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📄 npc_event_tougijou.txt

📁 传奇3源程序, 用vc开发的
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/===============================================================================
// 摤媄応EVENT
//===============================================================================
gonryun.gat,180,117,0	script	僜儞 儉僪	85,{
	if (Class == 0) goto Lnovice;
	if (event_tougijou == 1) goto LStart2;
	mes "[僜儞 儉僪]";
	mes "偁偁乣丄壌傪妝偟傑偣傞搝偑";
	mes "棃側偄偐側偁丅傫丠孨丄椡偑";
	mes "偁傞傛偆偩側丅偪傚偭偲偟偨傕偺偑";
	mes "偁傞傫偩偑丄傗偭偰傒傞偐丠";
	next;
	menu "傗偭偰傒傞",L1,"嫽枴側偄",L2,"柍帇偡傞",L3;
L1:
	mes "[僜儞 儉僪]";
	mes "偍偍乣丄傗偭傁傝壌偺栚偵嫸偄偼";
	mes "側偐偭偨丅偙傟傪帩偪忋偘偨傜";
	mes "偄偄偙偲傪嫵偊偰傗傞丅";
	mes "偝偁丄弨旛偟傠丅";
	next;
//僾儕僴儞僞乕730傾僐690BS770(ATK偱寛傑傞丠芏萑)
	if (checkweight(7049,730)) goto Lweightok;
		mes "^0000ff僜儞 儉僪偼丄偁側偨傛傝";
		mes "偐側傝戝偒偦偆側愇傪巜偟丄";
		mes "帩偪忋偘偰傒傠偲尵偭偨丅";
		mes "偩偑丄廳偡偓偰帩偪忋偘傜傟側偐偭偨丅^000000";
		next;
		mes "[僜儞 儉僪]";
		mes "傑偩廋峴晄懌偩側丅";
		mes "傕偆彮偟廋峴偟偰偐傜棃側丅";
		close;
Lweightok:
	getitem 7049,730;
	set event_tougijou,1;
	mes "^0000ff僜儞 儉僪偼丄偁側偨傛傝";
	mes "偐側傝戝偒偦偆側愇傪巜偟丄";
	mes "帩偪忋偘偰傒傠偲尵偭偨丅";
	mes "偁側偨偼丄寉乆偲愇傪帩偪忋偘偨丅^000000";
	next;
	emotion 21;
	mes "[僜儞 儉僪]";
	mes "偼偼偭丄傗偭傁傝壌偺栚偵";
	mes "嫸偄偼側偐偭偨丅崱搙棃偨帪偵丄";
	mes "偄偄強傪嫵偊偰傗傞傛丅";
	mes "偦傟偠傖偁側両";
	close;
L2:
	mes "[僜儞 儉僪]";
	mes "偦偆偐丅";
	mes "偩偑丄偪傚偭偲椡偑偁傟偽丄";
	mes "柺敀偄懱尡偑偱偒傞傫偩偑偹丅";
	mes "偼偼偭丄婥偑岦偄偨傜丄";
	mes "挧愴偟偰傒側丅";
	close;
L3:
	emotion 32;
	mes "[僜儞 儉僪]";
	mes "偙傟偼丄恖傪尒岆偭偨側丅";
	mes "偼偁偀乧乧丅";
	close;
LStart2:
	mes "[僜儞 儉僪]";
	mes "偍乣丄傑偨夛偭偨側両";
	mes "柺敀偄強偵峴偭偰傒偨偄偐丠";
	next;
	menu "峴偔",-,"傗傔傞",Lno;
		mes "[僜儞 儉僪]";
		mes "偦偆偙側偔偭偪傖丅";
		mes "偁偼偼偼偼偭丅";
		mes "偦傟偠傖偁丄妝偟傫偱偙偄両";
		next;
		warp "gon_test.gat",53,6;
		end;
	Lno:
		mes "[僜儞 儉僪]";
		mes "傗傔傞偺偐丅傑偁丄";
		mes "偦傟傕偄偄偐傕側丅";
		mes "偦傟偠傖偁側両";
		close;
Lnovice:
	mes "[僜儞 儉僪]";
	mes "僲乕價僗偼丄奨傊峴偗丅";
	close;
}
//===============================================================================
gon_test.gat,50,14,4	script	峊幒娗棟幰	780,{
	close;
OnInit:
	waitingroom "擖偭偰偔偩偝偄!!",1,"峊幒娗棟幰::Onwarp";
	end;
Onwarp:
	warpwaitingpc "gon_test.gat",44,86;
	KillMonster "gon_test.gat","All";
	initnpctimer "gontimer";
	disablenpc "峊幒娗棟幰";
	end;
}
//===============================================================================
gon_test.gat,46,14,4	script	摤媄応埬撪堳	770,{
	mes "[僜儞 僼傿儓儞]";
	mes "乧乧";
	mes "偁乧乧偄傜偭偟傖偄傑偣丅";
	mes "偙偪傜偼摤媄応偱偡丅";
	mes "壗偐偛偞偄傑偡偐丠";
	next;
