ac3enc.c
来自「杜比AC-3编码解码器(参考程序)」· C语言 代码 · 共 1,461 行 · 第 1/3 页
C
1,461 行
}
exp1[i] = exp_min;
k += group_size;
}
/* constraint for DC exponent */
if (exp1[0] > 15)
exp1[0] = 15;
/* Iterate until the delta constraints between each groups are
satisfyed. I'm sure it is possible to find a better algorithm,
but I am lazy */
do {
recurse = 0;
for(i=1;i<=nb_groups;i++) {
delta = exp1[i] - exp1[i-1];
if (delta > 2) {
/* if delta too big, we encode a smaller exponent */
exp1[i] = exp1[i-1] + 2;
} else if (delta < -2) {
/* if delta is too small, we must decrease the previous
exponent, which means we must recurse */
recurse = 1;
exp1[i-1] = exp1[i] + 2;
}
}
} while (recurse);
/* now we have the exponent values the decoder will see */
encoded_exp[0] = exp1[0];
k = 1;
for(i=1;i<=nb_groups;i++) {
for(j=0;j<group_size;j++) {
encoded_exp[k+j] = exp1[i];
}
k += group_size;
}
#if defined(DEBUG)
printf("exponents: strategy=%d\n", exp_strategy);
for(i=0;i<=nb_groups * group_size;i++) {
printf("%d ", encoded_exp[i]);
}
printf("\n");
#endif
return 4 + (nb_groups / 3) * 7;
}
/* return the size in bits taken by the mantissa */
int compute_mantissa_size(AC3EncodeContext *s, UINT8 *m, int nb_coefs)
{
int bits, mant, i;
bits = 0;
for(i=0;i<nb_coefs;i++) {
mant = m[i];
switch(mant) {
case 0:
/* nothing */
break;
case 1:
/* 3 mantissa in 5 bits */
if (s->mant1_cnt == 0)
bits += 5;
if (++s->mant1_cnt == 3)
s->mant1_cnt = 0;
break;
case 2:
/* 3 mantissa in 7 bits */
if (s->mant2_cnt == 0)
bits += 7;
if (++s->mant2_cnt == 3)
s->mant2_cnt = 0;
break;
case 3:
bits += 3;
break;
case 4:
/* 2 mantissa in 7 bits */
if (s->mant4_cnt == 0)
bits += 7;
if (++s->mant4_cnt == 2)
s->mant4_cnt = 0;
break;
case 14:
bits += 14;
break;
case 15:
bits += 16;
break;
default:
bits += mant - 1;
break;
}
}
return bits;
}
static int bit_alloc(AC3EncodeContext *s,
UINT8 bap[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
UINT8 encoded_exp[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
UINT8 exp_strategy[NB_BLOCKS][AC3_MAX_CHANNELS],
int frame_bits, int csnroffst, int fsnroffst)
{
int i, ch;
/* compute size */
for(i=0;i<NB_BLOCKS;i++) {
s->mant1_cnt = 0;
s->mant2_cnt = 0;
s->mant4_cnt = 0;
for(ch=0;ch<s->nb_channels;ch++) {
parametric_bit_allocation(s, bap[i][ch], encoded_exp[i][ch],
0, s->nb_coefs[ch],
(((csnroffst-15) << 4) +
fsnroffst) << 2,
fgaintab[s->fgaincod[ch]]);
frame_bits += compute_mantissa_size(s, bap[i][ch],
s->nb_coefs[ch]);
}
}
#if 0
printf("csnr=%d fsnr=%d frame_bits=%d diff=%d\n",
csnroffst, fsnroffst, frame_bits,
16 * s->frame_size - ((frame_bits + 7) & ~7));
#endif
return 16 * s->frame_size - frame_bits;
}
#define SNR_INC1 4
static int compute_bit_allocation(AC3EncodeContext *s,
UINT8 bap[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
