📄 maincanvas.java
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{
" While jumping,", "press the 2", "key again to", "jump higher."
}, {
" Press RIGHT", "/6 key to", "move right", " Press LEFT", "/4 key to", "move left"
}, {
" Press UP/", "2 key to", "jump", " Press DOWN/", "8 key to", "jump down"
}, {
" Press the", "5 key to", "shoot", " No key", "pressed:", "guard"
}
};
int ai1[] = {
4, 6, 6, 6
};
int ai2[][][] = {
{
{
4, 1, 2, 7
}, {
4, 1, 2, 7
}
}, {
{
0, 0, 0, 0
}, {
2, 3, 3, 3
}
}
};
int l;
if(nOld_Chapter == 2)
l = 0;
else
l = 1;
int k = ik;
ik = 0;
if((k & 0x8002) != 0)
{
nCursor[nMenu[0]]--;
if(nCursor[nMenu[0]] < 0)
nCursor[nMenu[0]] = 4;
} else
if((k & 0x200004) != 0)
{
nCursor[nMenu[0]]++;
if(nCursor[nMenu[0]] > 4)
nCursor[nMenu[0]] = 0;
} else
{
if((k & 0x80) != 0)
{
Game_MainChapter = abyte1[l][nMenu[0]];
SoftKeyName(ai2[1][l][nMenu[0]]);
nMenu[0] = 0;
nMenu[1] = 0;
return;
}
if((k & 0x40440) != 0)
{
if(nMenu[0] == 3)
{
Game_MainFlag ^= 0x8;
if((Game_MainFlag & 0x8) != 0)
DeviceControl.setLights(0, 100);
else
DeviceControl.setLights(0, 0);
}
nMenu[0] = ai[nCursor[0]];
nMenu[1]++;
if(nMenu[1] > 3)
nMenu[1] = 0;
Game_MainChapter = abyte0[l][nCursor[0]];
SoftKeyName(ai2[0][l][nMenu[0]]);
return;
}
}
nMenuCount = nMenuCount - 1 & 0x7;
offGfx.setClip(Draw_Zero_X, Draw_Zero_Y, 112, 112);
offGfx.setColor(0, 0, 128);
offGfx.fillRect(Draw_Zero_X, Draw_Zero_Y, 112, 112);
switch(nMenu[0])
{
default:
break;
case 0: // '\0'
offGfx.setColor(nMenuCount * 18, nMenuCount * 18, nMenuCount * 18 + 128);
offGfx.fillRect(Draw_Zero_X, 24 + nCursor[0] * 16 + Draw_Zero_Y, 112, 16);
for(int i = 0; i < 5; i++)
{
if(i == nCursor[0])
offGfx.setColor(255, 255, 255);
else
offGfx.setColor(128, 128, 128);
offGfx.drawString(as[l][i], (112 - FontC.stringWidth(as[l][i])) / 2 + Draw_Zero_X, 24 + i * 16 + Draw_Zero_Y, 0);
}
break;
case 1: // '\001'
offGfx.setColor(255, 255, 255);
for(int j = 0; j < ai1[nMenu[1]]; j++)
offGfx.drawString(as2[nMenu[1]][j], Draw_Zero_X, j * 16 + Draw_Zero_Y, 0);
offGfx.drawString(((nMenu[1] - 1 & 0x3) + 1) + "/4", (112 - FontC.stringWidth(((nMenu[1] - 1 & 0x3) + 1) + "/3")) + Draw_Zero_X, (112 - FontC.getHeight()) + Draw_Zero_Y, 0);
break;
case 2: // '\002'
offGfx.setColor(255, 255, 255);
offGfx.drawString("MetalAndroid", (112 - FontC.stringWidth("MetalAndroid")) / 2 + Draw_Zero_X, 16 + Draw_Zero_Y, 0);
offGfx.drawString("Ver 1.0.0", (112 - FontC.stringWidth("Ver 1.0.0")) / 2 + Draw_Zero_X, 32 + Draw_Zero_Y, 0);
offGfx.drawString("DigitalZero", (112 - FontC.stringWidth("DigitalZero")) / 2 + Draw_Zero_X, 48 + Draw_Zero_Y, 0);
