📄 beedoc.h
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// beeDoc.h : interface of the CBeeDoc class
//
/////////////////////////////////////////////////////////////////////////////
#if !defined(AFX_BEEDOC_H__2C0941DE_9D0E_4BBE_8D5D_FF83B4AC8B3A__INCLUDED_)
#define AFX_BEEDOC_H__2C0941DE_9D0E_4BBE_8D5D_FF83B4AC8B3A__INCLUDED_
#include "abee.h" // Added by ClassView
#include "bomb.h" // Added by ClassView
#include "beequeue.h"
#include "dropbomb.h"
#include <fstream.h>
#include "Recordlist.h" // Added by ClassView
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
class CBeeDoc : public CDocument
{
protected: // create from serialization only
CBeeDoc();
DECLARE_DYNCREATE(CBeeDoc)
// Attributes
public:
gun m_gun;
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBeeDoc)
public:
virtual BOOL OnNewDocument();
virtual void Serialize(CArchive& ar);
//}}AFX_VIRTUAL
// Implementation
public:
Recordlist m_recordlist;
int m_score;
int m_gatenum;
beequeue m_beequeue;
CList<bomb,bomb> m_bomblist;
CList<dropbomb,dropbomb> m_dropbomblist;
virtual ~CBeeDoc();
#ifdef _DEBUG
virtual void AssertValid() const;
virtual void Dump(CDumpContext& dc) const;
#endif
protected:
// Generated message map functions
protected:
//{{AFX_MSG(CBeeDoc)
// NOTE - the ClassWizard will add and remove member functions here.
// DO NOT EDIT what you see in these blocks of generated code !
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BEEDOC_H__2C0941DE_9D0E_4BBE_8D5D_FF83B4AC8B3A__INCLUDED_)
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