📄 npc_event_tougijou.txt
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/===============================================================================
// 摤媄応EVENT
//===============================================================================
gonryun.gat,180,117,0 script 僜儞 儉僪 85,{
if (Class == 0) goto Lnovice;
if (event_tougijou == 1) goto LStart2;
mes "[僜儞 儉僪]";
mes "偁偁乣丄壌傪妝偟傑偣傞搝偑";
mes "棃側偄偐側偁丅傫丠孨丄椡偑";
mes "偁傞傛偆偩側丅偪傚偭偲偟偨傕偺偑";
mes "偁傞傫偩偑丄傗偭偰傒傞偐丠";
next;
menu "傗偭偰傒傞",L1,"嫽枴側偄",L2,"柍帇偡傞",L3;
L1:
mes "[僜儞 儉僪]";
mes "偍偍乣丄傗偭傁傝壌偺栚偵嫸偄偼";
mes "側偐偭偨丅偙傟傪帩偪忋偘偨傜";
mes "偄偄偙偲傪嫵偊偰傗傞丅";
mes "偝偁丄弨旛偟傠丅";
next;
//僾儕僴儞僞乕730傾僐690BS770(ATK偱寛傑傞丠芏萑)
if (checkweight(7049,730)) goto Lweightok;
mes "^0000ff僜儞 儉僪偼丄偁側偨傛傝";
mes "偐側傝戝偒偦偆側愇傪巜偟丄";
mes "帩偪忋偘偰傒傠偲尵偭偨丅";
mes "偩偑丄廳偡偓偰帩偪忋偘傜傟側偐偭偨丅^000000";
next;
mes "[僜儞 儉僪]";
mes "傑偩廋峴晄懌偩側丅";
mes "傕偆彮偟廋峴偟偰偐傜棃側丅";
close;
Lweightok:
getitem 7049,730;
set event_tougijou,1;
mes "^0000ff僜儞 儉僪偼丄偁側偨傛傝";
mes "偐側傝戝偒偦偆側愇傪巜偟丄";
mes "帩偪忋偘偰傒傠偲尵偭偨丅";
mes "偁側偨偼丄寉乆偲愇傪帩偪忋偘偨丅^000000";
next;
emotion 21;
mes "[僜儞 儉僪]";
mes "偼偼偭丄傗偭傁傝壌偺栚偵";
mes "嫸偄偼側偐偭偨丅崱搙棃偨帪偵丄";
mes "偄偄強傪嫵偊偰傗傞傛丅";
mes "偦傟偠傖偁側両";
close;
L2:
mes "[僜儞 儉僪]";
mes "偦偆偐丅";
mes "偩偑丄偪傚偭偲椡偑偁傟偽丄";
mes "柺敀偄懱尡偑偱偒傞傫偩偑偹丅";
mes "偼偼偭丄婥偑岦偄偨傜丄";
mes "挧愴偟偰傒側丅";
close;
L3:
emotion 32;
mes "[僜儞 儉僪]";
mes "偙傟偼丄恖傪尒岆偭偨側丅";
mes "偼偁偀乧乧丅";
close;
LStart2:
mes "[僜儞 儉僪]";
mes "偍乣丄傑偨夛偭偨側両";
mes "柺敀偄強偵峴偭偰傒偨偄偐丠";
next;
menu "峴偔",-,"傗傔傞",Lno;
mes "[僜儞 儉僪]";
mes "偦偆偙側偔偭偪傖丅";
mes "偁偼偼偼偼偭丅";
mes "偦傟偠傖偁丄妝偟傫偱偙偄両";
next;
warp "gon_test.gat",53,6;
end;
Lno:
mes "[僜儞 儉僪]";
mes "傗傔傞偺偐丅傑偁丄";
mes "偦傟傕偄偄偐傕側丅";
mes "偦傟偠傖偁側両";
close;
Lnovice:
mes "[僜儞 儉僪]";
mes "僲乕價僗偼丄奨傊峴偗丅";
close;
}
//===============================================================================
gon_test.gat,50,14,4 script 峊幒娗棟幰 780,{
close;
OnInit:
waitingroom "擖偭偰偔偩偝偄!!",1,"峊幒娗棟幰::Onwarp";
end;
Onwarp:
warpwaitingpc "gon_test.gat",44,86;
KillMonster "gon_test.gat","All";
initnpctimer "gontimer";
disablenpc "峊幒娗棟幰";
end;
}
//===============================================================================
gon_test.gat,46,14,4 script 摤媄応埬撪堳 770,{
mes "[僜儞 僼傿儓儞]";
mes "乧乧";
mes "偁乧乧偄傜偭偟傖偄傑偣丅";
mes "偙偪傜偼摤媄応偱偡丅";
mes "壗偐偛偞偄傑偡偐丠";
next;