break;
case 3: // '\003'
offGfx.setColor(255, 255, 255);
offGfx.drawString("Backlight", (112 - FontC.stringWidth("Backlight")) / 2 + Draw_Zero_X, 16 + Draw_Zero_Y, 0);
if((Game_MainFlag & 0x8) != 0)
offGfx.drawString("On", (112 - FontC.stringWidth("On")) / 2 + Draw_Zero_X, 32 + Draw_Zero_Y, 0);
else
offGfx.drawString("Off", (112 - FontC.stringWidth("Off")) / 2 + Draw_Zero_X, 32 + Draw_Zero_Y, 0);
break;
}
}
public void ChapterSelectInit()
{
Game_MainFlag &= 0xfffffffe;
Game_MainFlag &= 0xfffffffd;
Game_MainTimer = 0;
Game_SubTimer = 0;
FillRect(0, 0, 0);
ik = 0;
Img_Title = null;
SoftKeyName(0);
Game_MainChapter = 4;
}
public void ChapterSelect()
{
SelectKeyIO();
SelectMain();
SelectDraw();
}
public void SelectKeyIO()
{
int i = ik;
ik = 0;
if((Game_MainFlag & 0x1) == 0)
if((i & 0x208006) != 0)
My_Weapon = (byte)(My_Weapon + 1 & 0x1);
else
if((i & 0x40440) != 0)
{
Game_SubChapter = 18;
Game_MainFlag |= 0x1;
Game_MainFlag |= 0x2;
}
}
public void SelectMain()
{
Game_MainTimer = Game_MainTimer + 1 & 0x1f;
Game_SubTimer = WipeOutMain(Game_SubTimer);
}
public void SelectDraw()
{
FillRect(0, 0, 0);
offGfx.setClip(Draw_Zero_X, Draw_Zero_Y, 112, 112);
LatticeDraw(Game_MainTimer, 0, 96, 0);
offGfx.setColor(36 * (7 - (Game_MainTimer & 0x7)), 18 * (7 - (Game_MainTimer & 0x7)), 0);
offGfx.fillRect(35 * (My_Weapon + 1 & 0x1) + Draw_Zero_X, 35 + 39 * My_Weapon + Draw_Zero_Y, 77, 8);
offGfx.setColor(255, 255, 255);
DrawString("Select Pilot", 0, 0);
offGfx.drawImage(Img_Pilot[0], Draw_Zero_X, 24 + Draw_Zero_Y, 0);
offGfx.setColor(128, 128, 255);
DrawString("High Power", 35, 27);
offGfx.drawImage(Img_Pilot[1], 77 + Draw_Zero_X, 63 + Draw_Zero_Y, 0);
offGfx.setColor(255, 128, 128);
DrawString("3Way Shots", 0, 66);
WipeOutDraw(Game_SubTimer);
}
public void ChapterLoadImageInit()
{
Game_MainFlag &= 0xfffffffd;
Game_MainTimer = 0;
Game_SubTimer = 0;
SoftKeyName(4);
FillRect(0, 0, 0);
Game_MainChapter = 16;
}
public void ChapterLoadImage()
{
int ai[] = {
28, 28, 28, 14, 24, 27
};
switch(Game_MainTimer)
{
default:
break;
case 0: // '\0'
Img_Enemy = null;
Img_EnemyShot = null;
Img_Exp = null;
Img_Back = null;
switch(Game_Stage)
{
case 3: // '\003'
Img_Enemy = new Image[1][1];
Img_EnemyShot = new Image[5];
Img_Exp = new Image[5];
break;
case 4: // '\004'
Img_Enemy = new Image[2][4];
Img_EnemyShot = new Image[5];
Img_Exp = new Image[9];
break;
case 5: // '\005'
Img_Enemy = new Image[1][1];
Img_EnemyShot = new Image[16];
Img_Exp = new Image[9];
break;
default:
Img_Enemy = new Image[2][10];
Img_EnemyShot = new Image[5];
Img_Exp = new Image[5];
