⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 _fsneq.c

📁 很少见的源码公开的msc51和z80的c编译器。
💻 C
字号:
/*** libgcc support for software floating point.** Copyright (C) 1991 by Pipeline Associates, Inc.  All rights reserved.** Permission is granted to do *anything* you want with this file,** commercial or otherwise, provided this message remains intact.  So there!** I would appreciate receiving any updates/patches/changes that anyone** makes, and am willing to be the repository for said changes (am I** making a big mistake?).Warning! Only single-precision is actually implemented.  This filewon't really be much use until double-precision is supported.However, once that is done, this file might eventually become areplacement for libgcc1.c.  It might also make possiblecross-compilation for an IEEE target machine from a non-IEEEhost such as a VAX.If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu.**** Pat Wood** Pipeline Associates, Inc.** pipeline!phw@motown.com or** sun!pipeline!phw or** uunet!motown!pipeline!phw**** 05/01/91 -- V1.0 -- first release to gcc mailing lists** 05/04/91 -- V1.1 -- added float and double prototypes and return values**                  -- fixed problems with adding and subtracting zero**                  -- fixed rounding in truncdfsf2**                  -- fixed SWAP define and tested on 386*//*** The following are routines that replace the libgcc soft floating point** routines that are called automatically when -msoft-float is selected.** The support single and double precision IEEE format, with provisions** for byte-swapped machines (tested on 386).  Some of the double-precision** routines work at full precision, but most of the hard ones simply punt** and call the single precision routines, producing a loss of accuracy.** long long support is not assumed or included.** Overall accuracy is close to IEEE (actually 68882) for single-precision** arithmetic.  I think there may still be a 1 in 1000 chance of a bit** being rounded the wrong way during a multiply.  I'm not fussy enough to** bother with it, but if anyone is, knock yourself out.**** Efficiency has only been addressed where it was obvious that something** would make a big difference.  Anyone who wants to do this right for** best speed should go in and rewrite in assembler.**** I have tested this only on a 68030 workstation and 386/ix integrated** in with -msoft-float.*//* the following deal with IEEE single-precision numbers */#define EXCESS		126#define SIGNBIT		((unsigned long)0x80000000)#define HIDDEN		(unsigned long)(1 << 23)#define SIGN(fp)	((fp >> (8*sizeof(fp)-1)) & 1)#define EXP(fp)		(((fp) >> 23) & (unsigned int) 0x00FF)#define MANT(fp)	(((fp) & (unsigned long) 0x007FFFFF) | HIDDEN)#define PACK(s,e,m)	((s) | ((e) << 23) | (m))union float_long  {    float f;    long l;  };/* compare two floats */char__fsneq (float a1, float a2){  volatile union float_long fl1, fl2;  fl1.f = a1;  fl2.f = a2;  if (SIGN (fl1.l) && SIGN (fl2.l))    {      fl1.l ^= SIGNBIT;      fl2.l ^= SIGNBIT;    }  if (fl1.l == fl2.l)    return (0);  return (1);}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -