📄 transparentwnd.cpp
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//********************************************************************************
//* TransparentWindow.CPP
//*
//* A transparent window class.
//*
//* Based on the idea of Jason Wylie
//*
//* (C) 1998 by Franz Polzer
//*
//* Visit me at: stud1.tuwien.ac.at/~e9225140
//* Write to me: e9225140@student.tuwien.ac.at
//********************************************************************************
/*
modified by wenyy 闻怡洋
add timer switcher to deal with current event
visit me at : http://vchelp.163.net
write to me : wyy_cq@21cn.com
*/
#include "stdafx.h"
#include "TransparentWnd.h"
#include <assert.h>
#include "littlePig.h"
#include "LittlePigDlg.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
#define TIMER_SET 1
#define TIMER_WALK 2
#define TIMER_IDLE 3
#define TIMER_RUN 4
#define TIMER_HIDE 5
#define TIMER_SHOW 6
#define TIMER_WAITSHOW 7
//********************************************************************************
//* Constructor
//********************************************************************************
CTransparentWnd::CTransparentWnd()
{
m_iAniSeq=0;
m_fontLogo.CreateFont(13, 0, 0, 0, FW_NORMAL, 0, 0,0,0,0,0,0,0, "宋体");
}
//********************************************************************************
//* Destructor
//********************************************************************************
CTransparentWnd::~CTransparentWnd()
{
}
BEGIN_MESSAGE_MAP(CTransparentWnd, CWnd)
//{{AFX_MSG_MAP(CTransparentWnd)
ON_WM_PAINT()
ON_WM_ERASEBKGND()
ON_WM_LBUTTONDOWN()
ON_WM_CREATE()
ON_WM_TIMER()
ON_WM_DESTROY()
ON_WM_RBUTTONDOWN()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
//********************************************************************************
//* CreateTransparent()
//*
//* Creates the main application window transparent
//********************************************************************************
void CTransparentWnd::CreateTransparent(LPCTSTR pTitle, RECT &rect)
{
CreateEx( 0,
AfxRegisterWndClass(0,AfxGetApp()->LoadStandardCursor(IDC_ARROW)),
pTitle,
WS_POPUP | WS_SYSMENU,
rect,
NULL,
NULL,
NULL );
Reset();
// m_bmpDraw.LoadBitmap(MaskID);
// SetupRegion(GetWindowDC(), MaskID);
}
//********************************************************************************
//* SetupRegion()
//*
//* Set the Window Region for transparancy outside the mask region
//********************************************************************************
void CTransparentWnd::SetupRegion(CDC *pDC)
{
CDC memDC;
CBitmap &cBitmap=m_bmpDraw;
CBitmap* pOldMemBmp = NULL;
COLORREF col,colMask;
CRect cRect;
int x, y;
CRgn wndRgn, rgnTemp;
GetWindowRect(&cRect);
CPoint ptOrg=cRect.TopLeft();
BITMAP bmInfo;
cBitmap.GetObject(sizeof(bmInfo),&bmInfo);
CRect rcNewWnd=CRect(ptOrg,CSize(bmInfo.bmWidth,bmInfo.bmHeight));
