📄 frmmaze.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
using System.Threading;
namespace MazeSolution
{
/// <summary>
/// Summary description for frmMaze.
/// </summary>
public class frmMaze : System.Windows.Forms.Form
{
// maze array
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.Container components = null;
private System.Drawing.Printing.PrintDocument printDocument1;
private System.Windows.Forms.PrintPreviewDialog printPreviewDialog1;
private System.Windows.Forms.MainMenu mainMenu1;
private System.Windows.Forms.MenuItem menuItem1;
private System.Windows.Forms.MenuItem PrintMenu;
private System.Windows.Forms.MenuItem PreviewMenu;
private System.Windows.Forms.MenuItem DimensionsMenu;
private System.Windows.Forms.MenuItem menuItem3;
private System.Windows.Forms.StatusBar statusBar;
private System.Windows.Forms.MenuItem ResetMenu;
private System.Windows.Forms.MenuItem SolveTwoThreads;
private System.Windows.Forms.MenuItem SolveSingleThread;
private System.Windows.Forms.MenuItem SolveFourThreads;
private System.Windows.Forms.MenuItem SolveEightThreads;
private System.Windows.Forms.MenuItem Solve16Threads;
private System.Windows.Forms.MenuItem mnuExit;
private System.Windows.Forms.MenuItem menuItem4;
private Maze TheMaze = null;
private int threads = 0;
private int threadCount = 0;
private System.Windows.Forms.MenuItem SolveThreadPool;
private DateTime startTime;
public frmMaze()
{
//
// Required for Windows Form Designer support
//
InitializeComponent();
SetStyle(ControlStyles.AllPaintingInWmPaint,true);
SetStyle(ControlStyles.UserPaint,true);
SetStyle(ControlStyles.DoubleBuffer,true);
this.Cursor = Cursors.WaitCursor;
TheMaze = new Maze();
TheMaze.Generate();
TheMaze.MazeSolutionComplete += new Maze.MazeEventHandler(MazeComplete);
this.Cursor = Cursors.Default;
SetBounds(this.Left, this.Top, (Maze.kDimension + 8) * Cell.kCellSize + Cell.PADDING, (Maze.kDimension + 12) * Cell.kCellSize + Cell.PADDING + statusBar.Height );
}
/// <summary>
/// Clean up any resources being used.
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
System.Resources.ResourceManager resources = new System.Resources.ResourceManager(typeof(frmMaze));
this.printDocument1 = new System.Drawing.Printing.PrintDocument();
this.printPreviewDialog1 = new System.Windows.Forms.PrintPreviewDialog();
this.mainMenu1 = new System.Windows.Forms.MainMenu();
this.menuItem1 = new System.Windows.Forms.MenuItem();
this.DimensionsMenu = new System.Windows.Forms.MenuItem();
this.SolveSingleThread = new System.Windows.Forms.MenuItem();
this.SolveTwoThreads = new System.Windows.Forms.MenuItem();
this.SolveFourThreads = new System.Windows.Forms.MenuItem();
this.SolveEightThreads = new System.Windows.Forms.MenuItem();
this.Solve16Threads = new System.Windows.Forms.MenuItem();
this.ResetMenu = new System.Windows.Forms.MenuItem();
this.menuItem3 = new System.Windows.Forms.MenuItem();
this.PrintMenu = new System.Windows.Forms.MenuItem();
this.PreviewMenu = new System.Windows.Forms.MenuItem();
this.menuItem4 = new System.Windows.Forms.MenuItem();
this.mnuExit = new System.Windows.Forms.MenuItem();
this.statusBar = new System.Windows.Forms.StatusBar();
this.SolveThreadPool = new System.Windows.Forms.MenuItem();
this.SuspendLayout();
//
// printDocument1
//
this.printDocument1.PrintPage += new System.Drawing.Printing.PrintPageEventHandler(this.printDocument1_PrintPage);
//
// printPreviewDialog1
//
this.printPreviewDialog1.AutoScrollMargin = new System.Drawing.Size(0, 0);
this.printPreviewDialog1.AutoScrollMinSize = new System.Drawing.Size(0, 0);
