📄 roam.h
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//==============================================================
//==============================================================
//= ROAM.h =====================================================
//= Original coders: Trent Polack (trent@voxelsoft.com) and =
//= Mark Duchaineau =
//==============================================================
//= The header file for the ROAM implementation =
//==============================================================
//==============================================================
#ifndef __ROAM_H__
#define __ROAM_H__
//--------------------------------------------------------------
//--------------------------------------------------------------
//- HEADERS AND LIBRARIES --------------------------------------
//--------------------------------------------------------------
//--------------------------------------------------------------
#include "../Base Code/camera.h"
//--------------------------------------------------------------
//--------------------------------------------------------------
//- CONSTANTS --------------------------------------------------
//--------------------------------------------------------------
//--------------------------------------------------------------
#define LEVEL_MAX 30
//--------------------------------------------------------------
//--------------------------------------------------------------
//- CLASS ------------------------------------------------------
//--------------------------------------------------------------
//--------------------------------------------------------------
class CROAM
{
private:
CVECTOR m_vecCameraEye;
float* m_fpLevel2dzsize; //max midpoint displacement per level
unsigned int m_uiGridTexID; //id from glGenTextures
float m_fGridtex_t[3][3]; //texture coordinates for three verts
int m_iVertsPerFrame; //stat variables
int m_iTrisPerFrame;
void RenderSub( int iLevel, float* fpVert1, float* fpVert2, float* fpVert3 );
public:
void Init( void );
void Shutdown( void );
void Update( CVECTOR vecCameraEye );
void Render( void );
//--------------------------------------------------------------
// Name: CTERRAIN::GetNumVertsPerFrame - public
// Description: Get the number of vertices being sent to the
// API every frame
// Arguments: None
// Return Value: An integer value: number of vertices rendered per frame
//--------------------------------------------------------------
inline int GetNumVertsPerFrame( void )
{ return m_iVertsPerFrame; }
//--------------------------------------------------------------
// Name: CTERRAIN::GetNumTrisPerSec - public
// Description: Get the number of triangles being rendered every frame
// Arguments: None
// Return Value: An integer value: number of triangles rendered every frame
//--------------------------------------------------------------
inline int GetNumTrisPerFrame( void )
{ return m_iTrisPerFrame; }
CROAM( void )
{ }
~CROAM( void )
{ }
};
#endif //__ROAM_H__
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