📄 battle.h
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#ifndef _BATTLE_H_
#define _BATTLE_H_
// 僟儊乕僕
struct Damage {
int damage,damage2;
int type,div_;
int amotion,dmotion;
int blewcount;
int flag;
};
// 懏惈昞乮撉傒崬傒偼pc.c丄battle_attr_fix偱巊梡乯
extern int attr_fix_table[4][10][10];
struct map_session_data;
struct mob_data;
struct block_list;
// 僟儊乕僕寁嶼
struct Damage battle_calc_attack( int attack_type,
struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
struct Damage battle_calc_weapon_attack(
struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
struct Damage battle_calc_magic_attack(
struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
struct Damage battle_calc_misc_attack(
struct block_list *bl,struct block_list *target,int skill_num,int skill_lv,int flag);
// 懏惈廋惓寁嶼
int battle_attr_fix(int damage,int atk_elem,int def_elem);
// 僟儊乕僕嵟廔寁嶼
int battle_calc_damage(struct block_list *src,struct block_list *bl,int damage,int div_,int skill_num,int skill_lv,int flag);
enum { // 嵟廔寁嶼偺僼儔僌
BF_WEAPON = 0x0001,
BF_MAGIC = 0x0002,
BF_MISC = 0x0004,
BF_SHORT = 0x0010,
BF_LONG = 0x0040,
BF_SKILL = 0x0100,
BF_NORMAL = 0x0200,
BF_WEAPONMASK=0x000f,
BF_RANGEMASK= 0x00f0,
BF_SKILLMASK= 0x0f00,
};
// 幚嵺偵HP傪憹尭
int battle_delay_damage(unsigned int tick,struct block_list *src,struct block_list *target,int damage,int flag);
int battle_damage(struct block_list *bl,struct block_list *target,int damage,int flag);
int battle_heal(struct block_list *bl,struct block_list *target,int hp,int sp,int flag);
// 峌寕傗堏摦傪巭傔傞
int battle_stopattack(struct block_list *bl);
int battle_stopwalking(struct block_list *bl,int type);
// 捠忢峌寕張棟傑偲傔
int battle_weapon_attack( struct block_list *bl,struct block_list *target,
unsigned int tick,int flag);
// 奺庬僷儔儊乕僞傪摼傞
int battle_counttargeted(struct block_list *bl,struct block_list *src);
int battle_get_class(struct block_list *bl);
int battle_get_dir(struct block_list *bl);
int battle_get_lv(struct block_list *bl);
int battle_get_range(struct block_list *bl);
int battle_get_hp(struct block_list *bl);
int battle_get_max_hp(struct block_list *bl);
int battle_get_str(struct block_list *bl);
int battle_get_agi(struct block_list *bl);
int battle_get_vit(struct block_list *bl);
int battle_get_int(struct block_list *bl);
int battle_get_dex(struct block_list *bl);
int battle_get_luk(struct block_list *bl);
int battle_get_hit(struct block_list *bl);
int battle_get_flee(struct block_list *bl);
int battle_get_def(struct block_list *bl);
int battle_get_mdef(struct block_list *bl);
int battle_get_flee2(struct block_list *bl);
int battle_get_def2(struct block_list *bl);
int battle_get_mdef2(struct block_list *bl);
int battle_get_baseatk(struct block_list *bl);
int battle_get_atk(struct block_list *bl);
int battle_get_atk2(struct block_list *bl);
int battle_get_speed(struct block_list *bl);
int battle_get_adelay(struct block_list *bl);
int battle_get_amotion(struct block_list *bl);
int battle_get_dmotion(struct block_list *bl);
int battle_get_element(struct block_list *bl);
int battle_get_attack_element(struct block_list *bl);
int battle_get_attack_element2(struct block_list *bl); //嵍庤晲婍懏惈庢摼
#define battle_get_elem_type(bl) (battle_get_element(bl)%10)
#define battle_get_elem_level(bl) (battle_get_element(bl)/10/2)
int battle_get_party_id(struct block_list *bl);
int battle_get_guild_id(struct block_list *bl);
int battle_get_race(struct block_list *bl);
int battle_get_size(struct block_list *bl);
int battle_get_mode(struct block_list *bl);
int battle_get_mexp(struct block_list *bl);
struct status_change *battle_get_sc_data(struct block_list *bl);
short *battle_get_sc_count(struct block_list *bl);