break;
}
Run.gc();
GameInitStage(Game_Stage);
Game_MainTimer++;
Game_SubTimer++;
break;
case 1: // '\001'
switch(Game_Stage)
{
case 3: // '\003'
LoadBossImage(1);
Point = 999;
break;
case 4: // '\004'
LoadEnemy01Image();
break;
case 5: // '\005'
LoadBossImage(0);
Point = 999;
break;
default:
LoadEnemy00Image();
break;
}
Game_SubTimer++;
if(Point >= 999)
{
Game_MainTimer++;
Point = 0;
}
break;
case 2: // '\002'
LoadExp0Image();
Game_SubTimer++;
if(Point >= 999)
{
Game_MainTimer++;
Point = 0;
}
break;
case 3: // '\003'
switch(Game_Stage)
{
case 4: // '\004'
case 5: // '\005'
LoadExp1Image();
break;
default:
Point = 999;
break;
}
Game_SubTimer++;
if(Point >= 999)
{
Game_MainTimer++;
Point = 0;
}
break;
case 4: // '\004'
LoadEnemyShotImage();
Game_SubTimer++;
if(Point >= 999)
{
Game_MainTimer++;
Point = 0;
}
break;
case 5: // '\005'
switch(Game_Stage)
{
case 3: // '\003'
Img_EnemyShot[3] = Img_Exp[2];
Point = 999;
break;
case 5: // '\005'
LoadBossShotImage();
break;
default:
Point = 999;
break;
}
Game_SubTimer++;
if(Point >= 999)
{
Game_MainTimer++;
Point = 0;
}
break;
case 6: // '\006'
switch(Game_Stage)
{
case 0: // '\0'
LoadBackImage(1);
break;
case 2: // '\002'
case 3: // '\003'
case 4: // '\004'
LoadBackImage(0);
break;
case 5: // '\005'
LoadBackImage(2);
break;
}
Game_SubTimer++;
Game_MainChapter = 5;
Point = 0;
Game_MainTimer = 0;
Run.gc();
break;
}
FillRect(0, 0, 0);
offGfx.setClip(Draw_Zero_X, Draw_Zero_Y, 112, 112);
PieChartDraw(Game_SubTimer, ai[Game_Stage]);
}
public void ChapterTargetInit()
{
Game_MainFlag &= 0xfffffffe;
Game_MainFlag &= 0xfffffffd;
Game_MainTimer = 0;
Game_SubTimer = 0;
SoftKeyName(6);
FillRect(0, 0, 0);
ik = 0;
Game_MainChapter = 6;
}
public void ChapterTarget()
{
TargetKeyIO();
TargetMain();
TargetDraw();
}
public void TargetKeyIO()
{
if((Game_MainFlag & 0x1) == 0 && (ik & 0x44440) != 0)
{
Game_SubChapter = 7;
ik = 0;
Game_MainFlag |= 0x1;
Game_MainFlag |= 0x2;
return;
} else
{
return;
}
}
public void TargetMain()
{
Game_MainTimer = Game_MainTimer + 1 & 0x1f;
Game_SubTimer = WipeOutMain(Game_SubTimer);
}
public void TargetDraw()
{
String as[][] = {
{
"Destroy wall,", "Annihilate", "Open locks in", "Destroy ", "Clear out enemies", "Destroy the"
}, {
"enter building", "all enemies", "the 4 corners", "the Guardian", "in airlock", "Mother Alien"
}
};
FillRect(0, 0, 0);
offGfx.setClip(Draw_Zero_X, Draw_Zero_Y, 112, 112);
LatticeDraw(Game_MainTimer, 0, 128, 0);
offGfx.setColor(255, 255, 255);
DrawString("Stage " + (Game_Stage + 1), 0, 0);
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