📄 shapefactory1.cpp
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//: C25:ShapeFactory1.cpp
// From Thinking in C++, 2nd Edition
// Available at http://www.BruceEckel.com
// (c) Bruce Eckel 1999
// Copyright notice in Copyright.txt
#include "../purge.h"
#include <iostream>
#include <string>
#include <exception>
#include <vector>
using namespace std;
class Shape {
public:
virtual void draw() = 0;
virtual void erase() = 0;
virtual ~Shape() {}
class BadShapeCreation : public exception {
string reason;
public:
BadShapeCreation(string type) {
reason = "Cannot create type " + type;
}
const char *what() const {
return reason.c_str();
}
};
static Shape* factory(string type)
throw(BadShapeCreation);
};
class Circle : public Shape {
Circle() {} // Private constructor
friend class Shape;
public:
void draw() { cout << "Circle::draw\n"; }
void erase() { cout << "Circle::erase\n"; }
~Circle() { cout << "Circle::~Circle\n"; }
};
class Square : public Shape {
Square() {}
friend class Shape;
public:
void draw() { cout << "Square::draw\n"; }
void erase() { cout << "Square::erase\n"; }
~Square() { cout << "Square::~Square\n"; }
};
Shape* Shape::factory(string type)
throw(Shape::BadShapeCreation) {
if(type == "Circle") return new Circle();
if(type == "Square") return new Square();
throw BadShapeCreation(type);
}
char* shlist[] = { "Circle", "Square", "Square",
"Circle", "Circle", "Circle", "Square", "" };
int main() {
vector<Shape*> shapes;
try {
for(char** cp = shlist; **cp; cp++)
shapes.push_back(Shape::factory(*cp));
} catch(Shape::BadShapeCreation e) {
cout << e.what() << endl;
return 1;
}
for(int i = 0; i < shapes.size(); i++) {
shapes[i]->draw();
shapes[i]->erase();
}
purge(shapes);
} ///:~
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