📄 performancemanager.h
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// PerformanceManager.h: interface for the PerformanceManager class.
//
// Copyright (c) Microsoft Corporation. All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Classes Reference and related electronic
// documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft C++ Libraries products.
#include <atlperf.h>
#pragma once
class MousePerfObj :
public CPerfObject
{
public:
// static const DWORD kObjectId = 1;
DECLARE_PERF_OBJECT(MousePerfObj, 1, _T("ScribbleMouse"), _T("Scribble sample mouse performance"), -1);
BEGIN_COUNTER_MAP(MousePerfObj)
DEFINE_COUNTER(xaxis, _T("X_Axis"), _T("X axis counter"), PERF_COUNTER_COUNTER, -1)
DEFINE_COUNTER(yaxis, _T("Y_Axis"), _T("Y axis counter"), PERF_COUNTER_COUNTER, -1)
DEFINE_COUNTER(eventsPerSec, _T("EventsPerSec"), _T("Mouse events per second"), PERF_COUNTER_RAWCOUNT, 0)
END_COUNTER_MAP()
ULONG xaxis;
ULONG yaxis;
ULONG eventsPerSec;
};
class PerformanceManager :
public CPerfMon
{
public:
#define Perf_PerformanceManager _T("Perf_PerformanceScribble")
BEGIN_PERF_MAP(Perf_PerformanceManager)
CHAIN_PERF_OBJECT(MousePerfObj)
END_PERF_MAP()
};
PERFREG_ENTRY(PerformanceManager);
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