📄 npc_job_merchant.txt
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//----------------------------------------------------------------------// 僗僋儕僾僩 : Job_Merchant v1.0//----------------------------------------------------------------------alberta_in.gat,53,43,6 script 彜恖慻崌堳 86,{ mes "[慻崌堳儅儞僗]"; if (JOB_MERCHANT_Q != 2) goto L_START_1; set JOB_MERCHANT_Q,0; set JOB_MERCHANT_Q2,0; set NOV_3_MERCHANT,0; set FIRST_JOB_QUEST,0; set NOV_1_2_COS_C,0; set NOV_1ST_COS,0; set NOV_2ND_COS,0; set NOV_3_ACOLYTE,0; set NOV_3_ARCHER,0; set NOV_3_MAGICIAN,0; set JOB_THIEF_Q,0; mes "惄柤 " + strcharinfo(0) + " ."; mes "婱曽偺彜恖揮怑帋尡偼晄崌奿偩丅"; mes "埲忋丅"; close; L_START_1: if (JOB_MERCHANT_Q > 10) goto L_START_2; if (JOB_MERCHANT_Q < 9) goto L_START_2; if (Sex != 1) goto L_NAME_1_1; mes "偁丄" + strcharinfo(0) + " 孨丄"; goto L_NAME_1_2; L_NAME_1_1: mes "偁丄" + strcharinfo(0) + " 偝傫丄"; L_NAME_1_2: mes "椙偄抦傜偣偩丅"; if (JOB_MERCHANT_Q != 10) goto L_SUB_1_1; mes "孨偑揮怑帋尡傪庴偗偰偄傞娫"; mes "彜恖僊儖僪憤夛偼丄孨偵彜恖帒奿偲"; mes "僊儖僪傊偺惓幃擖抍傪彸擣偟偨丅"; goto L_SUB_1_2; L_SUB_1_1: if (JOB_MERCHANT_Q != 9) goto L_SUB_1_2; mes "孨偑揮怑帋尡傪庴偗偰偄傞娫"; mes "彜恖僊儖僪憤夛偼丄孨偵彜恖帒奿偲"; mes "僊儖僪傊偺惓幃擖抍傪彸擣偟偨丅"; mes "偁偲巆偭偰傞偺偼夛旓偩偗偩丅偄偄偐丠"; next; menu "巆傝500Zeny傪暐偆",-,"傗傔傞",L_MENU_1_1; mes "[慻崌堳儅儞僗]"; if (Zeny >= 500) goto L_ROOT_1_1; mes "偙偙傑偱棃偰姩掕偑偱偒側偄偲偼両"; mes "彜恖偵側傠偆偲偡傞恖娫偼"; mes "怣梡戞堦庡媊偱側偗傟偽側傜傫両"; close; L_ROOT_1_1: set Zeny,Zeny-500; mes "傛偟両妋偐偵500Zeny傕傜偭偨丅"; goto L_SUB_1_2; L_MENU_1_1: mes "[慻崌堳儅儞僗]"; mes "偳偆偟偨乧丠壗偐栤戣偱傕偁傞偺偐丠"; close; L_SUB_1_2: mes "偠傖丄榖傪恑傔傛偆偐両"; next; mes "[慻崌堳儅儞僗]"; mes "偍傔偱偲偆両"; jobchange 5; mes "慻崌堦摨丄孨偑彜恖僊儖僪偺堦堳偵"; mes "側偭偨帠傪怱偐傜偍廽偄偡傞丅"; mes "偙傟偐傜傕婃挘偭偰妶摦偟偰偔傟丅"; next; if (JOB_MERCHANT_Q2 < 7) goto