📄 makefile
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# Some nmake macros for Win32 apps development
TARGETOS=WINNT
!include <ntwin32.mak>
# application specific C defines
cf = -DUNICODE
# make the executable
all: pviewer.exe
# Update the object file
pviewer.obj: pviewer.c perfdata.h pviewdat.h pviewdlg.h
$(cc) $(cflags) $(cvars) $(cdebug) $(cf) pviewer.c
pviewdat.obj: pviewdat.c perfdata.h pviewdat.h pviewdlg.h
$(cc) $(cflags) $(cvars) $(cdebug) $(cf) pviewdat.c
perfdata.obj: perfdata.c perfdata.h
$(cc) $(cflags) $(cvars) $(cdebug) $(cf) perfdata.c
objdata.obj: objdata.c perfdata.h
$(cc) $(cflags) $(cvars) $(cdebug) $(cf) objdata.c
instdata.obj: instdata.c perfdata.h
$(cc) $(cflags) $(cvars) $(cdebug) $(cf) instdata.c
cntrdata.obj: cntrdata.c perfdata.h
$(cc) $(cflags) $(cvars) $(cdebug) $(cf) cntrdata.c
# Update the resources
pview.res: pview.rc pviewdlg.h pviewdlg.dlg
rc -r pview.rc
# Update the executable file, add the resource in.
pviewer.exe: pviewer.obj \
pviewdat.obj \
perfdata.obj \
objdata.obj \
instdata.obj \
cntrdata.obj \
pview.res
$(link) $(linkdebug) $(guiflags) -out:pviewer.exe \
pviewer.obj \
pviewdat.obj \
perfdata.obj \
objdata.obj \
instdata.obj \
cntrdata.obj \
pview.res \
$(guilibs) \
advapi32.lib
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