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📄 recycle2.cpp

📁 Think in C++ 第二版源码
💻 CPP
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//: C24:Recycle2.cpp

// From Thinking in C++, 2nd Edition

// Available at http://www.BruceEckel.com

// (c) Bruce Eckel 1999

// Copyright notice in Copyright.txt

// Chapter XX example w/ RTTI

#include "../purge.h"

#include <fstream>

#include <vector>

#include <typeinfo>

#include <cstdlib>

#include <ctime>

using namespace std;

ofstream out("recycle2.out");



class Trash {

  float _weight;

public:

  Trash(float wt) : _weight(wt) {}

  virtual float value() const = 0;

  float weight() const { return _weight; }

  virtual ~Trash() { out << "~Trash()\n"; }

};



class Aluminum : public Trash {

  static float val;

public:

  Aluminum(float wt) : Trash(wt) {}

  float value() const { return val; }

  static void value(int newval) {

    val = newval;

  }

};



float Aluminum::val = 1.67;



class Paper : public Trash {

  static float val;

public:

  Paper(float wt) : Trash(wt) {}

  float value() const { return val; }

  static void value(int newval) {

    val = newval;

  }

};



float Paper::val = 0.10;



class Glass : public Trash {

  static float val;

public:

  Glass(float wt) : Trash(wt) {}

  float value() const { return val; }

  static void value(int newval) {

    val = newval;

  }

};



float Glass::val = 0.23;



// Sums up the value of the Trash in a bin:

template<class Container> void

sumValue(Container& bin, ostream& os) {

  typename Container::iterator tally = 

    bin.begin();

  float val = 0;

  while(tally != bin.end()) {

    val += (*tally)->weight() * (*tally)->value();

    os << "weight of "

        << typeid(*tally).name()

        << " = " << (*tally)->weight() << endl;

    tally++;

  }

  os << "Total value = " << val << endl;

}



int main() {

  srand(time(0)); // Seed random number generator

  vector<Trash*> bin;

  // Fill up the Trash bin:

  for(int i = 0; i < 30; i++)

    switch(rand() % 3) {

      case 0 :

        bin.push_back(new Aluminum(rand() % 100));

        break;

      case 1 :

        bin.push_back(new Paper(rand() % 100));

        break;

      case 2 :

        bin.push_back(new Glass(rand() % 100));

        break;

    }

  // Note difference w/ chapter 14: Bins hold

  // exact type of object, not base type:

  vector<Glass*> glassBin;

  vector<Paper*> paperBin;

  vector<Aluminum*> alBin;

  vector<Trash*>::iterator sorter = bin.begin();

  // Sort the Trash:

  while(sorter != bin.end()) {

    Aluminum* ap =

      dynamic_cast<Aluminum*>(*sorter);

    Paper* pp =

      dynamic_cast<Paper*>(*sorter);

    Glass* gp =

      dynamic_cast<Glass*>(*sorter);

    if(ap) alBin.push_back(ap);

    if(pp) paperBin.push_back(pp);

    if(gp) glassBin.push_back(gp);

    sorter++;

  }

  sumValue(alBin, out);

  sumValue(paperBin, out);

  sumValue(glassBin, out);

  sumValue(bin, out);

  purge(bin);

} ///:~

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