📄 a_setdialog.h
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#if !defined(AFX_A_SETDIALOG_H__D4CCF482_FEC1_11D1_8334_00104B7B317F__INCLUDED_)
#define AFX_A_SETDIALOG_H__D4CCF482_FEC1_11D1_8334_00104B7B317F__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// A_setDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// A_setDialog dialog
class A_setDialog : public CDialog
{
// Construction
public:
A_setDialog(CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(A_setDialog)
enum { IDD = IDD_DIALOG2 };
BOOL m_useVx;
BOOL m_useHp;
BOOL m_usePf;
int m_reinit_size;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(A_setDialog)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(A_setDialog)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_A_SETDIALOG_H__D4CCF482_FEC1_11D1_8334_00104B7B317F__INCLUDED_)
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