	menu "摤媄応偭偰丠",L1,"偍忟偝傫丄偍帪娫偼偁傝傑偡偐丠",L2,"娤棗惾偵峴偒偨偄",L3,"婣傞",L4,"摿偵側偄",L5;
L1:
	mes "[僜儞 僼傿儓儞]";
	mes "摤媄応偼丄帤偺偛偲偔丄";
	mes "儌儞僗僞乕偲愴偆強偱偡丅";
	next;
	mes "[僜儞 僼傿儓儞]";
	mes "儗儀儖暿偺儌儞僗僞乕傪梡堄偟偰偁傝";
	mes "傑偡偺偱丄摤媄応擖幒屻丄彚姭幰偵";
	mes "榖偟偐偗丄偍岲偒側儌儞僗僞乕傪";
	mes "偍屇傃偔偩偝偄丅";
	next;
	mes "[僜儞 僼傿儓儞]";
	mes "傑偨丄惂尷帪娫偼擖応偐傜3暘偱偡丅";
	mes "偛拲堄偔偩偝偄丅";
	close;
L2:
	mes "[僜儞 僼傿儓儞]";
	mes "偊乧乧偼偄丠";
	mes "崱丄巇帠拞偱偡偐傜乧乧丅";
	mes "怽偟栿偛偞偄傑偣傫丅";
	close;
L3:
	mes "[僜儞 僼傿儓儞]";
	mes "偐偟偙傑傝傑偟偨丅";
	mes "偁傝偑偲偆偛偞偄傑偡丅";
	mes "妝偟偄帪娫傪偍夁偛偟偔偩偝偄丅";
	next;
	set @kengaku,1;
	warp "gon_test.gat",25,99;
	end;
	L4:
	mes "[僜儞 僼傿儓儞]";
	mes "偁傝偑偲偆偛偞偄傑偟偨丅";
	mes "惀旕丄師夞傕偛棙梡壓偝偄丅";
	next;
	warp "gonryun.gat",177,112;
	end;
L5:
	mes "[僜儞 僼傿儓儞]";
	mes "乧乧丅";
	mes "偝傛偆側傜丅";
	close;
}
//===============================================================================
gon_test.gat,42,89,4	script	彚姭幰	774,{
	if (@kengaku == 1) goto LError;
	if (@addmon == 1) goto Lalready;
	mes "[僜儞 儓儞僂]";
	mes "偄傜偭偟傖偄傑偣丅";
	mes "偳偺儌儞僗僞乕傪彚姭偟傑偡偐丠";
	next;
	menu "僌儖乕僾侾",L1,"僌儖乕僾俀",L2,"僌儖乕僾俁",L3,"僌儖乕僾係",L4,"僌儖乕僾俆",L5,"僌儖乕僾俇",L6,"僌儖乕僾俈",L7,"僌儖乕僾俉",L8,"僌儖乕僾俋",L9,"僌儖乕僾侾侽",L10,"僌儖乕僾侾侾",L11;
	L1:
		menu "傔傑偄",L1_1,"怘拞撆",L1_2,"昻寣",L1_3,"拵偝偝傟",L1_4,"愗傝彎",L1_5,"嫸將昦",L1_6;
		L1_1:
			monster "gon_test.gat",58,87,"傔傑偄",1419,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_2:
			monster "gon_test.gat",58,87,"怘拞撆",1428,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_3:
			monster "gon_test.gat",58,87,"昻寣",1434,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_4:
			monster "gon_test.gat",58,87,"拵",1430,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_5:
			monster "gon_test.gat",58,87,"愗傝彎",1457,1,"gontimer::OnEnd";set @addmon,1;close;
		L1_6:
			monster "gon_test.gat",58,87,"嫸將昦",1432,1,"gontimer::OnEnd";set @addmon,1;close;
	L2:
		menu "僒儅僄儖",L2_1,"僩儘儖",L2_2,"僇儞僎僀僔",L2_3,"僽儔僢僋僪僢僋",L2_4,"儊儘僂",L2_5,"僉儑僂僔",L2_6;
		L2_1:
			monster "gon_test.gat",58,87,"僒儅僄儖",1462,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_2:
			monster "gon_test.gat",58,87,"僩儘儖",1442,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_3:
			monster "gon_test.gat",58,87,"僇儞僎僀僔",1469,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_4:
			monster "gon_test.gat",58,87,"僽儔僢僋僪僢僋",1460,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_5:
			monster "gon_test.gat",58,87,"儊儘僂",1425,1,"gontimer::OnEnd";set @addmon,1;close;
		L2_6:
			monster "gon_test.gat",58,87,"僉儑僂僔",1472,1,"gontimer::OnEnd";set @addmon,1;close;
	L3:
		menu "懌尦",L3_1,"怚傓",L3_2,"嬻偭傐",L3_3,"椻偨偄",L3_4,"擬偄",L3_5,"晠傞",L3_6;
		L3_1:
			monster "gon_test.gat",58,87,"懌尦",1454,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_2:
			monster "gon_test.gat",58,87,"怚傓",1443,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_3:
			monster "gon_test.gat",58,87,"嬻偭傐",1455,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_4:
			monster "gon_test.gat",58,87,"椻偨偄",1426,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_5:
			monster "gon_test.gat",58,87,"擬偄",1436,1,"gontimer::OnEnd";set @addmon,1;close;
		L3_6:
			monster "gon_test.gat",58,87,"晠傞",1423,1,"gontimer::OnEnd";set @addmon,1;close;
	L4:
		menu "嵳巌",L4_1,"僞儅僱僊",L4_2,"戝昐懌",L4_3,"憖傝恖宍",L4_4,"儅僢僠攧傝偺彮彈",L4_5,"澧",L4_6;
		L4_1:
			monster "gon_test.gat",58,87,"嵳巌",1458,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_2:
			monster "gon_test.gat",58,87,"僞儅僱僊",1440,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_3:
			monster "gon_test.gat",58,87,"戝昐懌",1429,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_4:
			monster "gon_test.gat",58,87,"憖傝恖宍",1459,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_5:
			monster "gon_test.gat",58,87,"儅僢僠攧傝偺彮彈",1444,1,"gontimer::OnEnd";set @addmon,1;close;
		L4_6:
			monster "gon_test.gat",58,87,"澧",1422,1,"gontimer::OnEnd";set @addmon,1;close;
	L5:
		menu "彈壭",L5_1,"懅忞",L5_2,"廋幹",L5_3,"撆棿",L5_4,"惵棾",L5_5,"塽婼",L5_6;
		L5_1:
			monster "gon_test.gat",58,87,"彈壭",1421,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_2:
			monster "gon_test.gat",58,87,"懅忞",1481,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_3:
			monster "gon_test.gat",58,87,"廋幹",1424,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_4:
			monster "gon_test.gat",58,87,"撆棿",1465,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_5:
			monster "gon_test.gat",58,87,"惵棾",1466,1,"gontimer::OnEnd";set @addmon,1;close;
		L5_6:
			monster "gon_test.gat",58,87,"塽婼",1433,1,"gontimer::OnEnd";set @addmon,1;close;
	L6:
		menu "嘌",L6_1,"偍偄偰偗孈",L6_2,"棆恄",L6_3,"墔楈",L6_4,"晅憆恄",L6_5,"斞峧",L6_6;
		L6_1:
			monster "gon_test.gat",58,87,"嘌",1427,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_2:
			monster "gon_test.gat",58,87,"偍偄偰偗杧",1473,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_3:
			monster "gon_test.gat",58,87,"棆恄",1431,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_4:
			monster "gon_test.gat",58,87,"墔楈",1446,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_5:
			monster "gon_test.gat",58,87,"晅憆恄",1474,1,"gontimer::OnEnd";set @addmon,1;close;
		L6_6:
			monster "gon_test.gat",58,87,"斞峧",1471,1,"gontimer::OnEnd";set @addmon,1;close;
	L7:
		menu "忨",L7_1,"晙",L7_2,"戝捚",L7_3,"奪",L7_4,"媩",L7_5,"揝媴",L7_6;
		L7_1:
			monster "gon_test.gat",58,87,"忨",1450,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_2:
			monster "gon_test.gat",58,87,"晙",1439,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_3:
			monster "gon_test.gat",58,87,"戝捚",1461,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_4:
			monster "gon_test.gat",58,87,"奪",1467,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_5:
			monster "gon_test.gat",58,87,"媩",1453,1,"gontimer::OnEnd";set @addmon,1;close;
		L7_6:
			monster "gon_test.gat",58,87,"揝媴",1479,1,"gontimer::OnEnd";set @addmon,1;close;
	L8:
		menu "怬",L8_1,"帟",L8_2,"敮",L8_3,"庤",L8_4,"嬝擏",L8_5,"崪",L8_6;
		L8_1:
			monster "gon_test.gat",58,87,"怬",1451,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_2:
			monster "gon_test.gat",58,87,"帟",1475,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_3:
			monster "gon_test.gat",58,87,"敮",1437,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_4:
			monster "gon_test.gat",58,87,"庤",1441,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_5:
			monster "gon_test.gat",58,87,"嬝擏",1476,1,"gontimer::OnEnd";set @addmon,1;close;
		L8_6:
			monster "gon_test.gat",58,87,"崪",1435,1,"gontimer::OnEnd";set @addmon,1;close;
	L9:
		menu "媴",L9_1,"嬀",L9_2,"杮",L9_3,"庤戃",L9_4,"姄",L9_5,"暈",L9_6;
		L9_1:
			monster "gon_test.gat",58,87,"媴",1477,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_2:
			monster "gon_test.gat",58,87,"嬀",1448,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_3:
			monster "gon_test.gat",58,87,"杮",1478,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_4:
			monster "gon_test.gat",58,87,"庤戃",1489,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_5:
			monster "gon_test.gat",58,87,"姄",1488,1,"gontimer::OnEnd";set @addmon,1;close;
		L9_6:
			monster "gon_test.gat",58,87,"暈",1438,1,"gontimer::OnEnd";set @addmon,1;close;
	L10:
		menu "彈墹",L10_1,"擬寣抝",L10_2,"巰孻幏峴恖",L10_3,"撍慠曄堎棾",L10_4,"崌惉廱",L10_5,"埆杺",L10_6;
		L10_1:
