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📄 bounceframe.h

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#if !defined(AFX_BOUNCEFRAME_H__38B70429_CAEE_45D0_B9BC_43908E3FA07E__INCLUDED_)
#define AFX_BOUNCEFRAME_H__38B70429_CAEE_45D0_B9BC_43908E3FA07E__INCLUDED_

#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
// BounceFrame.h : header file
//

/////////////////////////////////////////////////////////////////////////////
// CBounceFrame frame

class CBounceFrame : public CMDIChildWnd
{
	DECLARE_DYNCREATE(CBounceFrame)
protected:
	CBounceFrame();           // protected constructor used by dynamic creation

// Attributes
public:

// Operations
public:

// Overrides
	// ClassWizard generated virtual function overrides
	//{{AFX_VIRTUAL(CBounceFrame)
	public:
	virtual BOOL Create(LPCTSTR lpszClassName, LPCTSTR lpszWindowName, DWORD dwStyle = WS_CHILD | WS_VISIBLE | WS_OVERLAPPEDWINDOW, const RECT& rect = rectDefault, CMDIFrameWnd* pParentWnd = NULL, CCreateContext* pContext = NULL);
	protected:
	virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
	//}}AFX_VIRTUAL

// Implementation
protected:
	virtual ~CBounceFrame();

	// Generated message map functions
	//{{AFX_MSG(CBounceFrame)
		// NOTE - the ClassWizard will add and remove member functions here.
	//}}AFX_MSG
	DECLARE_MESSAGE_MAP()
};

/////////////////////////////////////////////////////////////////////////////

//{{AFX_INSERT_LOCATION}}
// Microsoft Visual C++ will insert additional declarations immediately before the previous line.

#endif // !defined(AFX_BOUNCEFRAME_H__38B70429_CAEE_45D0_B9BC_43908E3FA07E__INCLUDED_)

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