📄 handshakes.h
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//
// Handshakes.h
//
// Copyright (c) Shareaza Development Team, 2002-2004.
// This file is part of SHAREAZA (www.shareaza.com)
//
// Shareaza is free software; you can redistribute it
// and/or modify it under the terms of the GNU General Public License
// as published by the Free Software Foundation; either version 2 of
// the License, or (at your option) any later version.
//
// Shareaza is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with Shareaza; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#if !defined(AFX_HANDSHAKES_H__2314A7BE_5C51_4F8E_A4C6_6059A7621AE0__INCLUDED_)
#define AFX_HANDSHAKES_H__2314A7BE_5C51_4F8E_A4C6_6059A7621AE0__INCLUDED_
#pragma once
class CHandshake;
class CHandshakes
{
// Construction
public:
CHandshakes();
virtual ~CHandshakes();
// Attributes
public:
DWORD m_nStableCount;
DWORD m_tStableTime;
protected:
CCriticalSection m_pSection;
CEvent m_pWakeup;
SOCKET m_hSocket;
HANDLE m_hThread;
CPtrList m_pList;
// Operations
public:
BOOL Listen();
void Disconnect();
BOOL PushTo(IN_ADDR* pAddress, WORD nPort, DWORD nIndex = 0);
BOOL IsConnectedTo(IN_ADDR* pAddress);
protected:
void Substitute(CHandshake* pOld, CHandshake* pNew);
void Remove(CHandshake* pHandshake);
protected:
static UINT ThreadStart(LPVOID pParam);
void OnRun();
void RunHandshakes();
BOOL AcceptConnection();
void CreateHandshake(SOCKET hSocket, SOCKADDR_IN* pHost);
void RunStableUpdate();
static int CALLBACK AcceptCheck(IN LPWSABUF lpCallerId, IN LPWSABUF lpCallerData, IN OUT LPQOS lpSQOS, IN OUT LPQOS lpGQOS, IN LPWSABUF lpCalleeId, OUT LPWSABUF lpCalleeData, OUT GROUP FAR * g, IN DWORD dwCallbackData);
// Inlines
public:
inline POSITION GetIterator() const
{
return m_pList.GetHeadPosition();
}
inline CHandshake* GetNext(POSITION& pos) const
{
return (CHandshake*)m_pList.GetNext( pos );
}
inline BOOL IsListening() const
{
return m_hSocket != INVALID_SOCKET;
}
friend class CHandshake;
};
extern CHandshakes Handshakes;
#endif // !defined(AFX_HANDSHAKES_H__2314A7BE_5C51_4F8E_A4C6_6059A7621AE0__INCLUDED_)
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