📄 covers.shtml
字号:
<HTML><HEAD> <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1"> <META NAME="Author" CONTENT="Guy Gascoigne - Piggford"> <TITLE>Tools - COVERS 3.1a</TITLE></HEAD><body background="../fancyhome/back.gif" bgcolor="#FFFFFF" link="#B50029" vlink="#8E2323" alink="#FF0000" bgproperties="fixed"><table WIDTH="100%"><tr WIDTH="100%"><td align=center><!--#exec cgi="/cgi/ads.cgi"--><td></tr></table><CENTER><H3><FONT COLOR="#AOAO99">COVERS 3.1a</FONT></H3></CENTER><CENTER><H3><HR></H3></CENTER><p>This article was contributed by <a href="mailto:covers@xjtek.com">Experimental Object Technologies</a></p><!-- start --><p>COVERS 3.1a - visual object-oriented modeling, code generation andsimulation software. Supports development of real-time applicationsand can be used with Microsoft Visual C++ 5.0<a href="http://www.xjtek.com">[http://www.xjtek.com]</a><h4>Area of application:</h4><p>includes reactive systems like:<ul> <li> Real-time applications <li> Distributed algorithms <li> Communication systems and protocols</ul><h4>Scenario of using COVERS:</h4><ol> <li> The user specifies the system under development as a set of Active Object classes using COVERS visual structure and behavior editors. <li> COVERS generates a C++ class for each Active Object class. The C++ code is open for the user modifications at this stage. <li> COVERS compiles the generated code using the built-in compiler and links it with either <ul> <li> virtual time engine to produce an interactive visual simulation model <li> real-time engine to produce a real-time application. </ul> <li> Alternatively to step 3, the user can include the generated C++ files and the library containing monitor in MS Visual C++ 5.0 project as a part of a bigger application.</ol><h4>Features:</h4><ul> <li> OBJECT-ORIENTED MODELING LANGUAGE for building hierarchical models of arbitrary complexity and scale. <li> VISUAL. All stages of model development are performed within a single visual environment with wide debugging and animation capabilities. <li> STATECHARTS are supported - an advanced notation for object behavior description included in the Unified Modeling Language. <li> FORMAL SEMANTICS. COVERS simulation engine is build according to the formally defined language semantics and treats correctly the subtle aspects of concurrent system behavior, such as nondeterminism, atomicity or racing. <li> LIBRARIES of frequently used objects (e.g. resources, networks) are supplied with COVERS. The user can create his own libraries of reusable components. <li> FULL ONLINE DOCUMENTATION on the Web.</ul><h4>Operating systems:</h4><ul> <li> MS Windows 95 <li> MS Windows NT <li> MS Windows 3.1</ul><h4>Contact:</h4><dl> <dd>Experimental Object Technologies <dd>Email: covers@xjtek.com <dd>WWW: http://www.xjtek.com</dl><p><strong>Free Of Charge For Non-Commercial Use! (see COVERS 3.1a License Policy)</strong><!-- end --><P>Posted on: April 14, 98, Updated on : June 30, 1998<P><HR><TABLE BORDER=0 WIDTH="100%" ><TR><TD WIDTH="33%"><FONT SIZE=-1><A HREF="http://www.codeguru.com">Goto HomePage</A></FONT></TD><TD WIDTH="33%"> <CENTER><FONT SIZE=-2>© 1998 Zafir Anjum</FONT> </CENTER></TD><TD WIDTH="34%"><DIV ALIGN=right><FONT SIZE=-1>Contact me: <A HREF="mailto:zafir@home.com">zafir@home.com</A> </FONT></DIV></TD></TR></TABLE></BODY></HTML>
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -