📄 _fsadd.c
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/* the following deal with IEEE single-precision numbers */#define EXCESS 126#define SIGNBIT ((unsigned long)0x80000000)#define HIDDEN (unsigned long)(1 << 23)#define SIGN(fp) ((fp >> (8*sizeof(fp)-1)) & 1) #define EXP(fp) (((fp) >> 23) & (unsigned int)0x00FF)#define MANT(fp) (((fp) & (unsigned long)0x007FFFFF) | HIDDEN)#define PACK(s,e,m) ((s) | ((e) << 23) | (m))union float_long { float f; long l; };/* add two floats */float__fsadd (float a1, float a2){ volatile long mant1, mant2; volatile union float_long fl1, fl2; volatile int exp1, exp2; volatile long sign = 0; fl1.f = a1; fl2.f = a2; /* check for zero args */ if (!fl1.l) return (fl2.f); if (!fl2.l) return (fl1.f); exp1 = EXP (fl1.l); exp2 = EXP (fl2.l); if (exp1 > exp2 + 25) return (fl1.l); if (exp2 > exp1 + 25) return (fl2.l); /* do everything in excess precision so's we can round later */ mant1 = MANT (fl1.l) << 6; mant2 = MANT (fl2.l) << 6; if (SIGN (fl1.l)) mant1 = -mant1; if (SIGN (fl2.l)) mant2 = -mant2; if (exp1 > exp2) { mant2 >>= exp1 - exp2; } else { mant1 >>= exp2 - exp1; exp1 = exp2; } mant1 += mant2; if (mant1 < 0) { mant1 = -mant1; sign = SIGNBIT; } else if (!mant1) return (0); /* normalize up */ while (!(mant1 & (unsigned long) 0xE0000000)) { mant1 <<= 1; exp1--; } /* normalize down? */ if (mant1 & (unsigned long)(1 << 30)) { mant1 >>= 1 ; exp1++; } /* round to even */ mant1 += (mant1 & (unsigned long)0x40) ? (unsigned long) 0x20 : (unsigned long) 0x1F; /* normalize down? */ if (mant1 & (unsigned long)(1 << 30)) { mant1 >>= 1; exp1++; } /* lose extra precision */ mant1 >>= 6; /* turn off hidden bit */ mant1 &= ~HIDDEN; /* pack up and go home */ fl1.l = PACK (sign, (unsigned long) exp1, mant1); return (fl1.f);}
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