menu "摤媄応偭偰丠",L1,"偍忟偝傫丄偍帪娫偼偁傝傑偡偐丠",L2,"娤棗惾偵峴偒偨偄",L3,"婣傞",L4,"摿偵側偄",L5;
L1:
mes "[僜儞 僼傿儓儞]";
mes "摤媄応偼丄帤偺偛偲偔丄";
mes "儌儞僗僞乕偲愴偆強偱偡丅";
next;
mes "[僜儞 僼傿儓儞]";
mes "儗儀儖暿偺儌儞僗僞乕傪梡堄偟偰偁傝";
mes "傑偡偺偱丄摤媄応擖幒屻丄彚姭幰偵";
mes "榖偟偐偗丄偍岲偒側儌儞僗僞乕傪";
mes "偍屇傃偔偩偝偄丅";
next;
mes "[僜儞 僼傿儓儞]";
mes "傑偨丄惂尷帪娫偼擖応偐傜3暘偱偡丅";
mes "偛拲堄偔偩偝偄丅";
close;
L2:
mes "[僜儞 僼傿儓儞]";
mes "偊乧乧偼偄丠";
mes "崱丄巇帠拞偱偡偐傜乧乧丅";
mes "怽偟栿偛偞偄傑偣傫丅";
close;
L3:
mes "[僜儞 僼傿儓儞]";
mes "偐偟偙傑傝傑偟偨丅";
mes "偁傝偑偲偆偛偞偄傑偡丅";
mes "妝偟偄帪娫傪偍夁偛偟偔偩偝偄丅";
next;
set @kengaku,1;
warp "gon_test.gat",25,99;
end;
L4:
mes "[僜儞 僼傿儓儞]";
mes "偁傝偑偲偆偛偞偄傑偟偨丅";
mes "惀旕丄師夞傕偛棙梡壓偝偄丅";
next;
warp "gonryun.gat",177,112;
end;
L5:
mes "[僜儞 僼傿儓儞]";
mes "乧乧丅";
mes "偝傛偆側傜丅";
close;
}
//===============================================================================
gon_test.gat,42,89,4 script 彚姭幰 774,{
if (@kengaku == 1) goto LError;
if (@addmon == 1) goto Lalready;
mes "[僜儞 儓儞僂]";
mes "偄傜偭偟傖偄傑偣丅";
mes "偳偺儌儞僗僞乕傪彚姭偟傑偡偐丠";
next;
menu "僌儖乕僾侾",L1,"僌儖乕僾俀",L2,"僌儖乕僾俁",L3,"僌儖乕僾係",L4,"僌儖乕僾俆",L5,"僌儖乕僾俇",L6,"僌儖乕僾俈",L7,"僌儖乕僾俉",L8,"僌儖乕僾俋",L9,"僌儖乕僾侾侽",L10,"僌儖乕僾侾侾",L11;
L1:
menu "傔傑偄",L1_1,"怘拞撆",L1_2,"昻寣",L1_3,"拵偝偝傟",L1_4,"愗傝彎",L1_5,"嫸將昦",L1_6;
L1_1:
monster "gon_test.gat",58,87,"傔傑偄",1419,1,"gontimer::OnEnd";set @addmon,1;close;
L1_2:
monster "gon_test.gat",58,87,"怘拞撆",1428,1,"gontimer::OnEnd";set @addmon,1;close;
L1_3:
monster "gon_test.gat",58,87,"昻寣",1434,1,"gontimer::OnEnd";set @addmon,1;close;
L1_4:
monster "gon_test.gat",58,87,"拵",1430,1,"gontimer::OnEnd";set @addmon,1;close;
L1_5:
monster "gon_test.gat",58,87,"愗傝彎",1457,1,"gontimer::OnEnd";set @addmon,1;close;
L1_6:
monster "gon_test.gat",58,87,"嫸將昦",1432,1,"gontimer::OnEnd";set @addmon,1;close;
L2:
menu "僒儅僄儖",L2_1,"僩儘儖",L2_2,"僇儞僎僀僔",L2_3,"僽儔僢僋僪僢僋",L2_4,"儊儘僂",L2_5,"僉儑僂僔",L2_6;
L2_1:
monster "gon_test.gat",58,87,"僒儅僄儖",1462,1,"gontimer::OnEnd";set @addmon,1;close;
L2_2:
monster "gon_test.gat",58,87,"僩儘儖",1442,1,"gontimer::OnEnd";set @addmon,1;close;
L2_3:
monster "gon_test.gat",58,87,"僇儞僎僀僔",1469,1,"gontimer::OnEnd";set @addmon,1;close;
L2_4:
monster "gon_test.gat",58,87,"僽儔僢僋僪僢僋",1460,1,"gontimer::OnEnd";set @addmon,1;close;
L2_5:
monster "gon_test.gat",58,87,"儊儘僂",1425,1,"gontimer::OnEnd";set @addmon,1;close;
L2_6:
