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<HTML><HEAD>   <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">   <META NAME="Author" CONTENT="Guy Gascoigne - Piggford">   <TITLE>Tools - COVERS 3.1a</TITLE></HEAD><body background="../fancyhome/back.gif" bgcolor="#FFFFFF" link="#B50029" vlink="#8E2323" alink="#FF0000" bgproperties="fixed"><table WIDTH="100%"><tr WIDTH="100%"><td align=center><!--#exec cgi="/cgi/ads.cgi"--><td></tr></table><CENTER><H3><FONT COLOR="#AOAO99">COVERS 3.1a</FONT></H3></CENTER><CENTER><H3><HR></H3></CENTER><p>This article was contributed by <a href="mailto:covers@xjtek.com">Experimental Object Technologies</a></p><!-- start --><p>COVERS 3.1a - visual object-oriented modeling, code generation andsimulation software. Supports development of real-time applicationsand can be used with Microsoft Visual C++ 5.0<a href="http://www.xjtek.com">[http://www.xjtek.com]</a><h4>Area of application:</h4><p>includes reactive systems like:<ul>  <li> Real-time applications  <li> Distributed algorithms  <li> Communication systems and protocols</ul><h4>Scenario of using COVERS:</h4><ol>  <li> The user specifies the system under development as a set of Active Object   classes using COVERS visual structure and behavior editors.  <li>  COVERS generates a C++ class for  each Active Object class. The C++ code   is open for the user modifications at this stage.  <li>  COVERS compiles the generated code using the built-in compiler and links   it with either       <ul>	 <li> virtual time engine to produce an interactive visual simulation model	 <li> real-time engine to produce a real-time application.       </ul>  <li>  Alternatively to step 3, the user can include the generated C++ files and   the library containing monitor in MS Visual C++ 5.0 project as a part of a   bigger application.</ol><h4>Features:</h4><ul>  <li> OBJECT-ORIENTED MODELING LANGUAGE for building hierarchical  models of arbitrary complexity and scale.  <li>  VISUAL. All stages of model development are performed within a  single visual environment with wide debugging and animation  capabilities.  <li>  STATECHARTS are supported - an advanced notation for object  behavior description included in the Unified Modeling Language.  <li>  FORMAL SEMANTICS. COVERS simulation engine is build according to  the formally defined language semantics and treats correctly the  subtle aspects of concurrent system behavior, such as  nondeterminism, atomicity or racing.  <li>  LIBRARIES of frequently used objects (e.g. resources, networks)  are supplied with COVERS. The user can create his own libraries  of reusable components.  <li>  FULL ONLINE DOCUMENTATION on the Web.</ul><h4>Operating systems:</h4><ul>  <li> MS Windows 95  <li> MS Windows NT  <li> MS Windows 3.1</ul><h4>Contact:</h4><dl>  <dd>Experimental Object Technologies  <dd>Email: covers@xjtek.com  <dd>WWW:   http://www.xjtek.com</dl><p><strong>Free Of Charge For Non-Commercial Use! (see COVERS 3.1a License Policy)</strong><!-- end --><P>Posted on: April 14, 98, Updated on : June 30, 1998<P><HR><TABLE BORDER=0 WIDTH="100%" ><TR><TD WIDTH="33%"><FONT SIZE=-1><A HREF="http://www.codeguru.com">Goto HomePage</A></FONT></TD><TD WIDTH="33%"> <CENTER><FONT SIZE=-2>&copy; 1998 Zafir Anjum</FONT>&nbsp;</CENTER></TD><TD WIDTH="34%"><DIV ALIGN=right><FONT SIZE=-1>Contact me: <A HREF="mailto:zafir@home.com">zafir@home.com</A>&nbsp;</FONT></DIV></TD></TR></TABLE></BODY></HTML>

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