mytexture.h
来自「粒子系统模拟心动周期血流」· C头文件 代码 · 共 48 行
H
48 行
// MyTexture.h: interface for the CMyTexture class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(AFX_MYTEXTURE_H__6EFF87BC_E0EE_4915_9D69_ABC674379FA4__INCLUDED_)
#define AFX_MYTEXTURE_H__6EFF87BC_E0EE_4915_9D69_ABC674379FA4__INCLUDED_
#if _MSC_VER > 1000
#pragma once
#endif // _MSC_VER > 1000
typedef struct _ImageRec
{
unsigned short imagic;
unsigned short type;
unsigned short dim;
unsigned short xsize, ysize, zsize;
unsigned int min, max;
unsigned int wasteBytes;
char name[80];
unsigned long colorMap;
FILE *file;
unsigned char *tmp, *tmpR, *tmpG, *tmpB;
unsigned long rleEnd;
unsigned int *rowStart;
int *rowSize;
} ImageRec;
class CMyTexture
{
public:
CMyTexture();
virtual ~CMyTexture();
void bwtorgba(unsigned char *b,unsigned char *l,int n);
void latorgba(unsigned char *b, unsigned char *a,unsigned char *l,int n);
void rgbtorgba(unsigned char *r,unsigned char *g,unsigned char *b,unsigned char *l,int n);
void rgbatorgba(unsigned char *r,unsigned char *g,unsigned char *b,unsigned char *a,unsigned char *l,int n);
void ConvertShort(unsigned short *array, long length);
void ConvertLong(unsigned *array, long length);
ImageRec * ImageOpen(const char *fileName);
void ImageClose(ImageRec *image);
void ImageGetRow(ImageRec *image, unsigned char *buf, int y, int z);
unsigned * read_texture(char *name, int *width, int *height, int *components);
};
#endif // !defined(AFX_MYTEXTURE_H__6EFF87BC_E0EE_4915_9D69_ABC674379FA4__INCLUDED_)
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