📄 socket.h
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/* * General useful socket functions */#ifndef GW_SOCKET_H#define GW_SOCKET_H#include <stddef.h>#include <stdio.h>#include <sys/types.h>#include <netinet/in.h>#include <config.h>#ifndef HAVE_SOCKLEN_Ttypedef int socklen_t;#endif#include "octstr.h"/* Return the official and fully qualified domain name of the host. Caller should treat this as read-only. Caller MUST NOT destroy it. */Octstr *get_official_name(void);/* Return an official IP number for the host. Caller should treat this as read-only. Caller MUST NOT destroy it. Note that there can be multiple official IP numbers for the host. */Octstr *get_official_ip(void);/* Open a server socket. Return -1 for error, >= 0 socket number for OK.*/int make_server_socket(int port, const char *interface_name);/* Open a client socket. */int tcpip_connect_to_server(char *hostname, int port, const char *interface_name);/* As above, but binds our end to 'our_port' */int tcpip_connect_to_server_with_port(char *hostname, int port, int our_port, const char *interface_name);/* Open a client socket in nonblocking mode, done is 0 if socket connected immediatly, overwise done is 1 */int tcpip_connect_nb_to_server(char *hostname, int port, const char *interface_name, int *done);/* As above, but binds our end to 'our_port' */int tcpip_connect_nb_to_server_with_port(char *hostname, int port, int our_port, const char *interface_name, int *done);/* Write string to socket. */int write_to_socket(int socket, char *str);/* Set socket to blocking or non-blocking mode. Return -1 for error, * 0 for success. */int socket_set_blocking(int socket, int blocking);/* Check if there is something to be read in 'fd'. Return 1 if there * is data, 0 otherwise, -1 on error */int read_available(int fd, long wait_usec);/* * Create a UDP socket for receiving from clients. Return -1 for failure, * a socket file descriptor >= 0 for OK. */int udp_bind(int port, const char *interface_name);/* * Create the client end of a UDP socket (i.e., a UDP socket that can * be on any port). Return -1 for failure, a socket file descriptor >= 0 * for OK. */int udp_client_socket(void);/* * Encode a hostname or IP number and port number into a binary address, * and return that as an Octstr. Return NULL if the host doesn't exist * or the IP number is syntactically invalid, or the port is bad. */Octstr *udp_create_address(Octstr *host_or_ip, int port);/* * Return the IP number of an encoded binary address, as a cleartext string. */Octstr *udp_get_ip(Octstr *addr);/* * Return the port number of an encoded binary address, as a cleartext string. */int udp_get_port(Octstr *addr);/* * Send a UDP message to a given server. */int udp_sendto(int s, Octstr *datagram, Octstr *addr);/* * Receive a UDP message from a client. */int udp_recvfrom(int s, Octstr **datagram, Octstr **addr);/* * Create an Octstr of character representation of an IP */Octstr *host_ip(struct sockaddr_in addr);/* * This must be called before sockets are used. gwlib_init does that */void socket_init(void);/* * Likewise, shutdown, called by gwlib_shutdown */void socket_shutdown(void);/* * Converts an address of various types to an Octstr representation. * Similar to host_ip, but works with more than IPv4 */Octstr *gw_netaddr_to_octstr(int af, void* src);/* * Do an accept() system call for the given file descriptor. Return -1 * for error (from accept or gwthread_poll, or gwthread_poll was * interrupted by gwthread_wakeup) or the new file descriptor for success. * Return IP number (as formatted by host_ip) via *client_addr. */int gw_accept(int fd, Octstr **client_addr);#endif
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