📄 rmd160.h
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/********************************************************************\ * * FILE: rmd160.h * * CONTENTS: Header file for a sample C-implementation of the * RIPEMD-160 hash-function. * TARGET: any computer with an ANSI C compiler * * AUTHOR: Antoon Bosselaers, ESAT-COSIC * DATE: 1 March 1996 * VERSION: 1.0 * * Copyright (c) Katholieke Universiteit Leuven * 1996, All Rights Reserved *\********************************************************************/#include <asm/types.h>#ifndef RMD160H /* make sure this file is read only once */#define RMD160H#define RMDsize 160/********************************************************************//* typedef 8 and 32 bit types, resp. *//* adapt these, if necessary, for your operating system and compiler */typedef __u8 byte;typedef __u32 dword;/********************************************************************//* macro definitions *//* collect four bytes into one word: */#define BYTES_TO_DWORD(strptr) \ (((dword) *((strptr)+3) << 24) | \ ((dword) *((strptr)+2) << 16) | \ ((dword) *((strptr)+1) << 8) | \ ((dword) *(strptr)))/* ROL(x, n) cyclically rotates x over n bits to the left *//* x must be of an unsigned 32 bits type and 0 <= n < 32. */#define ROL(x, n) (((x) << (n)) | ((x) >> (32-(n))))/* the five basic functions F(), G() and H() */#define F(x, y, z) ((x) ^ (y) ^ (z)) #define G(x, y, z) (((x) & (y)) | (~(x) & (z))) #define H(x, y, z) (((x) | ~(y)) ^ (z))#define I(x, y, z) (((x) & (z)) | ((y) & ~(z))) #define J(x, y, z) ((x) ^ ((y) | ~(z))) /* the ten basic operations FF() through III() */#define FF(a, b, c, d, e, x, s) {\ (a) += F((b), (c), (d)) + (x);\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }#define GG(a, b, c, d, e, x, s) {\ (a) += G((b), (c), (d)) + (x) + 0x5a827999UL;\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }#define HH(a, b, c, d, e, x, s) {\ (a) += H((b), (c), (d)) + (x) + 0x6ed9eba1UL;\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }#define II(a, b, c, d, e, x, s) {\ (a) += I((b), (c), (d)) + (x) + 0x8f1bbcdcUL;\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }#define JJ(a, b, c, d, e, x, s) {\ (a) += J((b), (c), (d)) + (x) + 0xa953fd4eUL;\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }#define FFF(a, b, c, d, e, x, s) {\ (a) += F((b), (c), (d)) + (x);\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }#define GGG(a, b, c, d, e, x, s) {\ (a) += G((b), (c), (d)) + (x) + 0x7a6d76e9UL;\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }#define HHH(a, b, c, d, e, x, s) {\ (a) += H((b), (c), (d)) + (x) + 0x6d703ef3UL;\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }#define III(a, b, c, d, e, x, s) {\ (a) += I((b), (c), (d)) + (x) + 0x5c4dd124UL;\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }#define JJJ(a, b, c, d, e, x, s) {\ (a) += J((b), (c), (d)) + (x) + 0x50a28be6UL;\ (a) = ROL((a), (s)) + (e);\ (c) = ROL((c), 10);\ }/********************************************************************//* function prototypes */void MDinit(dword *MDbuf);/* * initializes MDbuffer to "magic constants" */void compress(dword *MDbuf, dword *X);/* * the compression function. * transforms MDbuf using message bytes X[0] through X[15] */void MDfinish(dword *MDbuf, byte *strptr, dword lswlen, dword mswlen);/* * puts bytes from strptr into X and pad out; appends length * and finally, compresses the last block(s) * note: length in bits == 8 * (lswlen + 2^32 mswlen). * note: there are (lswlen mod 64) bytes left in strptr. */#endif /* RMD160H *//*********************** end of file rmd160.h ***********************/
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