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📄 virtualconstructor.cpp

📁 Think in C++ 第二版源码
💻 CPP
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//: C25:VirtualConstructor.cpp

// From Thinking in C++, 2nd Edition

// Available at http://www.BruceEckel.com

// (c) Bruce Eckel 1999

// Copyright notice in Copyright.txt

#include <iostream>

#include <string>

#include <exception>

#include <vector>

using namespace std;



class Shape {

  Shape* s;

  // Prevent copy-construction & operator=

  Shape(Shape&);

  Shape operator=(Shape&);

protected:

  Shape() { s = 0; };

public:

  virtual void draw() { s->draw(); }

  virtual void erase() { s->erase(); }

  virtual void test() { s->test(); };

  virtual ~Shape() {

    cout << "~Shape\n";

    if(s) {

      cout << "Making virtual call: ";

      s->erase(); // Virtual call

    }

    cout << "delete s: ";

    delete s; // The polymorphic deletion

  }

  class BadShapeCreation : public exception {

    string reason;

  public:

    BadShapeCreation(string type) {

      reason = "Cannot create type " + type;

    }

    const char *what() const { 

      return reason.c_str(); 

    }

  };

  Shape(string type) throw(BadShapeCreation);

};



class Circle : public Shape {

  Circle(Circle&);

  Circle operator=(Circle&);

  Circle() {} // Private constructor

  friend class Shape;

public:

  void draw() { cout << "Circle::draw\n"; }

  void erase() { cout << "Circle::erase\n"; }

  void test() { draw(); }

  ~Circle() { cout << "Circle::~Circle\n"; }

};



class Square : public Shape {

  Square(Square&);

  Square operator=(Square&);

  Square() {}

  friend class Shape;

public:

  void draw() { cout << "Square::draw\n"; }

  void erase() { cout << "Square::erase\n"; }

  void test() { draw(); }

  ~Square() { cout << "Square::~Square\n"; }

};



Shape::Shape(string type) 

  throw(Shape::BadShapeCreation) {

  if(type == "Circle") 

    s = new Circle();

  else if(type == "Square")

    s = new Square();

  else throw BadShapeCreation(type);

  draw();  // Virtual call in the constructor

}



char* shlist[] = { "Circle", "Square", "Square",

  "Circle", "Circle", "Circle", "Square", "" };



int main() {

  vector<Shape*> shapes;

  cout << "virtual constructor calls:" << endl;

  try {

    for(char** cp = shlist; **cp; cp++)

      shapes.push_back(new Shape(*cp));

  } catch(Shape::BadShapeCreation e) {

    cout << e.what() << endl;

    return 1;

  }

  for(int i = 0; i < shapes.size(); i++) {

    shapes[i]->draw();

    cout << "test\n";

    shapes[i]->test();

    cout << "end test\n";

    shapes[i]->erase();

  }

  Shape c("Circle"); // Create on the stack

  cout << "destructor calls:" << endl;

  for(int j = 0; j < shapes.size(); j++) {

    delete shapes[j];

    cout << "\n------------\n";

  }

} ///:~

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