📄 mine.cpp
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// Mine.cpp : Defines the class behaviors for the application.
//
#include "stdafx.h"
#include "Mine.h"
#include "MainFrm.h"
#include "ChildFrm.h"
#include "MineDoc.h"
#include "MineView.h"
#include "BounceDoc.h"
#include "BounceView.h"
#include "BounceFrame.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CMineApp
BEGIN_MESSAGE_MAP(CMineApp, CWinApp)
//{{AFX_MSG_MAP(CMineApp)
ON_COMMAND(ID_APP_ABOUT, OnAppAbout)
ON_COMMAND(ID_BOUNCE_NEW, OnBounceNew)
ON_UPDATE_COMMAND_UI(ID_BOUNCE_NEW, OnUpdateBounceNew)
ON_COMMAND(ID_HELLO_NEW, OnHelloNew)
ON_UPDATE_COMMAND_UI(ID_HELLO_NEW, OnUpdateHelloNew)
//}}AFX_MSG_MAP
// Standard file based document commands
// ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
// ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CMineApp construction
CMineApp::CMineApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CMineApp object
CMineApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CMineApp initialization
BOOL CMineApp::InitInstance()
{
AfxEnableControlContainer();
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
#ifdef _AFXDLL
Enable3dControls(); // Call this when using MFC in a shared DLL
#else
Enable3dControlsStatic(); // Call this when linking to MFC statically
#endif
// Change the registry key under which our settings are stored.
// TODO: You should modify this string to be something appropriate
// such as the name of your company or organization.
SetRegistryKey(_T("Local AppWizard-Generated Applications"));
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
// Register the application's document templates. Document templates
// serve as the connection between documents, frame windows and views.
CMultiDocTemplate* pDocTemplate;
pDocTemplate = new CMultiDocTemplate(
IDR_HELLOTYPE,
RUNTIME_CLASS(CHelloDoc),
RUNTIME_CLASS(CHelloFrame), // custom MDI child frame
RUNTIME_CLASS(CHelloView));
AddDocTemplate(pDocTemplate);
CMultiDocTemplate* pBounceTemplate;
pBounceTemplate = new CMultiDocTemplate(
IDR_BOUNCETYPE,
RUNTIME_CLASS(CBounceDoc),
RUNTIME_CLASS(CBounceFrame), // custom MDI child frame
RUNTIME_CLASS(CBounceView));
AddDocTemplate(pBounceTemplate);
// create main MDI Frame window
CMainFrame* pMainFrame = new CMainFrame;
if (!pMainFrame->LoadFrame(IDR_MAINFRAME))
return FALSE;
m_pMainWnd = pMainFrame;
// Parse command line for standard shell commands, DDE, file open
CCommandLineInfo cmdInfo;
ParseCommandLine(cmdInfo);
// Dispatch commands specified on the command line
if (cmdInfo.m_nShellCommand!=CCommandLineInfo::FileNew)
if (!ProcessShellCommand(cmdInfo))
return FALSE;
// The main window has been initialized, so show and update it.
pMainFrame->ShowWindow(m_nCmdShow);
pMainFrame->UpdateWindow();
return TRUE;
}
/////////////////////////////////////////////////////////////////////////////
// CAboutDlg dialog used for App About
class CAboutDlg : public CDialog
{
public:
CAboutDlg();
// Dialog Data
//{{AFX_DATA(CAboutDlg)
enum { IDD = IDD_ABOUTBOX };
//}}AFX_DATA
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CAboutDlg)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
//{{AFX_MSG(CAboutDlg)
// No message handlers
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
CAboutDlg::CAboutDlg() : CDialog(CAboutDlg::IDD)
{
//{{AFX_DATA_INIT(CAboutDlg)
//}}AFX_DATA_INIT
}
void CAboutDlg::DoDataExchange(CDataExchange* pDX)
{
CDialog::DoDataExchange(pDX);
//{{AFX_DATA_MAP(CAboutDlg)
//}}AFX_DATA_MAP
}
BEGIN_MESSAGE_MAP(CAboutDlg, CDialog)
//{{AFX_MSG_MAP(CAboutDlg)
// No message handlers
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
// App command to run the dialog
void CMineApp::OnAppAbout()
{
CAboutDlg aboutDlg;
aboutDlg.DoModal();
}
/////////////////////////////////////////////////////////////////////////////
// CMineApp message handlers
void CMineApp::OnBounceNew()
{
// TODO: Add your command handler code here
CMineApp * pMyApp = (CMineApp *)AfxGetApp();
POSITION p = pMyApp->GetFirstDocTemplatePosition();
CDocTemplate* curTemplate=pMyApp->GetNextDocTemplate(p);
curTemplate=pMyApp->GetNextDocTemplate(p);
curTemplate->OpenDocumentFile(NULL);
}
void CMineApp::OnUpdateBounceNew(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
}
void CMineApp::OnHelloNew()
{
// TODO: Add your command handler code here
CMineApp * pMyApp = (CMineApp *)AfxGetApp();
POSITION p = pMyApp->GetFirstDocTemplatePosition();
CDocTemplate* curTemplate=pMyApp->GetNextDocTemplate(p);
curTemplate->OpenDocumentFile(NULL);
}
void CMineApp::OnUpdateHelloNew(CCmdUI* pCmdUI)
{
// TODO: Add your command update UI handler code here
}
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