monster "gon_test.gat",58,87,"僉儑僂僔",1472,1,"gontimer::OnEnd";set @addmon,1;close;
L3:
menu "懌尦",L3_1,"怚傓",L3_2,"嬻偭傐",L3_3,"椻偨偄",L3_4,"擬偄",L3_5,"晠傞",L3_6;
L3_1:
monster "gon_test.gat",58,87,"懌尦",1454,1,"gontimer::OnEnd";set @addmon,1;close;
L3_2:
monster "gon_test.gat",58,87,"怚傓",1443,1,"gontimer::OnEnd";set @addmon,1;close;
L3_3:
monster "gon_test.gat",58,87,"嬻偭傐",1455,1,"gontimer::OnEnd";set @addmon,1;close;
L3_4:
monster "gon_test.gat",58,87,"椻偨偄",1426,1,"gontimer::OnEnd";set @addmon,1;close;
L3_5:
monster "gon_test.gat",58,87,"擬偄",1436,1,"gontimer::OnEnd";set @addmon,1;close;
L3_6:
monster "gon_test.gat",58,87,"晠傞",1423,1,"gontimer::OnEnd";set @addmon,1;close;
L4:
menu "嵳巌",L4_1,"僞儅僱僊",L4_2,"戝昐懌",L4_3,"憖傝恖宍",L4_4,"儅僢僠攧傝偺彮彈",L4_5,"澧",L4_6;
L4_1:
monster "gon_test.gat",58,87,"嵳巌",1458,1,"gontimer::OnEnd";set @addmon,1;close;
L4_2:
monster "gon_test.gat",58,87,"僞儅僱僊",1440,1,"gontimer::OnEnd";set @addmon,1;close;
L4_3:
monster "gon_test.gat",58,87,"戝昐懌",1429,1,"gontimer::OnEnd";set @addmon,1;close;
L4_4:
monster "gon_test.gat",58,87,"憖傝恖宍",1459,1,"gontimer::OnEnd";set @addmon,1;close;
L4_5:
monster "gon_test.gat",58,87,"儅僢僠攧傝偺彮彈",1444,1,"gontimer::OnEnd";set @addmon,1;close;
L4_6:
monster "gon_test.gat",58,87,"澧",1422,1,"gontimer::OnEnd";set @addmon,1;close;
L5:
menu "彈壭",L5_1,"懅忞",L5_2,"廋幹",L5_3,"撆棿",L5_4,"惵棾",L5_5,"塽婼",L5_6;
L5_1:
monster "gon_test.gat",58,87,"彈壭",1421,1,"gontimer::OnEnd";set @addmon,1;close;
L5_2:
monster "gon_test.gat",58,87,"懅忞",1481,1,"gontimer::OnEnd";set @addmon,1;close;
L5_3:
monster "gon_test.gat",58,87,"廋幹",1424,1,"gontimer::OnEnd";set @addmon,1;close;
L5_4:
monster "gon_test.gat",58,87,"撆棿",1465,1,"gontimer::OnEnd";set @addmon,1;close;
L5_5:
monster "gon_test.gat",58,87,"惵棾",1466,1,"gontimer::OnEnd";set @addmon,1;close;
L5_6:
monster "gon_test.gat",58,87,"塽婼",1433,1,"gontimer::OnEnd";set @addmon,1;close;
L6:
menu "嘌",L6_1,"偍偄偰偗孈",L6_2,"棆恄",L6_3,"墔楈",L6_4,"晅憆恄",L6_5,"斞峧",L6_6;
L6_1:
monster "gon_test.gat",58,87,"嘌",1427,1,"gontimer::OnEnd";set @addmon,1;close;
L6_2:
monster "gon_test.gat",58,87,"偍偄偰偗杧",1473,1,"gontimer::OnEnd";set @addmon,1;close;
L6_3:
monster "gon_test.gat",58,87,"棆恄",1431,1,"gontimer::OnEnd";set @addmon,1;close;