UINT8 encoded_exp[NB_BLOCKS][AC3_MAX_CHANNELS][N/2],
UINT8 exp_strategy[NB_BLOCKS][AC3_MAX_CHANNELS],
int frame_bits)
{
int i, ch;
int csnroffst, fsnroffst;
UINT8 bap1[NB_BLOCKS][AC3_MAX_CHANNELS][N/2];
/* init default parameters */
s->sdecaycod = 2;
s->fdecaycod = 1;
s->sgaincod = 1;
s->dbkneecod = 2;
s->floorcod = 4;
for(ch=0;ch<s->nb_channels;ch++)
s->fgaincod[ch] = 4;
/* compute real values */
s->sdecay = sdecaytab[s->sdecaycod] >> s->halfratecod;
s->fdecay = fdecaytab[s->fdecaycod] >> s->halfratecod;
s->sgain = sgaintab[s->sgaincod];
s->dbknee = dbkneetab[s->dbkneecod];
s->floor = floortab[s->floorcod];
/* header size */
frame_bits += 65;
if (s->acmod == 2)
frame_bits += 2;
/* audio blocks */
for(i=0;i<NB_BLOCKS;i++) {
frame_bits += s->nb_channels * 2 + 2;
if (s->acmod == 2)
frame_bits++;
frame_bits += 2 * s->nb_channels;
for(ch=0;ch<s->nb_channels;ch++) {
if (exp_strategy[i][ch] != EXP_REUSE)
frame_bits += 6 + 2;
}
frame_bits++; /* baie */
frame_bits++; /* snr */
frame_bits += 2; /* delta / skip */
}
frame_bits++; /* cplinu for block 0 */
/* bit alloc info */
frame_bits += 2*4 + 3 + 6 + s->nb_channels * (4 + 3);
/* CRC */
frame_bits += 16;
/* now the big work begins : do the bit allocation. Modify the snr
offset until we can pack everything in the requested frame size */
csnroffst = s->csnroffst;
while (csnroffst >= 0 &&
bit_alloc(s, bap, encoded_exp, exp_strategy, frame_bits, csnroffst, 0) < 0)
csnroffst -= SNR_INC1;
if (csnroffst < 0) {
fprintf(stderr, "Error !!!\n");
return -1;
}
while ((csnroffst + SNR_INC1) <= 63 &&
bit_alloc(s, bap1, encoded_exp, exp_strategy, frame_bits,
csnroffst + SNR_INC1, 0) >= 0) {
csnroffst += SNR_INC1;
memcpy(bap, bap1, sizeof(bap1));
}
while ((csnroffst + 1) <= 63 &&
bit_alloc(s, bap1, encoded_exp, exp_strategy, frame_bits, csnroffst + 1, 0) >= 0) {
csnroffst++;
memcpy(bap, bap1, sizeof(bap1));
}
fsnroffst = 0;
while ((fsnroffst + SNR_INC1) <= 15 &&
bit_alloc(s, bap1, encoded_exp, exp_strategy, frame_bits,
csnroffst, fsnroffst + SNR_INC1) >= 0) {
fsnroffst += SNR_INC1;
memcpy(bap, bap1, sizeof(bap1));
}
while ((fsnroffst + 1) <= 15 &&
bit_alloc(s, bap1, encoded_exp, exp_strategy, frame_bits,
csnroffst, fsnroffst + 1) >= 0) {
fsnroffst++;
memcpy(bap, bap1, sizeof(bap1));
}
s->csnroffst = csnroffst;
for(ch=0;ch<s->nb_channels;ch++)
s->fsnroffst[ch] = fsnroffst;
#if defined(DEBUG_BITALLOC)
{
int j;
for(i=0;i<6;i++) {
for(ch=0;ch<s->nb_channels;ch++) {
printf("Block #%d Ch%d:\n", i, ch);
printf("bap=");
for(j=0;j<s->nb_coefs[ch];j++) {
printf("%d ",bap[i][ch][j]);
}
printf("\n");
}
}
}
#endif
return 0;
}
static int AC3_encode_init(AVEncodeContext *avctx)
{
int freq = avctx->rate;
int bitrate = avctx->bit_rate;
int channels = avctx->channels;
AC3EncodeContext *s = avctx->priv_data;
int i, j, k, l, ch, v;