this.printPreviewDialog1.ClientSize = new System.Drawing.Size(400, 300);
this.printPreviewDialog1.Document = this.printDocument1;
this.printPreviewDialog1.Enabled = true;
this.printPreviewDialog1.Icon = ((System.Drawing.Icon)(resources.GetObject("printPreviewDialog1.Icon")));
this.printPreviewDialog1.Location = new System.Drawing.Point(148, 17);
this.printPreviewDialog1.MaximumSize = new System.Drawing.Size(0, 0);
this.printPreviewDialog1.Name = "printPreviewDialog1";
this.printPreviewDialog1.Opacity = 1;
this.printPreviewDialog1.TransparencyKey = System.Drawing.Color.Empty;
this.printPreviewDialog1.Visible = false;
//
// mainMenu1
//
this.mainMenu1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.menuItem1});
//
// menuItem1
//
this.menuItem1.Index = 0;
this.menuItem1.MenuItems.AddRange(new System.Windows.Forms.MenuItem[] {
this.DimensionsMenu,
this.SolveSingleThread,
this.SolveTwoThreads,
this.SolveFourThreads,
this.SolveEightThreads,
this.Solve16Threads,
this.SolveThreadPool,
this.ResetMenu,
this.menuItem3,
this.PrintMenu,
this.PreviewMenu,
this.menuItem4,
this.mnuExit});
this.menuItem1.Text = "File";
//
// DimensionsMenu
//
this.DimensionsMenu.Index = 0;
this.DimensionsMenu.Text = "Generate New Maze...";
this.DimensionsMenu.Click += new System.EventHandler(this.DimensionsMenu_Click);
//
// SolveSingleThread
//
this.SolveSingleThread.Index = 1;
this.SolveSingleThread.Text = "Solve Single Thread";
this.SolveSingleThread.Click += new System.EventHandler(this.SolveSingleThread_Click);
//
// SolveTwoThreads
//
this.SolveTwoThreads.Index = 2;
this.SolveTwoThreads.Text = "Solve with 2 Threads";
this.SolveTwoThreads.Click += new System.EventHandler(this.SolveTwoThreads_Click);
//
// SolveFourThreads
//
this.SolveFourThreads.Index = 3;
this.SolveFourThreads.Text = "Solve with 4 Threads";
this.SolveFourThreads.Click += new System.EventHandler(this.SolveFourThreads_Click);
//
// SolveEightThreads
//
this.SolveEightThreads.Index = 4;
this.SolveEightThreads.Text = "Solve with 8 Threads";
this.SolveEightThreads.Click += new System.EventHandler(this.SolveEightThreads_Click);
//
// Solve16Threads
//
this.Solve16Threads.Index = 5;
this.Solve16Threads.Text = "Solve with 16 Threads";
this.Solve16Threads.Click += new System.EventHandler(this.Solve16Threads_Click);
//
// ResetMenu
//
this.ResetMenu.Index = 7;
this.ResetMenu.Text = "Reset Maze";
this.ResetMenu.Click += new System.EventHandler(this.ResetMenu_Click);
//
// menuItem3
//
this.menuItem3.Index = 8;
this.menuItem3.Text = "-";
//
// PrintMenu
//
this.PrintMenu.Index = 9;
this.PrintMenu.Text = "Print";
this.PrintMenu.Click += new System.EventHandler(this.PrintMenu_Click);
//
// PreviewMenu
//
this.PreviewMenu.Index = 10;
this.PreviewMenu.Text = "Print Preview...";
this.PreviewMenu.Click += new System.EventHandler(this.PreviewMenu_Click);
//
// menuItem4
//
this.menuItem4.Index = 11;
this.menuItem4.Text = "-";
//
// mnuExit
//
this.mnuExit.Index = 12;
this.mnuExit.Text = "Exit";
this.mnuExit.Click += new System.EventHandler(this.mnuExit_Click);
//
// statusBar
//
this.statusBar.Location = new System.Drawing.Point(0, 257);
this.statusBar.Name = "statusBar";
this.statusBar.Size = new System.Drawing.Size(360, 22);
this.statusBar.TabIndex = 0;
//
// SolveThreadPool
//
this.SolveThreadPool.Index = 6;
this.SolveThreadPool.Text = "Solve with Thread Pool";
this.SolveThreadPool.Click += new System.EventHandler(this.SolveThreadPool_Click);
//
// frmMaze
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 15);
this.ClientSize = new System.Drawing.Size(360, 279);
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