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📄 inputplayername.h

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#if !defined(AFX_INPUTPLAYERNAME_H__E3BD516D_0062_4D4F_9146_22691CACDD4C__INCLUDED_)
#define AFX_INPUTPLAYERNAME_H__E3BD516D_0062_4D4F_9146_22691CACDD4C__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// InputPlayerName.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// InputPlayerName dialog

class InputPlayerName : public CDialog
{
// Construction
public:
	InputPlayerName(CWnd* pParent = NULL);   // standard constructor

// Dialog Data
	//{{AFX_DATA(InputPlayerName)
	enum { IDD = IDD_DIALOG1 };
	CString	m_playername;
	//}}AFX_DATA


// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(InputPlayerName)
	protected:
	virtual void DoDataExchange(CDataExchange* pDX);    // DDX/DDV support
	//}}AFX_VIRTUAL

// Implementation
protected:

	// Generated message map functions
	//{{AFX_MSG(InputPlayerName)
	virtual void OnOK();
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_INPUTPLAYERNAME_H__E3BD516D_0062_4D4F_9146_22691CACDD4C__INCLUDED_)

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