play_wav.shtml

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   <META HTTP-EQUIV="Content-Type" CONTENT="text/html; charset=iso-8859-1">
   <META NAME="Author" CONTENT="Zafir Anjum">
   <TITLE>Miscellaneous - Play Wav resource</TITLE>
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<CENTER>
<H3>
<FONT COLOR="#AOAO99">Play Wav resource</FONT></H3></CENTER>

<CENTER><H3><HR></H3></CENTER>

This code was contributed by <A HREF="mailto:antman@velocity.net">Anthony Petruso</A>.

<P>Well, this doesn't really deal with MFC, but its useful knowledge if you
don't know how..

<P>Parts of this code I ripped from VC++ 4.1 help, but it was outdated and
didn't come close to working.

<P>First of all you need to add the wave files to the .rc file manually
like so:

<PRE><TT><FONT COLOR="#990000">
&lt;NameOfSound> WAVE &lt;Location of WAVE.>
</FONT></TT></PRE>

Example being

<PRE><TT><FONT COLOR="#990000">
Cool WAVE C:\projects\sounds\cool.wav
</FONT></TT></PRE>

<P>Then you need to add this function declarion to the class you plan on
using..

<PRE><TT><FONT COLOR="#990000">
BOOL PlayResource(LPSTR lpName)
{
    BOOL bRtn;
    LPSTR lpRes;
    HANDLE hRes;
    HRSRC hResInfo;
    HINSTANCE Nl=AfxGetInstanceHandle();

    /* Find the WAVE resource. */
    hResInfo= FindResource(Nl,lpName,"WAVE");
    if(hResInfo == NULL)
       return FALSE;
    /* Load the WAVE resource. */

    hRes = LoadResource(Nl,hResInfo);
    if (hRes == NULL)
      return FALSE;

    /* Lock the WAVE resource and play it. */
    lpRes=(LPSTR)LockResource(hRes);
    if(lpRes==NULL)
      return FALSE;

    bRtn = sndPlaySound(lpRes, SND_MEMORY | SND_SYNC);
    if(bRtn == NULL)
      return FALSE;

    /* Free the WAVE resource and return success or failure. */
    FreeResource(hRes);
    return TRUE;
}
</FONT></TT></PRE>


<P>Then to play the sound you simply use:

<PRE><TT><FONT COLOR="#990000">
PlayResource("&lt;soundname>");
</FONT></TT></PRE>

Example being

<PRE><TT><FONT COLOR="#990000">
PlayResource("Cool");
</FONT></TT></PRE>









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