L6_4:
monster "gon_test.gat",58,87,"墔楈",1446,1,"gontimer::OnEnd";set @addmon,1;close;
L6_5:
monster "gon_test.gat",58,87,"晅憆恄",1474,1,"gontimer::OnEnd";set @addmon,1;close;
L6_6:
monster "gon_test.gat",58,87,"斞峧",1471,1,"gontimer::OnEnd";set @addmon,1;close;
L7:
menu "忨",L7_1,"晙",L7_2,"戝捚",L7_3,"奪",L7_4,"媩",L7_5,"揝媴",L7_6;
L7_1:
monster "gon_test.gat",58,87,"忨",1450,1,"gontimer::OnEnd";set @addmon,1;close;
L7_2:
monster "gon_test.gat",58,87,"晙",1439,1,"gontimer::OnEnd";set @addmon,1;close;
L7_3:
monster "gon_test.gat",58,87,"戝捚",1461,1,"gontimer::OnEnd";set @addmon,1;close;
L7_4:
monster "gon_test.gat",58,87,"奪",1467,1,"gontimer::OnEnd";set @addmon,1;close;
L7_5:
monster "gon_test.gat",58,87,"媩",1453,1,"gontimer::OnEnd";set @addmon,1;close;
L7_6:
monster "gon_test.gat",58,87,"揝媴",1479,1,"gontimer::OnEnd";set @addmon,1;close;
L8:
menu "怬",L8_1,"帟",L8_2,"敮",L8_3,"庤",L8_4,"嬝擏",L8_5,"崪",L8_6;
L8_1:
monster "gon_test.gat",58,87,"怬",1451,1,"gontimer::OnEnd";set @addmon,1;close;
L8_2:
monster "gon_test.gat",58,87,"帟",1475,1,"gontimer::OnEnd";set @addmon,1;close;
L8_3:
monster "gon_test.gat",58,87,"敮",1437,1,"gontimer::OnEnd";set @addmon,1;close;
L8_4:
monster "gon_test.gat",58,87,"庤",1441,1,"gontimer::OnEnd";set @addmon,1;close;
L8_5:
monster "gon_test.gat",58,87,"嬝擏",1476,1,"gontimer::OnEnd";set @addmon,1;close;
L8_6:
monster "gon_test.gat",58,87,"崪",1435,1,"gontimer::OnEnd";set @addmon,1;close;
L9:
menu "媴",L9_1,"嬀",L9_2,"杮",L9_3,"庤戃",L9_4,"姄",L9_5,"暈",L9_6;
L9_1:
monster "gon_test.gat",58,87,"媴",1477,1,"gontimer::OnEnd";set @addmon,1;close;
L9_2:
monster "gon_test.gat",58,87,"嬀",1448,1,"gontimer::OnEnd";set @addmon,1;close;
L9_3:
monster "gon_test.gat",58,87,"杮",1478,1,"gontimer::OnEnd";set @addmon,1;close;
L9_4:
monster "gon_test.gat",58,87,"庤戃",1489,1,"gontimer::OnEnd";set @addmon,1;close;
L9_5:
monster "gon_test.gat",58,87,"姄",1488,1,"gontimer::OnEnd";set @addmon,1;close;
L9_6:
monster "gon_test.gat",58,87,"暈",1438,1,"gontimer::OnEnd";set @addmon,1;close;
L10:
menu "彈墹",L10_1,"擬寣抝",L10_2,"巰孻幏峴恖",L10_3,"撍慠曄堎棾",L10_4,"崌惉廱",L10_5,"埆杺",L10_6;
L10_1:
monster "gon_test.gat",58,87,"彈墹",1482,1,"gontimer::OnEnd";set @addmon,1;close;
