📄 plane.h
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// Plane.h: interface for the Plane class.
//
//////////////////////////////////////////////////////////////////////
#include "math.h"
#if !defined(AFX_PLANE_H__3B3E0B2C_5B26_4832_BB5A_3DF1D70D34FB__INCLUDED_)
#define AFX_PLANE_H__3B3E0B2C_5B26_4832_BB5A_3DF1D70D34FB__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
#define AIRRATEDOWN 1
#define AIRRATEUP 3
#define TAKEOFFTIMEDOWN 1
#define TAKEOFFTIMEUP 5
#define PLANEQUANTITYDOWN 2
#define PLANEQUANTITYUP 8
typedef enum {landing,flying,bomb,reback}planestate;
typedef enum {waiting,shoot,success,unsuccess}misslestate;
typedef struct
{
double x;
double y;
double z;
}point;
class Plane
{
point CurrentPosition;
planestate State;
double AirRate;
public:
Plane();
virtual ~Plane();
void SetPlane(const point *p,double rate,planestate state);
point & GetPosition();
void AirDisplay();
void AirUpdate();
};
class AirDrome
{
protected:
point AirDromePosition;
};
class AirMass:public AirDrome
{
point FlyTrager;
int AirQuantity;
int FlyingQuantity;
public:
void CreateAir();
};
class MissleBase
{
point MissleBasePosition;
int MissleQuantity;
misslestate CurrentMissleState;
public:
void CreateMissle();
};
class Missle
{
point CurrentMisslePosition;
double MissleRate;
int LaunchTime;
public:
void MissleUpdate();
void SetCurrentMisslePosition();
point GetCurrentMisslePosition();
void MissleDisplay();
};
class Target
{
point TargetPosition;
public:
Target(point p);
point GetTarget();
};
class Track
{
double a;
double b;
double c;
public:
point CalculatePosition(double rate,double time,point start);
Track(point x,point y);
};
class Radar
{
Plane* AirArray[20];
int preptr;
int postptr;
public:
void RadarUpdate();
};
double distance(point p1,point p2)
{
return sqrt((p2.x-p1.x)*(p2.x-p1.x)+(p2.y-p1.y)*(p2.y-p1.y)+(p2.z-p1.z)*(p2.z-p1.z));
}
double random(int down,int up,int seed)
{
srand((unsigned)seed);
return (double)(rand()*(up-down));
}
#endif // !defined(AFX_PLANE_H__3B3E0B2C_5B26_4832_BB5A_3DF1D70D34FB__INCLUDED_)
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