memDC.CreateCompatibleDC(pDC);
pOldMemBmp = memDC.SelectObject(&cBitmap);
colMask=memDC.GetPixel(0,0);
wndRgn.CreateRectRgn(0, 0, rcNewWnd.Width(), rcNewWnd.Height());
for(x=0; x<=rcNewWnd.Width(); x++)
{
for(y=0; y<=rcNewWnd.Height(); y++)
{
col = memDC.GetPixel(x, y);
if(col == colMask)
{
rgnTemp.CreateRectRgn(x, y, x+1, y+1);
wndRgn.CombineRgn(&wndRgn, &rgnTemp, RGN_XOR);
rgnTemp.DeleteObject();
}
}
}
if (pOldMemBmp) memDC.SelectObject(pOldMemBmp);
SetWindowRgn((HRGN)wndRgn, TRUE);
MoveWindow(rcNewWnd);
}
void CTransparentWnd::Reset(void)
{
char szBmp[20];
sprintf(szBmp,"VCHELP");
m_bmpDraw.DeleteObject();
m_bmpDraw.LoadBitmap(szBmp);
CWindowDC dc(this);
SetupRegion(&dc);
Invalidate();
}
void CTransparentWnd::DoSet(void)
{
int iSW=GetSystemMetrics(SM_CXFULLSCREEN);
int iSH=GetSystemMetrics(SM_CYFULLSCREEN);
KillTimer(1);
switch(rand()%5)
{
case(0)://walk
case(1):
m_ptDest.x=rand()%(iSW - 40);
m_ptDest.y=rand()%(iSH - 24);
SetTimer(2,300,NULL);
break;
case(2):
case(3):
m_ptDest.x=rand()%(iSW - 40);
m_ptDest.y=rand()%(iSH - 24);
SetTimer(4,200,NULL);
break;
case(4):
SetTimer(3,300,NULL);
break;
}
}
void CTransparentWnd::DoWalk(void)
{
CRect rcW;
GetWindowRect(rcW);
if(m_ptDest.x> rcW.left && m_ptDest.x < rcW.right)
{
KillTimer(2);
if(rand()%3==0)
{
m_iAniSeq=0;
SetTimer(TIMER_HIDE,200,NULL);
}
else
SetTimer(TIMER_SET,10,NULL);
return;
}
CPoint ptOffset((m_ptDest.x > rcW.left)?3:-3,(m_ptDest.y > rcW.top)?3:-3);
rcW+=ptOffset;
MoveWindow(rcW);
char szBmp[20];
if(m_ptDest.x<rcW.left)
{
sprintf(szBmp,"WALK%d",m_iAniSeq%3+1);
m_iLastDirection=1;
}
else
{// towards right
sprintf(szBmp,"WALKR%d",m_iAniSeq%3+1);
m_iLastDirection=2;
}
m_bmpDraw.DeleteObject();
m_bmpDraw.LoadBitmap(szBmp);
CWindowDC dc(this);
SetupRegion(&dc);
Invalidate();
}
void CTransparentWnd::DoRun(void)
{
CRect rcW;
GetWindowRect(rcW);
if(m_ptDest.x> rcW.left && m_ptDest.x < rcW.right)
{
KillTimer(4);
SetTimer(1,10,NULL);
return;
}
CPoint ptOffset((m_ptDest.x > rcW.left)?15:-15,(m_ptDest.y > rcW.top)?5:-5);
rcW+=ptOffset;
MoveWindow(rcW);
char szBmp[20];
if(m_ptDest.x<rcW.left)
{
sprintf(szBmp,"RUN%d",m_iAniSeq%4+1);
m_iLastDirection=1;
}
else
{// towards right
sprintf(szBmp,"RUNR%d",m_iAniSeq%4+1);
m_iLastDirection=2;
}
m_bmpDraw.DeleteObject();
m_bmpDraw.LoadBitmap(szBmp);
CWindowDC dc(this);
SetupRegion(&dc);
Invalidate();
}
void CTransparentWnd::DoIdle(void)
{
if(m_iAniSeq%10==0)
{
KillTimer(3);
SetTimer(1,10,NULL);
return;
}
char szBmp[20];
if(m_iLastDirection==1)
sprintf(szBmp,"IDLE%d",m_iAniSeq%2+1);
else
sprintf(szBmp,"IDLER%d",m_iAniSeq%2+1);
m_bmpDraw.DeleteObject();
m_bmpDraw.LoadBitmap(szBmp);
CWindowDC dc(this);
SetupRegion(&dc);
Invalidate();
}
void CTransparentWnd::DoWaitShow(void)
{
KillTimer(TIMER_WAITSHOW);
m_iAniSeq=0;
SetTimer(TIMER_SHOW,200,NULL);
char szBmp[20]="OUT1";
m_bmpDraw.DeleteObject();
m_bmpDraw.LoadBitmap(szBmp);
