDD    // AppMenu key

#define DIK_BACKSPACE       DIK_BACK            // backspace
#define DIK_NUMPADSTAR      DIK_MULTIPLY        // * on numeric keypad
#define DIK_LALT            DIK_LMENU           // left Alt
#define DIK_CAPSLOCK        DIK_CAPITAL         // CapsLock
#define DIK_NUMPADMINUS     DIK_SUBTRACT        // - on numeric keypad
#define DIK_NUMPADPLUS      DIK_ADD             // + on numeric keypad
#define DIK_NUMPADPERIOD    DIK_DECIMAL         // . on numeric keypad
#define DIK_NUMPADSLASH     DIK_DIVIDE          // / on numeric keypad
#define DIK_RALT            DIK_RMENU           // right Alt
#define DIK_UPARROW         DIK_UP              // UpArrow on arrow keypad
#define DIK_PGUP            DIK_PRIOR           // PgUp on arrow keypad
#define DIK_LEFTARROW       DIK_LEFT            // LeftArrow on arrow keypad
#define DIK_RIGHTARROW      DIK_RIGHT           // RightArrow on arrow keypad
#define DIK_DOWNARROW       DIK_DOWN            // DownArrow on arrow keypad
#define DIK_PGDN            DIK_NEXT            // PgDn on arrow keypad

*/



// DOOM basic types (boolean),
//  and max/min values.
//#include "doomtype.h"

// Fixed point.
//#include "m_fixed.h"

// Endianess handling.
//#include "m_swap.h"


// Binary Angles, sine/cosine/atan lookups.
//#include "tables.h"

// Event type.
//#include "d_event.h"

// Game function, skills.
//#include "g_game.h"

// All external data is defined here.
//#include "doomdata.h"

// All important printed strings.
// Language selection (message strings).
//#include "dstrings.h"

// Player is a special actor.
//struct player_s;


//#include "d_items.h"
//#include "d_player.h"
//#include "p_mobj.h"
//#include "d_net.h"

// PLAY
//#include "p_tick.h"




// Header, generated by sound utility.
// The utility was written by Dave Taylor.
//#include "sounds.h"




#endif          // __DOOMDEF__
//-----------------------------------------------------------------------------
//
// $Log:$
//
//-----------------------------------------------------------------------------

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