📄 initialv.cpp
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/*==============================================================================
Copyright (C) 1998 - 2004 Rachid Touzani
This program is free software; you can redistribute it and/or modify it under
the terms of the GNU General Public License as published by the Free
Software Foundation; Version 2 of the License.
This program is distributed in the hope that it will be useful, but WITHOUT
ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the :
Free Software Foundation
Inc., 59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
==============================================================================*/
#include "main.h"
using namespace OFELI;
void InitialV(double deltat, Mesh &ms, SpMatrix<> &A, const Vect<> &M,
const ILUPrec< double,SpMatrix<> > &P, Vect<> &b, Vect<> &u,
Vect<> &ub, Vect<> &p, Vect<> &q)
//------------------------------------------------------------------------------
// Update velocity field
//------------------------------------------------------------------------------
{
Element *e;
LocalVect<double,3> dx, dy;
// Calculate initial bubble velocities
for (ms.TopElement(); (e=ms.GetElement());) {
ub(2*e->Label()-1) = u(2*e->NodeLabel(1)-1) + u(2*e->NodeLabel(2)-1) +
u(2*e->NodeLabel(3)-1);
ub(2*e->Label() ) = u(2*e->NodeLabel(1) ) + u(2*e->NodeLabel(2) ) +
u(2*e->NodeLabel(3) );
}
Scale(OFELI_THIRD,ub);
// Calculate initial pressure
CalPres(deltat, ms, A, P, u, ub, p, q);
// Project velocity
UpdateV(ms, deltat, M, q, u, ub);
}
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