📄 maincanvas.java
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}
public final void paint(Graphics g)
{
offGfx = g;
}
public final void start()
{
if(thread == null)
{
display.setCurrent(this);
thread = new Thread(this);
thread.start();
}
}
public final synchronized void run()
{
do
{
MainCanvas _tmp = this;
Thread.yield();
update();
long l;
for(l = System.currentTimeMillis(); l - Mill < 120L; l = System.currentTimeMillis())
{
MainCanvas _tmp1 = this;
Thread.yield();
}
Mill = l;
repaint();
serviceRepaints();
} while(true);
}
public final void keyPressedEvent(int i)
{
if(i - 35 >= 0 && i - 57 <= 0)
{
ik |= 1 << i - 35;
RK |= 1 << i - 35;
} else
if(i < 0 && i >= -10)
{
ik |= 1 << -i;
RK |= 1 << -i;
}
}
public final void keyReleasedEvent(int i)
{
if(i - 35 >= 0 && i - 57 <= 0)
RK &= ~(1 << i - 35);
else
if(i < 0 && i >= -10)
RK &= ~(1 << -i);
}
public void update()
{
if(Game_MainChapter == 8)
ChapterGame();
else
try
{
switch(Game_MainChapter)
{
case 8: // '\b'
case 15: // '\017'
default:
break;
case 0: // '\0'
ChapterLogo();
break;
case 19: // '\023'
ChapterStoryInit();
break;
case 20: // '\024'
ChapterStory();
break;
case 1: // '\001'
ChapterInit();
break;
case 17: // '\021'
ChapterLoadFix();
break;
case 2: // '\002'
ChapterTitle();
break;
case 3: // '\003'
ChapterSelectInit();
break;
case 4: // '\004'
ChapterSelect();
break;
case 18: // '\022'
ChapterLoadImageInit();
break;
case 16: // '\020'
ChapterLoadImage();
break;
case 5: // '\005'
ChapterTargetInit();
break;
case 6: // '\006'
ChapterTarget();
break;
case 7: // '\007'
ChapterGameInit();
break;
case 9: // '\t'
ChapterStageClearInit();
break;
case 10: // '\n'
ChapterStageClear();
break;
case 11: // '\013'
ChapterGameOverInit();
break;
case 12: // '\f'
ChapterGameOver();
break;
case 13: // '\r'
ChapterAllClearInit();
break;
case 14: // '\016'
ChapterAllClear();
break;
case 21: // '\025'
Chap_MenuInit();
break;
case 22: // '\026'
Chap_Menu();
break;
case 23: // '\027'
try
{
app.destroyApp(false);
}
catch(Exception exception) { }
break;
}
}
catch(Exception exception1) { }
}
public void ChapterLogo()
{
offGfx.setColor(128, 128, 128);
offGfx.fillRect(0, 0, Draw_FullWidth, Draw_FullHeight);
SoftKeyName(4);
Game_MainChapter = 17;
}
public void ChapterLoadFix()
{
if(Game_MainTimer - 28 >= 0)
{
Game_MainTimer = 0;
Game_SubTimer = 0;
}
switch(Game_MainTimer)
{
default:
break;
case 0: // '\0'
LoadMyImage();
Game_SubTimer++;
if(Point >= 999)
{
Game_MainTimer++;
Point = 0;
}
break;
case 1: // '\001'
LoadMapChipImage();
Game_SubTimer++;
if(Point >= 999)
{
Game_MainTimer++;
Point = 0;
}
break;
case 2: // '\002'
LoadEtcImage();
Game_SubTimer++;
if(Point >= 999)
{
Game_MainChapter = 1;
Point = 0;
Game_MainTimer = 0;
}
break;
}
FillRect(0, 0, 0);
offGfx.setClip(Draw_Zero_X, Draw_Zero_Y, 112, 112);
PieChartDraw(Game_SubTimer, 38);
}
public void ChapterStoryInit()
{
Game_MainTimer = 0;
Game_SubTimer = 0;
ik = 0;
SoftKeyName(6);
FillRect(0, 0, 0);
Game_MainFlag &= 0xfffffffe;
Game_MainFlag &= 0xfffffffd;
Game_MainChapter = 20;
}
public void ChapterStory()
{
if((Game_MainFlag & 0x1) == 0 && (ik & 0x40440) != 0)
{
Game_SubChapter = 3;
ik = 0;
Game_MainFlag |= 0x1;
Game_MainFlag |= 0x2;
}
if(Game_MainTimer - 248 >= 0)
{
Game_SubChapter = 3;
ik = 0;
Game_MainFlag |= 0x1;
Game_MainFlag |= 0x2;
}
Game_MainTimer++;
Game_SubTimer = WipeOutMain(Game_SubTimer);
offGfx.setClip(Draw_Zero_X, Draw_Zero_Y, 112, 112);
FillRect(0, 0, 0);
