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📄 _fsdiv.c

📁 很少见的源码公开的msc51和z80的c编译器。
💻 C
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/*** libgcc support for software floating point.** Copyright (C) 1991 by Pipeline Associates, Inc.  All rights reserved.** Permission is granted to do *anything* you want with this file,** commercial or otherwise, provided this message remains intact.  So there!** I would appreciate receiving any updates/patches/changes that anyone** makes, and am willing to be the repository for said changes (am I** making a big mistake?).Warning! Only single-precision is actually implemented.  This filewon't really be much use until double-precision is supported.However, once that is done, this file might eventually become areplacement for libgcc1.c.  It might also make possiblecross-compilation for an IEEE target machine from a non-IEEEhost such as a VAX.If you'd like to work on completing this, please talk to rms@gnu.ai.mit.edu.**** Pat Wood** Pipeline Associates, Inc.** pipeline!phw@motown.com or** sun!pipeline!phw or** uunet!motown!pipeline!phw**** 05/01/91 -- V1.0 -- first release to gcc mailing lists** 05/04/91 -- V1.1 -- added float and double prototypes and return values**                  -- fixed problems with adding and subtracting zero**                  -- fixed rounding in truncdfsf2**                  -- fixed SWAP define and tested on 386*//*** The following are routines that replace the libgcc soft floating point** routines that are called automatically when -msoft-float is selected.** The support single and double precision IEEE format, with provisions** for byte-swapped machines (tested on 386).  Some of the double-precision** routines work at full precision, but most of the hard ones simply punt** and call the single precision routines, producing a loss of accuracy.** long long support is not assumed or included.** Overall accuracy is close to IEEE (actually 68882) for single-precision** arithmetic.  I think there may still be a 1 in 1000 chance of a bit** being rounded the wrong way during a multiply.  I'm not fussy enough to** bother with it, but if anyone is, knock yourself out.**** Efficiency has only been addressed where it was obvious that something** would make a big difference.  Anyone who wants to do this right for** best speed should go in and rewrite in assembler.**** I have tested this only on a 68030 workstation and 386/ix integrated** in with -msoft-float.*//* the following deal with IEEE single-precision numbers */#define EXCESS		126#define SIGNBIT		((unsigned long)0x80000000)#define HIDDEN		(unsigned long)(1 << 23)#define SIGN(fp)	((fp >> (8*sizeof(fp)-1)) & 1)#define EXP(fp)		(((fp) >> 23) & (unsigned int)0x00FF)#define MANT(fp)	(((fp) & (unsigned long)0x007FFFFF) | HIDDEN)#define PACK(s,e,m)	((s) | ((e) << 23) | (m))union float_long  {    float f;    long l;  };/* divide two floats */float__fsdiv (float a1, float a2){  volatile union float_long fl1, fl2;  volatile long result;  volatile unsigned long mask;  volatile long mant1, mant2;  volatile int exp ;  char sign;  fl1.f = a1;  fl2.f = a2;  /* subtract exponents */  exp = EXP (fl1.l) ;  exp -= EXP (fl2.l);  exp += EXCESS;  /* compute sign */  sign = SIGN (fl1.l) ^ SIGN (fl2.l);  /* divide by zero??? */  if (!fl2.l)    /* return NaN or -NaN */    return (-1.0);  /* numerator zero??? */  if (!fl1.l)    return (0);  /* now get mantissas */  mant1 = MANT (fl1.l);  mant2 = MANT (fl2.l);  /* this assures we have 25 bits of precision in the end */  if (mant1 < mant2)    {      mant1 <<= 1;      exp--;    }  /* now we perform repeated subtraction of fl2.l from fl1.l */  mask = 0x1000000;  result = 0;  while (mask)    {      if (mant1 >= mant2)	{	  result |= mask;	  mant1 -= mant2;	}      mant1 <<= 1;      mask >>= 1;    }  /* round */  result += 1;  /* normalize down */  exp++;  result >>= 1;  result &= ~HIDDEN;  /* pack up and go home */  fl1.l = PACK (sign, (unsigned long) exp, result);  return (fl1.f);}

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