float alpha;
static unsigned short freqs[3] = { 48000, 44100, 32000 };
avctx->frame_size = AC3_FRAME_SIZE;
avctx->key_frame = 1; /* always key frame */
/* number of channels */
if (channels == 1)
s->acmod = 1;
else if (channels == 2)
s->acmod = 2;
else
return -1;
s->nb_channels = channels;
/* frequency */
for(i=0;i<3;i++) {
for(j=0;j<3;j++)
if ((freqs[j] >> i) == freq)
goto found;
}
return -1;
found:
s->sample_rate = freq;
s->halfratecod = i;
s->fscod = j;
s->bsid = 8 + s->halfratecod;
s->bsmod = 0; /* complete main audio service */
/* bitrate & frame size */
bitrate /= 1000;
for(i=0;i<19;i++) {
if ((bitratetab[i] >> s->halfratecod) == bitrate)
break;
}
if (i == 19)
return -1;
s->bit_rate = bitrate;
s->frmsizecod = i << 1;
s->frame_size_min = (bitrate * 1000 * AC3_FRAME_SIZE) / (freq * 16);
/* for now we do not handle fractional sizes */
s->frame_size = s->frame_size_min;
/* bit allocation init */
for(ch=0;ch<s->nb_channels;ch++) {
/* bandwidth for each channel */
/* XXX: should compute the bandwidth according to the frame
size, so that we avoid anoying high freq artefacts */
s->chbwcod[ch] = 50; /* sample bandwidth as mpeg audio layer 2 table 0 */
s->nb_coefs[ch] = ((s->chbwcod[ch] + 12) * 3) + 37;
}
/* initial snr offset */
s->csnroffst = 40;
/* compute bndtab and masktab from bandsz */
k = 0;
l = 0;
for(i=0;i<50;i++) {
bndtab[i] = l;
v = bndsz[i];
for(j=0;j<v;j++) masktab[k++]=i;
l += v;
}
bndtab[50] = 0;
/* mdct init */
fft_init(MDCT_NBITS - 2);
for(i=0;i<N/4;i++) {
alpha = 2 * M_PI * (i + 1.0 / 8.0) / (float)N;
xcos1[i] = fix15(-cos(alpha));
xsin1[i] = fix15(-sin(alpha));
}
ac3_crc_init();
return 0;
}
/* output the AC3 frame header */
static void output_frame_header(AC3EncodeContext *s, unsigned char *frame)
{
init_put_bits(&s->pb, frame, AC3_MAX_CODED_FRAME_SIZE, NULL, NULL);
put_bits(&s->pb, 16, 0x0b77); /* frame header */
put_bits(&s->pb, 16, 0); /* crc1: will be filled later */
put_bits(&s->pb, 2, s->fscod);
put_bits(&s->pb, 6, s->frmsizecod + (s->frame_size - s->frame_size_min));
put_bits(&s->pb, 5, s->bsid);
put_bits(&s->pb, 3, s->bsmod);
put_bits(&s->pb, 3, s->acmod);
if (s->acmod == 2) {
put_bits(&s->pb, 2, 0); /* surround not indicated */
}
put_bits(&s->pb, 1, 0); /* no LFE */
put_bits(&s->pb, 5, 31); /* dialog norm: -31 db */
put_bits(&s->pb, 1, 0); /* no compression control word */
put_bits(&s->pb, 1, 0); /* no lang code */
put_bits(&s->pb, 1, 0); /* no audio production info */
put_bits(&s->pb, 1, 0); /* no copyright */
put_bits(&s->pb, 1, 1); /* original bitstream */
put_bits(&s->pb, 1, 0); /* no time code 1 */
put_bits(&s->pb, 1, 0); /* no time code 2 */
put_bits(&s->pb, 1, 0); /* no addtional bit stream info */
}
/* symetric quantization on 'levels' levels */
static inline int sym_quant(int c, int e, int levels)