			monster "gon_test.gat",58,87,"彈墹",1482,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_2:
			monster "gon_test.gat",58,87,"擬寣抝",1464,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_3:
			monster "gon_test.gat",58,87,"巰孻幏峴恖",1487,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_4:
			monster "gon_test.gat",58,87,"撍慠曄堎棾",1449,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_5:
			monster "gon_test.gat",58,87,"崌惉廱",1456,1,"gontimer::OnEnd";set @addmon,1;close;
		L10_6:
			monster "gon_test.gat",58,87,"埆杺",1486,1,"gontimer::OnEnd";set @addmon,1;close;
	L11:
		menu "庪恖",L11_1,"埫嶦幰",L11_2,"帢",L11_3,"晲摴壠",L11_4,"寱巑",L11_5;
		L11_1:
			monster "gon_test.gat",58,87,"庪恖",1447,1,"gontimer::OnEnd";set @addmon,1;close;
		L11_2:
			monster "gon_test.gat",58,87,"埫嶦幰",1483,1,"gontimer::OnEnd";set @addmon,1;close;
		L11_3:
			monster "gon_test.gat",58,87,"帢",1490,1,"gontimer::OnEnd";set @addmon,1;close;
		L11_4:
			monster "gon_test.gat",58,87,"晲摴壠",1484,1,"gontimer::OnEnd";set @addmon,1;close;
		L11_5:
			monster "gon_test.gat",58,87,"寱巑",1485,1,"gontimer::OnEnd";set @addmon,1;close;
Lalready:
	mes "[僜儞 儓儞僂]";
	mes "婛偵儌儞僗僞乕傪彚姭偟傑偟偨丅";
	mes "1夞偵儌儞僗僞乕傪1旵偩偗";
	mes "懠偺儌儞僗僞乕傪彚姭偡傞側傜偽丄";
	mes "嵞擖応偟偰偔偩偝偄丅";
	close;
LError:
	mes "[僜儞 儓儞僂]";
	mes "惓幃偵怽偟崬傒傪偟偰偐傜";
	mes "偛棃応偔偩偝偄丅";
	close;
}
//===============================================================================
gon_test.gat,51,90,0	script	gontimer	-1,{
	close;

OnTimer120000:
	mapannounce "gon_test.gat",": 巆傝侾暘偱偡丅",0;
	end;
OnTimer180000:
	mapannounce "gon_test.gat",": 惂尷帪娫偵側傝傑偟偨丅",0;
	areawarp "gon_test.gat",42,82,73,91,"gon_test.gat",44,4;
	stopnpctimer "gontimer";
	killmonster "gon_test.gat","All";
	enablenpc "峊幒娗棟幰";
	end;
OnEnd:
	mapannounce "gon_test.gat","彚姭幰 : 偍傔偱偲偆偛偞偄傑偡両傑偨偺偛棃応傪偍懸偪偟偰偍傝傑偡丅",0;
	addtimer 3000,"gontimer::OnReturn";
	end;
OnReturn:
	deltimer "gontimer";
	stopnpctimer "gontimer";
	warp "gon_test.gat",44,4;
	enablenpc "峊幒娗棟幰";
	set @addmon,0;
	end;
}


//===============================================================================
gon_test.gat,70,103,4	script	弌岥埬撪堳	773,{
	mes "[僠僃 僄儞僄儞]";
	mes "婣傝傑偡偐丠";
	next;
	menu "婣傞",-,"婣傜側偄",Lno;
		mes "[僠僃 僄儞僄儞]";
		mes "偁傝偑偲偆偛偞偄傑偟偨丅";
		mes "傛偗傟偽丄傑偨棃偰偔偩偝偄偹丅";
		next;
		warp "gon_test.gat",44,4;
		set @kengaku,0;
		end;
	Lno:
		mes "[僠僃 僄儞僄儞]";
		mes "偁傝偑偲偆偛偞偄傑偟偨丅";
		close;
}

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