CWindowDC dc(this);
SetupRegion(&dc);
Invalidate();
ShowWindow(SW_SHOW);
}
void CTransparentWnd::DoShow(void)
{
if(m_iAniSeq>=16)
{
KillTimer(TIMER_SHOW);
SetTimer(TIMER_SET,10,NULL);
}
char szBmp[20];
sprintf(szBmp,"OUT%d",m_iAniSeq%4 + 1);
m_bmpDraw.DeleteObject();
m_bmpDraw.LoadBitmap(szBmp);
CWindowDC dc(this);
SetupRegion(&dc);
Invalidate();
ShowWindow(SW_SHOW);
}
void CTransparentWnd::DoHide(void)
{
if(m_iAniSeq>=18 && m_iAniSeq%18 == 0)
{
KillTimer(5);
SetTimer(TIMER_WAITSHOW,3000,NULL);// wait show
ShowWindow(SW_HIDE);
return;
}
char szBmp[20];
int iSeq=(m_iAniSeq>=2)?(m_iAniSeq-2)%4+2 : m_iAniSeq;
if(m_iLastDirection==1)
sprintf(szBmp,"IN%d",iSeq+1);
else
sprintf(szBmp,"INR%d",iSeq+1);
m_bmpDraw.DeleteObject();
m_bmpDraw.LoadBitmap(szBmp);
CWindowDC dc(this);
SetupRegion(&dc);
Invalidate();
}
//********************************************************************************
//* CTransparentWnd message handlers
//********************************************************************************
void CTransparentWnd::OnLButtonDown(UINT nFlags, CPoint point)
{
CWnd::OnLButtonDown(nFlags, point);
PostMessage(WM_NCLBUTTONDOWN, HTCAPTION, MAKELPARAM(point.x,point.y));
}
int CTransparentWnd::OnCreate(LPCREATESTRUCT lpCreateStruct)
{
if (CWnd::OnCreate(lpCreateStruct) == -1)
return -1;
SetTimer(1,300,NULL);
SetWindowPos(&wndTopMost,0,0,0,0,SWP_NOSIZE|SWP_NOMOVE);
return 0;
}
BOOL CTransparentWnd::OnEraseBkgnd(CDC* pDC)
{
CRect rect;
GetWindowRect(&rect);
CDC memDC;
CBitmap &cBitmap=m_bmpDraw;;
CBitmap* pOldMemBmp = NULL;
CFont* pOldMemFont=NULL;
//cBitmap.LoadBitmap(m_BitmapID);
memDC.CreateCompatibleDC(pDC);
pOldMemBmp = memDC.SelectObject(&cBitmap);
//pOldMemFont = memDC.SelectObject(&m_fontLogo);
//CTellHimApp* pApp=(CTellHimApp*)AfxGetApp();
//int iTotal=pApp->m_arrSpeak.GetUpperBound()+1;
//CString szT=pApp->m_arrSpeak.GetAt(m_iSpeakSeq%iTotal);
//CRect rcD(5,2,95,52);
//memDC.SetBkMode(TRANSPARENT);
//memDC.DrawText(szT,rcD,DT_LEFT|DT_WORDBREAK);
pDC->BitBlt(0, 0, rect.Width(), rect.Height(), &memDC, 0, 0, SRCCOPY);
if (pOldMemBmp) memDC.SelectObject( pOldMemBmp );
//if (pOldMemFont) memDC.SelectObject( pOldMemFont );
return TRUE;
}
void CTransparentWnd::OnPaint()
{
CPaintDC dc(this);
// Add your drawing code here!
}
void CTransparentWnd::OnTimer(UINT nIDEvent)
{
switch(nIDEvent)
{
case(1)://judge
DoSet();
break;
case(2)://walk
DoWalk();
break;
case(3)://idle
DoIdle();
break;
case(4)://run
DoRun();
break;
case(5):
DoHide();
break;
case(6):
DoShow();
break;
case(7):
DoWaitShow();
break;
default:
break;
}
m_iAniSeq++;
CWnd::OnTimer(nIDEvent);
}
void CTransparentWnd::OnDestroy()
{
CWnd::OnDestroy();
}
void CTransparentWnd::OnRButtonDown(UINT nFlags, CPoint point)
{
CWnd::OnRButtonDown(nFlags, point);
CLittlePigDlg dlg;
if(IDOK!=dlg.DoModal())
DestroyWindow();
}
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