📄 bounceframe.h
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#if !defined(AFX_BOUNCEFRAME_H__38B70429_CAEE_45D0_B9BC_43908E3FA07E__INCLUDED_)
#define AFX_BOUNCEFRAME_H__38B70429_CAEE_45D0_B9BC_43908E3FA07E__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BounceFrame.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CBounceFrame frame
class CBounceFrame : public CMDIChildWnd
{
DECLARE_DYNCREATE(CBounceFrame)
protected:
CBounceFrame(); // protected constructor used by dynamic creation
// Attributes
public:
// Operations
public:
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CBounceFrame)
public:
virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle = WS_CHILD | WS_VISIBLE | WS_OVERLAPPEDWINDOW, const RECT& rect = rectDefault, CMDIFrameWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);
protected:
virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
//}}AFX_VIRTUAL
// Implementation
protected:
virtual ~CBounceFrame();
// Generated message map functions
//{{AFX_MSG(CBounceFrame)
// NOTE - the ClassWizard will add and remove member functions here.
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
/////////////////////////////////////////////////////////////////////////////
//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_BOUNCEFRAME_H__38B70429_CAEE_45D0_B9BC_43908E3FA07E__INCLUDED_)
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