int i = Game_MainTimer << 1;
offGfx.setColor(128, 255, 255);
DrawString("03.07.2307:", 0, 112 - i);
offGfx.setColor(255, 255, 255);
DrawString("3rd Orbital", 0, 128 - i);
DrawString("Elevator,", 0, 144 - i);
offGfx.setColor(255, 0, 255);
DrawString("Yggdrasil,is", 0, 160 - i);
offGfx.setColor(255, 64, 64);
DrawString("out of control", 0, 176 - i);
offGfx.setColor(128, 255, 255);
DrawString("04.07.2307:", 0, 208 - i);
offGfx.setColor(255, 255, 255);
DrawString("Crisis Team ", 0, 224 - i);
DrawString("dispatched by", 0, 240 - i);
DrawString("administration", 0, 256 - i);
offGfx.setColor(128, 255, 255);
DrawString("05.07.2307:", 0, 288 - i);
offGfx.setColor(255, 255, 255);
DrawString("All contact", 0, 304 - i);
offGfx.setColor(255, 64, 64);
DrawString("with Crisis", 0, 320 - i);
DrawString("Team is lost", 0, 336 - i);
offGfx.setColor(128, 255, 255);
DrawString("07.07.2307:", 0, 368 - i);
offGfx.setColor(255, 255, 255);
DrawString("Administration", 0, 384 - i);
DrawString("decides to", 0, 400 - i);
DrawString("activate", 0, 416 - i);
DrawString("project M.A.", 0, 432 - i);
offGfx.setColor(128, 255, 255);
DrawString("08.07.2307:", 0, 464 - i);
offGfx.setColor(255, 255, 255);
DrawString("Investigation", 0, 480 - i);
DrawString("by M.A. begins", 0, 496 - i);
WipeOutDraw(Game_SubTimer);
}
public void ChapterInit()
{
Game_MainChapter = 0;
Game_SubChapter = 0;
Game_MainTimer = 0;
Game_SubTimer = 0;
Game_Stage = 0;
ik = 0;
FillRect(0, 0, 0);
Game_MainFlag &= 0xfffffffe;
Game_MainFlag &= 0xfffffffd;
Img_Enemy = null;
Img_EnemyShot = null;
Img_Exp = null;
Img_Title = null;
try
{
Img_Title = Image.createImage("/T.png");
}
catch(Exception exception) { }
SoftKeyName(5);
Game_MainChapter = 2;
}
public void ChapterTitle()
{
TitleKeyIO();
TitleMain();
TitleDraw();
}
public void TitleKeyIO()
{
int i = ik;
ik = 0;
if((Game_MainFlag & 0x1) == 0)
{
if((i & 0x40440) != 0)
{
nOld_Chapter = Game_MainChapter;
Game_SubChapter = 21;
Game_MainFlag |= 0x1;
Game_MainFlag |= 0x2;
return;
}
if((i & 0x80) != 0)
{
Game_MainFlag |= 0x1;
Game_MainChapter = 23;
}
}
}
public void TitleMain()
{
Game_MainTimer++;
if(Game_MainTimer - 1024 >= 0)
Game_MainTimer = 32;
Game_SubTimer = WipeOutMain(Game_SubTimer);
}
public void TitleDraw()
{
FillRect(0, 0, 0);
offGfx.setClip(Draw_Zero_X, Draw_Zero_Y, 112, 112);
offGfx.drawImage(Img_Title, Draw_Zero_X, 11 + Draw_Zero_Y, 0);
offGfx.setColor(0, 200, 32);
offGfx.drawLine(Draw_Zero_X, 94 + (Game_MainTimer >> 1 & 0x7) + Draw_Zero_Y, 112 + Draw_Zero_X, 94 + (Game_MainTimer >> 1 & 0x7) + Draw_Zero_Y);
if(Game_MainTimer - 14 < 0)
{
offGfx.setColor(0, 0, 0);
offGfx.fillRect(Draw_Zero_X, Draw_Zero_Y, 56 - (Game_MainTimer << 2), 112);
offGfx.fillRect(56 + (Game_MainTimer << 2) + Draw_Zero_X, Draw_Zero_Y, 56 - (Game_MainTimer << 2), 112);
}
WipeOutDraw(Game_SubTimer);
}
public void Chap_MenuInit()
{
nCursor[0] = 0;
nCursor[1] = 0;
nMenu[0] = 0;
nMenu[1] = 0;
nMenuCount = 0;
if(nOld_Chapter == 2)
SoftKeyName(0);
else
SoftKeyName(3);
Game_MainChapter = 22;
}
public void Chap_Menu()
{
int ai[] = {
0, 1, 0, 2, 3
};
byte abyte0[][] = {
{
19, 22, 23, 22, 22
}, {
1, 22, 23, 22, 22
}
};
byte abyte1[][] = {
{
22, 22, 22, 22
}, {
(byte)nOld_Chapter, 22, 22, 22
}
};
String as[][] = {
{
"New Game", "Help", "Exit", "About", "Option"
}, {
"Title", "Help", "Exit", "About", "Option"
}
};
String as1[] = {
"Off", "On"
};
String as2[][] = {
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