L_SUB_1_3; if (JOB_MERCHANT_Q2 > 8) goto L_SUB_1_3; if (NOV_3_MERCHANT != 11) goto L_ROOT_1_2; mes "[慻崌堳儅儞僗]"; mes "(偦偟偰乧偙傟偼彫偝側嬥妟偩偗偳"; mes "栣偭偲偗丅庤巻傪憲偭偰偔傟偨姶幱偺"; mes "偟傞偟偩丅傑偨傛傠偟偔乧)"; set Zeny,Zeny+100; next; goto L_SUB_1_3; L_ROOT_1_2: mes "[慻崌堳儅儞僗]"; mes "(庤巻乧朰傟偰偨偐乧"; mes "傑偁丄巇曽偑側偄側丄偛嬯楯條)"; next; L_SUB_1_3: set JOB_MERCHANT_Q,0; set JOB_MERCHANT_Q2,0; set NOV_3_MERCHANT,0; set FIRST_JOB_QUEST,0; set NOV_1_2_COS_C,0; set NOV_1ST_COS,0; set NOV_2ND_COS,0; set NOV_3_ACOLYTE,0; set NOV_3_ARCHER,0; set NOV_3_MAGICIAN,0; set JOB_THIEF_Q,0; mes "[慻崌堳儅儞僗]"; mes "慡悽奅捠壿検偺20亾妋曐偲偄偆"; mes "変傜偺憇戝側栚昗傪払惉偡傞偨傔丄"; mes "忣擬堨傟傞惵擭偺椡偑昁梫晄壜寚偩両"; mes "敾偭偨偐丠壌偺尵偆帠偑!?"; mes "傑偁丄崱偺偼榖偺偨偲偊偩丅"; mes "寢榑揑偵偼偍嬥傪壱偛偆偭偰榖偟丅"; close; L_START_2: if (JOB_MERCHANT_Q > 8) goto L_START_3; if (JOB_MERCHANT_Q < 7) goto L_START_3; mes "偁丄" + strcharinfo(0) + " 丄"; mes "柍帠偵摓拝偟偨偐丅傑偢偼椞廂徹傪"; mes "憅屔怑堳偵搉偟偰偍偄偱傛丅"; close; L_START_3: if (JOB_MERCHANT_Q > 6) goto L_START_4; if (JOB_MERCHANT_Q <= 0) goto L_START_4; mes "孨丄傑偨偙偙偱壗偟偰傞偺丠"; if (JOB_MERCHANT_Q2 > 2) goto L_SUB_3_1; if (JOB_MERCHANT_Q2 < 1) goto L_SUB_3_1; mes "憅屔偱壸暔傪庴偗庢偭偰丄僾儘儞僥儔偺"; mes "尦寱巑僊儖僪偵峴偭偰丄"; mes "(姅乯僇僾儔亖僾儘儞僥儔巟晹"; mes "憤愑擟幰偵搉偣偽偄偄丅"; if (JOB_MERCHANT_Q2 != 1) goto L_ROOT_3_1; mes "壸暔偺彜昳斣崋偼^3355FF2485741^000000偩丅"; goto L_SUB_3_4; L_ROOT_3_1: mes "壸暔偺彜昳斣崋偼^3355FF2328137^000000偩丅"; goto L_SUB_3_4; L_SUB_3_1: if (JOB_MERCHANT_Q2 > 4) goto L_SUB_3_2; if (JOB_MERCHANT_Q2 < 3) goto L_SUB_3_2; mes "憅屔偱壸暔傪庴偗庢偭偰丄"; mes "僎僼僃儞偺杺朄妛堾偺峴偭偰丄"; mes "偦偙偺娭學幰偵搉偣偽偄偄丅"; if (JOB_MERCHANT_Q2 != 3) goto L_ROOT_3_2; mes "壸暔偺彜昳斣崋偼^3355FF2989396^000000偩丅"; goto L_SUB_3_4; L_ROOT_3_2: mes "壸暔偺彜昳斣崋偼^3355FF2191737^000000偩丅"; goto L_SUB_3_4; L_SUB_3_2: if (JOB_MERCHANT_Q2 > 6) goto L_SUB_3_3; if (JOB_MERCHANT_Q2 < 5) goto L_SUB_3_3; mes "憅屔偱壸暔傪庴偗庢偭偰丄"; mes "儌儘僋偺愼椏惢嶌幰丄"; mes "<僓僶僪僁儕僴儞>偺尒廗惗偵"; mes "搉偣偽偄偄丅"; if (JOB_MERCHANT_Q2 != 5) goto L_ROOT_3_3; mes "壸暔偺彜昳斣崋偼^3355FF3012685^000000偩丅"; goto L_SUB_3_4; L_ROOT_3_3: mes "壸暔偺彜昳斣崋偼^3355FF3487372^000000偩丅"; goto L_SUB_3_4; L_SUB_3_3: mes "憅屔偱壸暔傪庴偗庢偭偰丄"; mes "僀僘儖乕僪嬤偔偺僶僀傾儔儞搰偺"; mes "僇僾儔怑堳偵搉偣偽偄偄丅"; if (JOB_MERCHANT_Q2 != 7) goto L_ROOT_3_4; mes "壸暔偺彜昳斣崋偼^3355FF3318702^000000偩丅"; goto L_SUB_3_4; L_ROOT_3_4: mes "壸暔偺彜昳斣崋偼^3355FF3543625^000000偩丅"; L_SUB_3_4: next; mes "[慻崌堳儅儞僗]"; mes "憅屔偼塃偺晹壆偩丅"; if (JOB_MERCHANT_Q2 > 8) goto L_SUB_3_5; if (JOB_MERCHANT_Q2 < 7) goto L_SUB_3_5; mes "偦偟偰乧 (庤巻傕傛傠偟偔乣)"; L_SUB_3_5: mes "偙偺斣崋傪傛偔妎偊偰偍偄偰丄"; mes "憅屔偱憅屔娗棟幰偵栚揑抧偲"; mes "彜昳斣崋傪尵偆偲丄壸暔偑傕傜偊傞"; mes "偼偢偩丅朰傟傞側両"; next; mes "[慻崌堳儅儞僗]"; mes "壸暔傪撏偗愭偵撏偗偰偐傜"; mes "傑偨偙偙偵栠偭偰丄椞廂徹傪"; mes "憅屔娗棟幰偵搉偟偨傜OK偩丅"; mes "慡晹廔傢偭偨傜壌偵榖偟妡偗偰偔傟丅"; mes "偦傟偠傖丄婥傪晅偗偰側両"; close; L_START_4: mes "壌偵壗偐梡偱傕丠"; next; menu "彜恖偵側傝偨偄傫偱偡",L_MENU_4_1,"彜恖偭偰壗丠",L_MENU_4_2,"彜恖揮怑忦審偼丠",L_MENU_4_3,"壗偱傕側偄",L_MENU_4_4; L_MENU_4_1: if (Class != 5) goto L_SUB_4_1; mes "[慻崌堳儅儞僗]"; mes "乧丠偆傫丠側偵傪尵偭偰傞丠"; mes "孨偼傕偆彜恖偠傖側偄乧傑偭偨偔丅"; mes "偙偙偭偰徫偆強偩偭偨偺丠"; close; L_SUB_4_1: if (Class == 0) goto L_SUB_4_2; mes "[慻崌堳儅儞僗]"; mes "変傜彜恖僊儖僪偺恖娫偼丄"; mes "僐僂儌儕傒偨偄側搝偑堦斣寵偄偩丅"; mes "拫偼彜攧偟偰丄栭偼僄僢僠側暈傪拝偰"; mes "夦偟偄庰応偵捠偭偰傞偦偆偄偆搝丅"; mes "偆乕乧儉僇儉僇"; next; mes "[慻崌堳儅儞僗]"; mes "傑偁丄榖偟偑挿偔側偭偨偗偳丄"; mes "懠偺怑嬈傪帩偭偰偄傞孨傒偨偄側搝偼"; mes "彜恖僊儖僪偵偼梫傜側偄丅"; close; L_SUB_4_2: mes "[慻崌堳儅儞僗]"; mes "彜恖偵側傝偨偄偭偰丠傆乧"; next; if (JobLevel != 10) goto L_SUB_4_2A; if (SkillPoint == 0) goto L_SUB_4_3; L_SUB_4_2A: mes "[慻崌堳儅儞僗]"; mes "偟偐乕偟両彜恖偵側傞偨傔偵偼丄"; mes "彮側偔偰傕弶怱幰JOB僗僉儖偑"; mes "9埲忋偵側傜側偒傖両"; mes "偄偔傜嬥壱偓偺彜恖偱傕丄"; mes "嵟掅尷丄婎杮偑側偭偰側偄偲偹丅"; close; L_SUB_4_3: mes "[慻崌堳儅儞僗]"; mes "傛偟偦傟偠傖偙偺怽惪彂偵僒僀儞偟偰丄"; mes "彜恖僊儖僪壛擖夛旓1000Zeny傪"; mes "暐偆偺偩丅"; mes "偁丄崱偍嬥偑側偐偭偨傜丄傑偢"; mes "500Zeny偩偗暐偭偰傕傜偭偰丄巆傝偼"; mes "帋尡偺屻偱傕偱椙偄偧丅偳偆偡傞丠"; next; menu "傕偪傠傫",L_MENU_ROOT_1,"偄傗丄傑偨崱搙乧",L_MENU_ROOT_2; L_MENU_ROOT_1: set JOB_MERCHANT_Q,0; set JOB_MERCHANT_Q2,0; set NOV_3_MERCHANT,0; set FIRST_JOB_QUEST,0; set NOV_1_2_COS_C,0; set NOV_1ST_COS,0; set NOV_2ND_COS,0; set NOV_3_ACOLYTE,0; set NOV_3_ARCHER,0; set NOV_3_MAGICIAN,0; set JOB_THIEF_Q,0; mes "[慻崌堳儅儞僗]"; mes "偙偺怽惪彂偼夛旓偲堦弿偵"; mes "弌偝側偒傖側傜側偄偗偳乧"; mes "夛旓偺曽偼偳偆偡傞丠"; next; menu "1000Zeny慡晹暐偆",L_MENU_ROOT_3,"愭偵500Zeny偩偗暐偆",L_MENU_ROOT_4,"傗傔傑偡",L_MENU_ROOT_5; L_MENU_ROOT_3: mes "[慻崌堳儅儞僗]"; if (Zeny < 1000) goto L_ROOT_4_1; set Zeny,Zeny-1000; set JOB_MERCHANT_Q,4; mes "OK乧 1000Zeny妋偐偵捀偄偨丅"; goto START_5_1; L_ROOT_4_1: mes "壗偱偦傫側傪婄偡傞丠"; mes "偍嬥偑傕偭偨偄側偄偲偐"; mes "巚偭偰傞偩傠偆丠"; close; L_MENU_ROOT_4: mes "[慻崌堳儅儞僗]"; if (Zeny < 500) goto L_ROOT_4_2; set Zeny,Zeny-500; set JOB_MERCHANT_Q,3; mes "傆傓乧 500Zeny妋偐偵捀偄偨丅"; mes "傑偁丄偙偆偄偆晽偵暘妱暐偄偡傞偺偼"; mes "彜恖偲偟偰岲傑偟偔側偄偑乧"; goto START_5_1; L_ROOT_4_2: mes "乽侾Zeny傕帩偭偰側偄帺暘偑寵偩乿"; mes "偲偄偆婄傪偡傞側両"; mes "崱偐傜偱傕抶偔側偄偐傜"; mes "偍嬥傪挋傔偰棃偄両"; close; L_MENU_ROOT_5: mes "[慻崌堳儅儞僗]"; mes "弨旛偑弌棃偨傜丄偄偮偱傕棃偄丅"; close; L_MENU_ROOT_2: mes "[慻崌堳儅儞僗]"; mes "崱偼偍嬥偑側偄偐丠"; mes "傑偁丄巇曽偑側偄側"; mes "徟傜偢偵婃挘偭偰偔傟丅"; close; START_5_1: next; mes "[慻崌堳儅儞僗]"; mes "傛偟丄僊儖僪壛擖怽惪彂傪弌偡丅"; mes "偦偺師丄揮怑帋尡偵偮偄偰愢柧偡傞丅"; mes "偦偺慜偵堦尵丅偨傑偵丄恖偺榖偟傪"; mes "揔摉偵夝庍偟偰丄彑庤側帠傪偡傞搝偑"; mes "偄傞偗偳丄孨偼偦傫側帠偡傞側傛丅"; next; mes "[慻崌堳儅儞僗]"; set @MERCHANT_JOB,rand(4); if (@MERCHANT_JOB != 0) goto L_SUB_5_2; L_SUB_5_1: mes "憅屔偱壸暔傪庴偗庢偭偰丄僾儘儞僥儔偺"; mes "尦寱巑僊儖僪偵峴偭偰丄"; mes "(姅乯僇僾儔亖僾儘儞僥儔巟晹"; mes "憤愑擟幰偵搉偣偽偄偄丅"; set @MERCHANT_JOB2,rand(2); if (@MERCHANT_JOB2 != 0) goto L_ROOT_5_1; mes "壸暔偺彜昳斣崋偼^3355FF2485741^000000偩丅"; set JOB_MERCHANT_Q2,1; goto L_SUB_5_5; L_ROOT_5_1: mes "壸暔偺彜昳斣崋偼^3355FF2328137^000000偩丅"; set JOB_MERCHANT_Q2,2; goto L_SUB_5_5; L_SUB_5_2: if (@MERCHANT_JOB != 1) goto L_SUB_5_3; mes "憅屔偱壸暔傪庴偗庢偭偰丄"; mes "僎僼僃儞偺杺朄妛堾偺峴偭偰丄"; mes "偦偙偺娭學幰偵搉偣偽偄偄丅"; set @MERCHANT_JOB2,rand(2); if (@MERCHANT_JOB2 != 0) goto L_ROOT_5_2; mes "壸暔偺彜昳斣崋偼^3355FF2989396^000000偩丅"; set JOB_MERCHANT_Q2,3; goto L_SUB_5_5; L_ROOT_5_2: mes "壸暔偺彜昳斣崋偼^3355FF2191737^000000偩丅"; set JOB_MERCHANT_Q2,4; goto L_SUB_5_5; L_SUB_5_3: if (@MERCHANT_JOB != 2) goto L_SUB_5_4; mes "憅屔偱壸暔傪庴偗庢偭偰丄"; mes "儌儘僋偺愼椏惢嶌幰丄"; mes "<僓僶僪僁儕僴儞>偺尒廗惗偵"; mes "搉偣偽偄偄丅"; set @MERCHANT_JOB2,rand(2); if (@MERCHANT_JOB2 != 0) goto L_ROOT_5_3; mes "壸暔偺彜昳斣崋偼^3355FF3012685^000000偩丅"; set JOB_MERCHANT_Q2,5; goto L_SUB_5_5; L_ROOT_5_3: mes "壸暔偺彜昳斣崋偼^3355FF3487372^000000偩丅"; set JOB_MERCHANT_Q2,6; goto L_SUB_5_5; L_SUB_5_4: mes "憅屔偱壸暔傪庴偗庢偭偰丄"; mes "僀僘儖乕僪嬤偔偺僶僀傾儔儞搰偺"; mes "僇僾儔怑堳偵搉偣偽偄偄丅"; set @MERCHANT_JOB2,rand(2); if (@MERCHANT_JOB2 != 0) goto L_ROOT_5_4; mes "壸暔偺彜昳斣崋偼^3355FF3318702^000000偩丅"; set JOB_MERCHANT_Q2,7; goto L_ROOT_5_5; L_ROOT_5_4: mes "壸暔偺彜昳斣崋偼^3355FF3543625^000000偩丅"; set JOB_MERCHANT_Q2,8; L_ROOT_5_5: next; mes "[慻崌堳儅儞僗]"; mes "偦偟偰乧 (偙傟偼壌偺屄恖揑側"; mes "棅傒側傫偩偗偳乧壸暔傪搉偡帪丄"; mes "偙偺庤巻傪堦弿偵搉偟偰偔傟丅"; mes "偍婅偄偭両)"; getitem 1072,1; L_SUB_5_5: next; mes "[慻崌堳儅儞僗]"; mes "偙偺斣崋傪傛偔妎偊偰偍偄偰丄"; mes "塃偺憅屔偱娗棟幰偵栚揑抧偲"; mes "彜昳斣崋傪尵偆偲丄壸暔偑傕傜偊傞"; mes "偼偢偩丅朰傟傞側両"; next; mes "[慻崌堳儅儞僗]"; mes "壸暔傪撏偗愭偵撏偗偰偐傜"; mes "傑偨偙偙偵栠偭偰丄椞廂徹傪"; mes "憅屔娗棟幰偵搉偟偨傜OK偩丅"; mes "慡晹廔傢偭偨傜壌偵榖偟妡偗偰偔傟丅"; mes "偦傟偠傖丄婥傪晅偗偰側両"; close; L_MENU_4_2: mes "[慻崌堳儅儞僗]"; mes "彜恖丠娙扨偵尵偆偲丄暔傪攧偭偰"; mes "偍嬥傪壱偖丅偦傟偑彜恖偩丅"; mes "愴摤偑摼堄側傢偗偱偼側偄偟丄"; mes "戝偟偨峌寕丒夞暅僗僉儖傕側偄丅"; mes "偱傕丄埨偄抣抜偱傾僀僥儉偑庤偵擖傞丅"; next; mes "[慻崌堳儅儞僗]"; mes "乽儊儅乕僫僀僩乿偲偄偆媶嬌偺媄偑"; mes "偁傞偗傟偳乧傑偁丄偦傟偼偪傚偭偲"; mes "暿偲偟偰乧媩丄忨丄椉庤寱埲奜"; mes "戝懱偺晲婍傕巊偊傞偟乧"; mes "偲丄偲偵偐偔丄彜恖偼偍嬥壱偓偺"; mes "偨傔偺怑嬈偩丅偦傟偱廩暘偩傠偆丠"; close; L_MENU_4_3: mes "[慻崌堳儅儞僗]"; mes "彜恖偵側傞偨傔偵偼"; mes "3偮偺忦審偑昁梫偩丅"; next; mes "[慻崌堳儅儞僗]"; mes "1偮丄偄偔傜彜攧庡懱偺彜恖偱傕丄"; mes "弶怱幰僗僉儖偑9偵払偟偰"; mes "偄側偄偲懯栚偩丅"; next; mes "[慻崌堳儅儞僗]"; mes "2偮丄彜恖僊儖僪壛擖夛旓"; mes "1000Zeny偼昁梫偩丅彜恖傪栚巜偡"; mes "幰側傜丄偦偺埵偺偍嬥傪挋傔傞偺偼"; mes "娙扨偩傠偆丅"; next; mes "[慻崌堳儅儞僗]"; mes "3偮丄婎慴懱椡媦傃曽岦姶妎偺僥僗僩丅"; mes "惓妋惈傪帋偡揮怑帋尡偩丅"; mes "巜掕偟偨恖暔偵夛偭偰丄"; mes "壸暔傪撏偗傞帠偱彜恖偺帒幙偑"; mes "偁傞偐偳偆偐傪尒傞丅"; close; L_MENU_4_4: close;}alberta_in.gat,28,29,2 script 彜恖慻崌堳 83,{ set @CHECK_JOBCHANGE,0; mes "[慻崌堳働僀]"; mes "傗偁乕壗偺梡丠"; next; menu "揮怑帋尡偺偙偲偱偡",L_MENU_1_1,"傾儖僶僀僩偺帠偱偡",L_MENU_1_2,"壗偱傕偁傝傑偣傫",L_MENU_1_3; L_MENU_1_1: mes "[慻崌堳働僀]"; if (Class != 5) goto L_SUB_1_1; mes "壗傪尵偭偰傞丠孨偼傕偆彜恖偩傠偆丠"; close; L_SUB_1_1: if (JOB_MERCHANT_Q == 10) goto L_ROOT_1_3; L_ROOT_1_1: if (JOB_MERCHANT_Q == 9) goto L_ROOT_1_3; L_ROOT_1_2: if (JOB_MERCHANT_Q != 2) goto L_START_2; L_ROOT_1_3: mes "孨偺婰榐偼偡偱偵揮怑壽偵憲偭偨丅"; mes "拞墰偺<慻崌堳儅儞僗>偵榖偟偰傒偰丅"; close; L_START_2: if (JOB_MERCHANT_Q > 8) goto L_START_3; if (JOB_MERCHANT_Q < 7) goto L_START_3; mes "偁丄棃偨偹丅偠傖妋擣偡傞傛丅"; mes "孨偺柤慜偼乧"; mes strcharinfo(0) + " 偐丅"; next; mes "[慻崌堳働僀]"; mes "栚揑抧偼乧"; L_SUB_2_1: if (JOB_MERCHANT_Q2 > 2) goto L_SUB_2_2; if (JOB_MERCHANT_Q2 < 1) goto L_SUB_2_2; mes "僾儘儞僥儔偺僇僾儔巓偪傖傫偩偭偨側丅"; mes "椞廂徹偼丠"; if (JOB_MERCHANT_Q2 != 1) goto L_ROOT_2_1; if (countitem(1073)<1) goto L_ROOT_2_1; delitem 1073,1;
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