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📄 dragdialog.h

📁 對網只操作的函數,很不錯
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#if !defined(AFX_DRAGDIALOG_H__85A795F5_3378_11D4_A216_00AA00BBF353__INCLUDED_)
#define AFX_DRAGDIALOG_H__85A795F5_3378_11D4_A216_00AA00BBF353__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// DragDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////

#include "GetLink.h"
#include "OleListDropTarget.h"

class CMainFrame;
class CDragDialog : public CDialog
{
// Construction
public:
	virtual BOOL Create();
	CDragDialog(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(CDragDialog)
	enum { IDD = IDD_DRAG_DIALOG };
		// NOTE: the ClassWizard will add data members here
	//}}AFX_DATA
public:
	void SetFrameWnd(CMainFrame * pFrame);
	CMainFrame * m_pFrame;
	CAnimateCtrl	m_wndAnimate;
	COleListDropTarget m_OleTarget;

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CDragDialog)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	virtual BOOL OnCommand(WPARAM wParam, LPARAM lParam);
	//}}AFX_VIRTUAL

// Implementation
protected:
	afx_msg void OnContextMenu(CWnd*, CPoint point);
	// Generated message map functions
	//{{AFX_MSG(CDragDialog)
	afx_msg void OnLButtonDown(UINT nFlags, CPoint point);
	afx_msg void OnLButtonDblClk(UINT nFlags, CPoint point);
	afx_msg UINT OnNcHitTest(CPoint point);
	afx_msg void OnClose();
	afx_msg int  OnCreate(LPCREATESTRUCT lpCreateStruct);
	afx_msg void OnRButtonDown(UINT nFlags, CPoint point);
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_DRAGDIALOG_H__85A795F5_3378_11D4_A216_00AA00BBF353__INCLUDED_)

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