{
int v;
if (c >= 0) {
v = (levels * (c << e)) >> 25;
v = (levels >> 1) + v;
} else {
v = (levels * ((-c) << e)) >> 25;
v = (levels >> 1) - v;
}
assert (v >= 0 && v < levels);
return v;
}
/* asymetric quantization on 2^qbits levels */
static inline int asym_quant(int c, int e, int qbits)
{
int lshift, m, v;
lshift = e + qbits - 24;
if (lshift >= 0)
v = c << lshift;
else
v = c >> (-lshift);
/* rounding */
v = (v + 1) >> 1;
m = (1 << (qbits-1));
if (v >= m)
v = m - 1;
assert(v >= -m);
return v & ((1 << qbits)-1);
}
/* Output one audio block. There are NB_BLOCKS audio blocks in one AC3
frame */
static void output_audio_block(AC3EncodeContext *s,
UINT8 exp_strategy[AC3_MAX_CHANNELS],
UINT8 encoded_exp[AC3_MAX_CHANNELS][N/2],
UINT8 bap[AC3_MAX_CHANNELS][N/2],
INT32 mdct_coefs[AC3_MAX_CHANNELS][N/2],
INT8 global_exp[AC3_MAX_CHANNELS],
int block_num)
{
int ch, nb_groups, group_size, i, baie;
UINT8 *p;
UINT16 qmant[AC3_MAX_CHANNELS][N/2];
int exp0, exp1;
int mant1_cnt, mant2_cnt, mant4_cnt;
UINT16 *qmant1_ptr, *qmant2_ptr, *qmant4_ptr;
int delta0, delta1, delta2;
for(ch=0;ch<s->nb_channels;ch++)
put_bits(&s->pb, 1, 0); /* 512 point MDCT */
for(ch=0;ch<s->nb_channels;ch++)
put_bits(&s->pb, 1, 1); /* no dither */
put_bits(&s->pb, 1, 0); /* no dynamic range */
if (block_num == 0) {
/* for block 0, even if no coupling, we must say it. This is a
waste of bit :-) */
put_bits(&s->pb, 1, 1); /* coupling strategy present */
put_bits(&s->pb, 1, 0); /* no coupling strategy */
} else {
put_bits(&s->pb, 1, 0); /* no new coupling strategy */
}
if (s->acmod == 2) {
put_bits(&s->pb, 1, 0); /* no matrixing (but should be used in the future) */
}
#if defined(DEBUG)
{
static int count = 0;
printf("Block #%d (%d)\n", block_num, count++);
}
#endif
/* exponent strategy */
for(ch=0;ch<s->nb_channels;ch++) {
put_bits(&s->pb, 2, exp_strategy[ch]);
}
for(ch=0;ch<s->nb_channels;ch++) {
if (exp_strategy[ch] != EXP_REUSE)
put_bits(&s->pb, 6, s->chbwcod[ch]);
}
/* exponents */
for (ch = 0; ch < s->nb_channels; ch++) {
switch(exp_strategy[ch]) {
case EXP_REUSE:
continue;
case EXP_D15:
group_size = 1;
break;
case EXP_D25:
group_size = 2;
break;
default:
case EXP_D45:
group_size = 4;
break;
}
nb_groups = (s->nb_coefs[ch] + (group_size * 3) - 4) / (3 * group_size);
p = encoded_exp[ch];
/* first exponent */
exp1 = *p++;
put_bits(&s->pb, 4, exp1);
/* next ones are delta encoded */
for(i=0;i<nb_groups;i++) {
/* merge three delta in one code */
exp0 = exp1;
exp1 = p[0];
p += group_size;
delta0 = exp1 - exp0 + 2;
exp0 = exp1;
exp1 = p[0];
p += group_size;
delta1 = exp1 - exp0 + 2;
exp0 = exp1;
exp1 = p[0];
p += group_size;
delta2 = exp1 - exp0 + 2;
put_bits(&s->pb, 7, ((delta0 * 5 + delta1) * 5) + delta2);
}
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