L10_2:
monster "gon_test.gat",58,87,"擬寣抝",1464,1,"gontimer::OnEnd";set @addmon,1;close;
L10_3:
monster "gon_test.gat",58,87,"巰孻幏峴恖",1487,1,"gontimer::OnEnd";set @addmon,1;close;
L10_4:
monster "gon_test.gat",58,87,"撍慠曄堎棾",1449,1,"gontimer::OnEnd";set @addmon,1;close;
L10_5:
monster "gon_test.gat",58,87,"崌惉廱",1456,1,"gontimer::OnEnd";set @addmon,1;close;
L10_6:
monster "gon_test.gat",58,87,"埆杺",1486,1,"gontimer::OnEnd";set @addmon,1;close;
L11:
menu "庪恖",L11_1,"埫嶦幰",L11_2,"帢",L11_3,"晲摴壠",L11_4,"寱巑",L11_5;
L11_1:
monster "gon_test.gat",58,87,"庪恖",1447,1,"gontimer::OnEnd";set @addmon,1;close;
L11_2:
monster "gon_test.gat",58,87,"埫嶦幰",1483,1,"gontimer::OnEnd";set @addmon,1;close;
L11_3:
monster "gon_test.gat",58,87,"帢",1490,1,"gontimer::OnEnd";set @addmon,1;close;
L11_4:
monster "gon_test.gat",58,87,"晲摴壠",1484,1,"gontimer::OnEnd";set @addmon,1;close;
L11_5:
monster "gon_test.gat",58,87,"寱巑",1485,1,"gontimer::OnEnd";set @addmon,1;close;
Lalready:
mes "[僜儞 儓儞僂]";
mes "婛偵儌儞僗僞乕傪彚姭偟傑偟偨丅";
mes "1夞偵儌儞僗僞乕傪1旵偩偗";
mes "懠偺儌儞僗僞乕傪彚姭偡傞側傜偽丄";
mes "嵞擖応偟偰偔偩偝偄丅";
close;
LError:
mes "[僜儞 儓儞僂]";
mes "惓幃偵怽偟崬傒傪偟偰偐傜";
mes "偛棃応偔偩偝偄丅";
close;
}
//===============================================================================
gon_test.gat,51,90,0 script gontimer -1,{
close;
OnTimer120000:
mapannounce "gon_test.gat",": 巆傝侾暘偱偡丅",0;
end;
OnTimer180000:
mapannounce "gon_test.gat",": 惂尷帪娫偵側傝傑偟偨丅",0;
areawarp "gon_test.gat",42,82,73,91,"gon_test.gat",44,4;
stopnpctimer "gontimer";
killmonster "gon_test.gat","All";
enablenpc "峊幒娗棟幰";
end;
OnEnd:
mapannounce "gon_test.gat","彚姭幰 : 偍傔偱偲偆偛偞偄傑偡両傑偨偺偛棃応傪偍懸偪偟偰偍傝傑偡丅",0;
addtimer 3000,"gontimer::OnReturn";
end;
OnReturn:
deltimer "gontimer";
stopnpctimer "gontimer";
warp "gon_test.gat",44,4;
enablenpc "峊幒娗棟幰";
set @addmon,0;
end;
}
//===============================================================================
gon_test.gat,70,103,4 script 弌岥埬撪堳 773,{
mes "[僠僃 僄儞僄儞]";
mes "婣傝傑偡偐丠";
next;
menu "婣傞",-,"婣傜側偄",Lno;
mes "[僠僃 僄儞僄儞]";
mes "偁傝偑偲偆偛偞偄傑偟偨丅";
mes "傛偗傟偽丄傑偨棃偰偔偩偝偄偹丅";
next;
warp "gon_test.gat",44,4;
set @kengaku,0;
end;
Lno:
mes "[僠僃 僄儞僄儞]";
mes "偁傝偑偲偆偛偞偄傑偟偨丅";
close;
}
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