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📄 kissdom.h

📁 XMDS is a code generator that integrates equations. You write them down in human readable form in a
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/* Copyright (C) 2000-2004 Code contributed by Greg Collecutt, Joseph Hope and Paul Cochrane This file is part of xmds.  This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.*//*  $Id: kissdom.h,v 1.11 2004/07/13 07:24:10 paultcochrane Exp $*//*! @file kissdom.h  @brief Greg Collecutt's implementation of DOM3  Greg Collecutt's implementation of the XML Document Object Model level 3*//* This header file provides the definition of my implementation   DOM3, called "kiss", which of course is the acronym for   "Keep It Simple Stupid". */#ifndef LIST#include<list>#define LIST#endif#ifndef DOM3#include<dom3.h>#endif// *****************************************************************************// *****************************************************************************//                       KissDOMImplementation// *****************************************************************************// *****************************************************************************//! Implementation of the KISS version of DOMclass KissDOMImplementation : public DOMImplementation {public :  //! Constructor of a KissDOMImplementation object  KissDOMImplementation();  //! Destructor  virtual ~KissDOMImplementation();  //! Determines if feature exists in this version  bool hasFeature(		  DOMString& feature,		  DOMString& version) const;  // Introduced in DOM Level 2:  //! Creates a document type  DocumentType* createDocumentType(				   const DOMString& qualifiedName,				   const DOMString& publicId,				   const DOMString& systemId);  //! Creates a document  Document* createDocument(			   const DOMString& namespaceURI,			   const DOMString& qualifiedName,			   DocumentType* doctype);  // Introduced in DOM Level 3:  //! Makes available DOMImplementation's specialised interface  DOMImplementation* getAs(			   DOMString& feature);  //! Prints all nodes  void printAll();  //! Prints a node  void printNode(		 const unsigned long& indent,		 const Node* node2Print);private :  list<Node*> myNodeList;  //!< The node list};// ******************************************************************************// ******************************************************************************//	KissNodeList// ******************************************************************************// ******************************************************************************//! Node list class in KISS DOM implementationclass KissNodeList : public NodeList {public :  //! Constructor of KissNodeList object  KissNodeList(	       const list<Node*>* yourPNodeList);  //! Destructor  virtual ~KissNodeList();  //! Obtains item in node list at index  Node* item(	     unsigned long	index) const;  //! Returns the length of the node list  unsigned long length() const;	private :  const list<Node*>* myPNodeList;  //!< Node list pointer (I think)};// ******************************************************************************// ******************************************************************************//	KissNamedNodeMap// ******************************************************************************// ******************************************************************************//! The named node map class in the KISS DOM implementationclass KissNamedNodeMap : public NamedNodeMap {public:  //! Constructor for KissNamedNodeMap object  KissNamedNodeMap(		   const unsigned long& yourNodeType);  //! Destructor  virtual ~KissNamedNodeMap();  //! Gets a named item  Node* getNamedItem(		     const DOMString& name) const ;  //! Sets a named item  Node* setNamedItem(		     Node& arg);  //! Removes a named item  Node* removeNamedItem(			const DOMString& name);  //! Returns the length (of what?)  unsigned long length() const;  //! Gets an item as a node object  Node* item(	     const unsigned long index) const;  // Introduced in DOM Level 2:  //! Gets a named item namespace  Node* getNamedItemNS(		       const DOMString& namespaceURI,		       const DOMString& localname) const;  //! Sets a named item namespace  Node* setNamedItemNS(		       Node& arg);  //! Removes a named item namespace  Node* removeNamedItemNS(			  const DOMString& namespaceURI,			  const DOMString& localname);  //! Sets document readonly  void setReadOnly(		   const bool& newReadOnly);  //! Gets the owner document as a Document object  const Document* ownerDocument() const;  //! Sets the owner document  void setOwnerDocument(			const Document* yourOwnerDocument);private :  const Document* myOwnerDocument;            //!< The owner document object  const unsigned long myNodeType;             //!< The node type  bool readOnly;                              //!< Whether or not the document is read only  list<Node*> myNodeList;                     //!< The list of nodes  list<const DOMString*> myNameList;          //!< The list of names  (of what?)  list<const DOMString*> myNamespaceURIList;  //!< The list of namespace URIs	  //! Whether or not can add this node (but why doesn't this return anything?)  void canAddThisNode(const Node& arg) const;};// ******************************************************************************// ******************************************************************************//	KissNode// ******************************************************************************// ******************************************************************************//! Node class in KISS DOM implementationclass KissNode : public virtual Node {public :  //! Constructor of KissNode object  KissNode(	   const Document *const yourOwnerDocument,	   Node *const yourParentNode,	   const DOMString& yourNodeName);  //! Destructor  ~KissNode();	  //! Returns name of node  const DOMString* nodeName() const;  //! Returns value of node  const DOMString* nodeValue() const;  //! Sets value of node  virtual void setNodeValue(			    const DOMString& newNodeValue);  //! Returns parent node  Node* parentNode() const;  //! Sets parent node  virtual void setParentNode(			     Node* newParentNode);  //! Returns a list of