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📄 beedoc.h

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// beeDoc.h : interface of the CBeeDoc class
//
/////////////////////////////////////////////////////////////////////////////

#if !defined(AFX_BEEDOC_H__2C0941DE_9D0E_4BBE_8D5D_FF83B4AC8B3A__INCLUDED_)
#define AFX_BEEDOC_H__2C0941DE_9D0E_4BBE_8D5D_FF83B4AC8B3A__INCLUDED_

#include "abee.h"	// Added by ClassView
#include "bomb.h"	// Added by ClassView
#include "beequeue.h"
#include "dropbomb.h"
#include <fstream.h>
#include "Recordlist.h"	// Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000


class CBeeDoc : public CDocument
{
protected: // create from serialization only
	CBeeDoc();
	DECLARE_DYNCREATE(CBeeDoc)

// Attributes
public:
	gun m_gun;
// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CBeeDoc)
	public:
	virtual BOOL OnNewDocument();
	virtual void Serialize(CArchive& ar);
	//}}AFX_VIRTUAL

// Implementation
public:
	Recordlist m_recordlist;
	int m_score;
	int m_gatenum;
	beequeue m_beequeue;
    CList<bomb,bomb>  m_bomblist;
    CList<dropbomb,dropbomb>  m_dropbomblist;
	virtual ~CBeeDoc();
#ifdef _DEBUG
	virtual void AssertValid() const;
	virtual void Dump(CDumpContext& dc) const;
#endif

protected:

// Generated message map functions
protected:
	//{{AFX_MSG(CBeeDoc)
		// NOTE - the ClassWizard will add and remove member functions here.
		//    DO NOT EDIT what you see in these blocks of generated code !
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_BEEDOC_H__2C0941DE_9D0E_4BBE_8D5D_FF83B4AC8B3A__INCLUDED_)

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