📄 buttonstyle.h
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#if !defined(AFX_BUTTONSTYLE_H__5B65C070_DA55_11D8_9B00_B9FA561F9E73__INCLUDED_)
#define AFX_BUTTONSTYLE_H__5B65C070_DA55_11D8_9B00_B9FA561F9E73__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// ButtonStyle.h : header file
//
// Comment this: if you don't want that CButtonStyle hilights itself
// also when the window is inactive (like happens in Internet Explorer )
#define ST_LIKEIE
// Comment this: if you don't want to use CMemDC class
#define ST_USE_MEMDC
/////////////////////////////////////////////////////////////////////////////
// CButtonStyle window
class CButtonStyle : public CButton
{
// Construction
public:
CButtonStyle();
enum { ST_ALIGN_HORIZ, ST_ALIGN_VERT };
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CButtonStyle)
public:
virtual void DrawItem(LPDRAWITEMSTRUCT lpDrawItemStruct);
protected:
virtual void PreSubclassWindow();
//}}AFX_VIRTUAL
// Implementation
public:
BOOL SetButtonCursor( int nCursorID = -1 );
void SetFlatFocus( BOOL bDrawFlatFocus, BOOL bRepaint = FALSE );
BOOL GetFlatFocus();
void SetDefActiveFgColor( BOOL bRepaint = FALSE );
void SetActiveFgColor( COLORREF crNew, BOOL bRepaint = FALSE );
const COLORREF GetActiveFgColor();
void SetDefActiveBgColor( BOOL bRepaint = FALSE );
void SetActiveBgColor( COLORREF crNew = RGB( 255, 180, 48 ), BOOL bRepaint = FALSE );
const COLORREF GetActiveBgColor();
void SetDefInactiveFgColor( BOOL bRepaint = FALSE );
void SetInactiveFgColor( COLORREF crNew = RGB( 255, 255, 255 ), BOOL bRepaint = FALSE );
const COLORREF GetInactiveFgColor();
void SetDefInactiveBgColor( BOOL bRepaint = FALSE );
void SetInactiveBgColor( COLORREF crNew = RGB( 40, 120, 240 ), BOOL bRepaint = FALSE );
const COLORREF GetInactiveBgColor();
void SetShowText( BOOL bShow = TRUE );
BOOL GetShowText();
void SetAlign( int nAlign );
int GetAlign();
void SetFlat( BOOL bState = TRUE );
BOOL GetFlat();
void DrawBorder( BOOL bEnable = TRUE );
void SetIcon( int nIconInId, int nIconOutId = 0, BYTE cx = 16, BYTE cy = 16 );
static const short GetVersionI();
static const char* GetVersionC();
virtual ~CButtonStyle();
// Generated message map functions
protected:
//{{AFX_MSG(CButtonStyle)
afx_msg void OnCaptureChanged(CWnd *pWnd);
afx_msg void OnKillFocus(CWnd* pNewWnd);
afx_msg void OnMouseMove(UINT nFlags, CPoint point);
afx_msg BOOL OnSetCursor(CWnd* pWnd, UINT nHitTest, UINT message);
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
private:
void DrawTheIcon( CDC *pDC, CString *title, RECT *rcItem, CRect *captionRect, BOOL IsPressed, BOOL IsDisabled );
int m_nAlign;
BOOL m_bShowText;
BOOL m_bDrawBorder;
BOOL m_bIsFlat;
BOOL m_MouseOnButton;
BOOL m_bDrawFlatFocus;
HCURSOR m_hCursor;
HICON m_hIconIn;
HICON m_hIconOut;
BYTE m_cxIcon;
BYTE m_cyIcon;
COLORREF m_crInactiveBg;
COLORREF m_crInactiveFg;
COLORREF m_crActiveBg;
COLORREF m_crActiveFg;
};
#ifdef ST_USE_MEMDC
//////////////////////////////////////////////////
// CMemDC - Memory DC
//
// Author: Rikku Blue
// Email: f-pt@163.com
// Copyright (C) 2004 Rikku Blue
//
// You may freely use or modify this code provided this
// Copyright is included in all derived versions.
//
// History - July 20/04 fav
//
// This class implements a memory Device Context
class CMemDC : public CDC
{
public:
CMemDC::CMemDC( CDC* pDC ) : CDC()
{
ASSERT( pDC != NULL );
m_pDC = pDC;
m_pOldBitmap = NULL;
m_bMemDC = !pDC->IsPrinting();
if ( m_bMemDC ) // Create a Memory DC
{
pDC->GetClipBox( &m_rect );
CreateCompatibleDC( pDC );
m_bitmap.CreateCompatibleBitmap( pDC, m_rect.Width(), m_rect.Height() );
m_pOldBitmap = SelectObject( &m_bitmap );
SetWindowOrg(m_rect.left, m_rect.top);
}
else // Make a copy of the relevent parts of the current DC for printing
{
m_bPrinting = pDC->m_bPrinting;
m_hDC = pDC->m_hDC;
m_hAttribDC = pDC->m_hAttribDC;
}
}
// Destructor copies the contents of the mem DC to the original DC
CMemDC::~CMemDC()
{
if ( m_bMemDC )
{
// Copy the offscreen bitmap onto the screen.
m_pDC->BitBlt( m_rect.left, m_rect.top, m_rect.Width(), m_rect.Height(), this,
m_rect.left, m_rect.top, SRCCOPY );
//Swap back the original bitmap.
SelectObject( m_pOldBitmap );
}
else
{
// All we need to do is replace the DC with an illegal value,
// this keeps us from accidently deleting the handles associated with
// the CDC that was passed to the constructor.
m_hDC = m_hAttribDC = NULL;
}
}
CMemDC* operator->() { return this; } // Allow usage as a pointer
operator CMemDC*() { return this; } // Allow usage as a pointer
private:
CBitmap m_bitmap; // Offscreen bitmap
CBitmap* m_pOldBitmap; // bitmap originally found in CMemDC
CDC* m_pDC; // Saves CDC passed in constructor
CRect m_rect; // Rectangle of drawing area.
BOOL m_bMemDC; // TRUE if CDC really is a Memory DC.
};
#endif
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BUTTONSTYLE_H__5B65C070_DA55_11D8_9B00_B9FA561F9E73__INCLUDED_)
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