child nodes  const NodeList* childNodes() const;  //! Returns the first child node  Node* firstChild() const;  //! Returns the last child node  Node* lastChild() const;  //! Returns the previous sibling node  Node* previousSibling() const;  //! Returns the next sibling node  Node* nextSibling() const;  //! Returns the attributes as a NamedNodeMap  const NamedNodeMap* attributes() const;  //! Returns the owner document  const Document* ownerDocument() const;  //! Sets the owner document  virtual void setOwnerDocument(				const Document *const newOwnerDocument);  //! Inserts a new child node before a reference child node  Node* insertBefore(		     Node* newChild,		     Node* refChild);  //! Replaces a child node  Node* replaceChild(		     Node* newChild,		     Node* oldChild);  //! Removes a child node  Node* removeChild(		    Node* oldChild);  //! Appends a child node  Node* appendChild(		    Node* newChild);  //! Determines if object has child nodes  bool hasChildNodes() const;  //! Puts nodes into a normal form  void normalize();  // Introduced in DOM Level 2:  //! Determines if feature is supported in current version of xml/dom?  bool isSupported(		   DOMString& feature,		   DOMString& version) const;  //! Gets the namespace URI as a DOMString  const DOMString* namespaceURI() const;  //! Gets some prefix (of what?)  const DOMString* prefix() const;  //! Sets the prefix (of what?)  void setPrefix(		 const DOMString& newPrefix);  //! Gets the local name (of what?)  const DOMString* localName() const;  // Introduced in DOM Level 3:  //! Determines if object/element has attributes  bool hasAttributes() const;  //! Returns the base URI as a DOMString  const DOMString* baseURI() const;  //! Compares the document order with another node  DocumentOrder compareDocumentOrder(				     const Node* other) const;  //! Compares the tree position with another node  TreePosition compareTreePosition(				   const Node* other) const;  //! Returns the text content of this node and its decendants  const DOMString* textContent(			       const bool& deep) const;  //! Sets the text content (of what?)  virtual void setTextContent(			      const DOMString& newTextContent);  //! Determines if the current node is the same as argument node  bool isSameNode(		  const Node* other) const;  //! Looks up namespace prefix and returns as DOMString  const DOMString* lookupNamespacePrefix(					 const DOMString& namespaceURI) const;  //! Looks up namespace URI and returns as DOMString  const DOMString* lookupNamespaceURI(				      const DOMString& prefix) const;  //! Puts the namespace into a normal form  void normalizeNS();  //! Returns a key identifying this node  DOMKey key() const;  //! Determines if node is equal to argument node  bool equalsNode(		  const Node* arg,		  bool deep) const;  //! Gets the node's specialised interface  Node* getAs(	      DOMString& feature);  //! Determines if (something) is read only  bool readOnly() const;  //! Sets something read only  void setReadOnly(		   const bool& newReadOnly,		   const bool& deep);  //! Checks the child adding constraints  void checkChildAddingConstraints1(				    const Node* newChild) const;  //! Checks the child adding constraints  virtual void checkChildAddingConstraints2(					    const Node* newChild) const;protected :  DOMString myNodeName;  //!< The current node as a DOMString  bool myReadOnly;       //!< The read only status of the node/document?private :  const Document* myOwnerDocument;   //!< The owner document  Node* myParentNode;                //!< The parent of the current node  DOMKey myDOMKey;                   //!< The DOM key  list<Node*> myNodeList;            //!< The node list  KissNodeList myKissNodeList;       //!< The Kiss node list  mutable DOMString myTextContent;   //!< The text content of the node};// ******************************************************************************// ******************************************************************************//	KissDocument// ******************************************************************************// ******************************************************************************//! Document class for the KISS DOM implementationclass KissDocument :	public KissNode,			public Document {public :  //! Override of KissNode::nodeType()  unsigned long nodeType() const;  //! Override of KissNode::setParentNode()  void setParentNode(		     Node* newParentNode);  //! Override of KissNode::setOwnerDocument()  void setOwnerDocument(			const Document *const newOwnerDocument);  //! Override of KissNode::insertBefore()  Node* insertBefore(		     Node* newChild,		     Node* refChild);  //! Override of KissNode::replaceChild()  Node* replaceChild(		     Node* newChild,		     Node* oldChild);  //! Override of KissNode::removeChild()  Node* removeChild(		    Node* oldChild);  //! Override of KissNode::appendChild()  Node* appendChild(		    Node* newChild);  //! Implementation of Node::cloneNode()  Node* cloneNode(		  const bool& deep) const;  //! Override of KissNode::namespaceURI()  const DOMString* namespaceURI() const;  //! Override of KissNode::compareDocumentOrder()  DocumentOrder compareDocumentOrder(				     const Node* other) const;  //! Override of KissNode::compareTreePosition()  TreePosition compareTreePosition(				   const Node* other) const;  //! Override of KissNode::setTextContent()  void setTextContent(		      const DOMString& newTextContent);  //! Override of KissNode::normalizeNS()  void normalizeNS();  //! Override of KissNode::checkChildAddingConstraints2()  void checkChildAddingConstraints2(const Node* newChild) const;  //! Constructor of KissDocument object  KissDocument(	       const DOMImplementation* yourDOMImplementation);  //! Destructor  ~KissDocument();	  //! Gets the DOM key  DOMKey getDOMKey() const;  //! Obtains the doctype  const DocumentType* doctype() const;  //! Obtains the DOM implementation  const DOMImplementation* implementation() const;  //! Obtains a document element  Element* documentElement() const;  //! Creates an element  Element* createElement(			 const DOMString& tagName);  //! Creates a document fragment  DocumentFragment* createDocumentFragment();

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