short *battle_get_opt1(struct block_list *bl);
short *battle_get_opt2(struct block_list *bl);
short *battle_get_option(struct block_list *bl);
enum {
BCT_NOENEMY =0x00000,
BCT_PARTY =0x10000,
BCT_ENEMY =0x40000,
BCT_NOPARTY =0x50000,
BCT_ALL =0x20000,
BCT_NOONE =0x60000,
};
int battle_check_undead(int race,int element);
int battle_check_target( struct block_list *src, struct block_list *target,int flag);
int battle_check_range(struct block_list *src,struct block_list *bl,int range);
// 愝掕
extern struct Battle_Config {
int warp_point_debug;
int enemy_critical;
int enemy_critical_rate;
int enemy_str;
int enemy_perfect_flee;
int cast_rate,delay_rate,delay_dependon_dex;
int sdelay_attack_enable;
int left_cardfix_to_right;
int pc_skill_add_range;
int skill_out_range_consume;
int mob_skill_add_range;
int pc_damage_delay;
int pc_damage_delay_rate;
int defnotenemy;
int random_monster_checklv;
int attr_recover;
int flooritem_lifetime;
int item_auto_get;
int item_first_get_time;
int item_second_get_time;
int item_third_get_time;
int mvp_item_first_get_time;
int mvp_item_second_get_time;
int mvp_item_third_get_time;
int item_rate,base_exp_rate,job_exp_rate;
int drop_rate0item;
int death_penalty_type;
int death_penalty_base,death_penalty_job;
int zeny_penalty;
int restart_hp_rate;
int restart_sp_rate;
int mvp_item_rate,mvp_exp_rate;
int mvp_hp_rate;
int monster_hp_rate;
int monster_max_aspd;
int atc_gmonly;
int gm_allskill;
int gm_allequip;
int gm_skilluncond;
int skillfree;
int skillup_limit;
int wp_rate;
int pp_rate;
int monster_active_enable;
int monster_damage_delay_rate;
int monster_loot_type;
int mob_skill_use;
int mob_count_rate;
int quest_skill_learn;
int quest_skill_reset;
int basic_skill_check;
int guild_emperium_check;
int pc_invincible_time;
int pet_catch_rate;
int pet_rename;
int pet_friendly_rate;
int pet_hungry_delay_rate;
int pet_hungry_friendly_decrease;
int pet_str;
int pet_status_support;
int pet_attack_support;
int pet_damage_support;
int pet_support_rate;
int pet_attack_exp_to_master;
int pet_attack_exp_rate;
int skill_min_damage;
int finger_offensive_type;
int heal_exp;
int resurrection_exp;
int shop_exp;
int combo_delay_rate;
int item_check;
int wedding_modifydisplay;
int natural_healhp_interval;
int natural_healsp_interval;
int natural_heal_skill_interval;
int natural_heal_weight_rate;
int item_name_override_grffile;
int arrow_decrement;
int max_aspd;
int max_hp;
int max_sp;
int max_parameter;
int max_cart_weight;
int pc_skill_log;
int mob_skill_log;
int battle_log;
int save_log;
int error_log;
int etc_log;
int save_clothcolor;
int undead_detect_type;
int pc_auto_counter_type;
int monster_auto_counter_type;
int agi_penaly_type;
int agi_penaly_count;
int agi_penaly_num;
int vit_penaly_type;
int vit_penaly_count;
int vit_penaly_num;
int pc_skill_reiteration;
int monster_skill_reiteration;
int pc_skill_nofootset;
int monster_skill_nofootset;
int pc_cloak_check_type;
int monster_cloak_check_type;
int gvg_short_damage_rate;
int gvg_long_damage_rate;
int gvg_magic_damage_rate;
int gvg_misc_damage_rate;
int gvg_eliminate_time;
int mob_changetarget_byskill;
int pc_attack_direction_change;
int monster_attack_direction_change;
int pc_land_skill_limit;
int monster_land_skill_limit;
int party_skill_penaly;
int monster_class_change_full_recover;
int produce_item_name_input;
int produce_potion_name_input;
int making_arrow_name_input;
int holywater_name_input;
int display_delay_skill_fail;
int chat_warpportal;
int mob_warpportal;
} battle_config;
#define BATTLE_CONF_FILENAME "conf/battle_athena.conf"
int battle_config_read(const char *cfgName);
#endif
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