📄 resource.h
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//{{NO_DEPENDENCIES}}
// Microsoft Visual C++ generated include file.
// Used by gl007.rc
//
#define IDD_ABOUTBOX 100
#define IDP_OLE_INIT_FAILED 100
#define IDR_MAINFRAME 128
#define IDR_gl007TYPE 129
#define IDD_DLG_OPTION 131
#define IDB_BITMAP1 133
#define IDC_BUTTON1 1000
#define IDC_CHECK_GRID 1001
#define IDC_CHECK_MUSIC 1002
#define IDC_COMBO_AREA 1007
#define IDC_COMBO_LEVEL 1009
#define ID_Menu 32787
#define ID_Menu32788 32788
#define ID_GAME_START 32789
#define ID_GAME_PAUSE 32790
#define ID_GAME_END 32791
#define ID_GAME_OPTION 32792
#define D_GAME_EXIT 32793
#define ID_OPTION_GRID 32794
#define ID_OPTION_MUSIC 32795
#define ID_HELP_ABOUT 32796
#define ID_Menu32797 32797
#define ID_GAME_PAUSH 32808
#define ID_GAME_EXIT 32809
#define ID_HELP_HELP 32810
#define D_HELP_HELP 32811
#define ID_OPTION_AREA1 32812
#define ID_OPTION_AREA2 32813
#define ID_OPTION_AREA3 32814
#define ID_OPTION_AREA4 32815
#define ID_OPTION_LEVEL1 32816
#define ID_OPTION_LEVEL2 32817
#define ID_OPTION_LEVEL3 32818
#define ID_OPTION_LEVEL4 32819
#define ID_OPTION_LEVEL5 32820
#define ID_OPTION_LEVEL6 32821
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NEXT_RESOURCE_VALUE 135
#define _APS_NEXT_COMMAND_VALUE 32822
#define _APS_NEXT_CONTROL_VALUE 1010
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
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