📄 math_ops.h
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//==============================================================
//==============================================================
//= math_ops.h =================================================
//= Original coders: Trent Polack (trent@voxelsoft.com) and =
//- Evan Pipho (evan@codershq.com) =
//==============================================================
//= A math library (3D vectors, 4x4 matrices) =
//==============================================================
//==============================================================
#ifndef __MATH_OPS_H__
#define __MATH_OPS_H__
//--------------------------------------------------------------
//--------------------------------------------------------------
//- CONSTANTS --------------------------------------------------
//--------------------------------------------------------------
//--------------------------------------------------------------
#define PI 3.1415926535897932384626433832795f
#define PIOVER180 0.0174532925199432957692369076848861f
#define PIUNDER180 57.2957795130823208767981548141052f
#define EPSILON 1.0e-8
#define SMALL 1.0e-4f
#define BIG 1.0e+10f
//--------------------------------------------------------------
//--------------------------------------------------------------
//- MACROS -----------------------------------------------------
//--------------------------------------------------------------
//--------------------------------------------------------------
#define DEG_TO_RAD( angle ) ( ( angle )*PIOVER180 )
#define RAD_TO_DEG( radians ) ( ( radians )*PIUNDER180 )
#define SQR( number ) ( number*number )
#define CUBE( number ) ( number*number*number )
//--------------------------------------------------------------
//--------------------------------------------------------------
//- CLASSES ----------------------------------------------------
//--------------------------------------------------------------
//--------------------------------------------------------------
class CVECTOR;
class CMATRIX;
class CVECTOR
{
public:
float m_fVec[3];
void Transform( CMATRIX* pMatrix );
void Transform3( CMATRIX* pMatrix );
void Normalize( void );
float Length( void );
float DotProduct( CVECTOR& vec );
CVECTOR CrossProduct( CVECTOR& vec );
void Negate( void );
//----------------------------------------------------------
// Name: CVECTOR::Get - public
// Description: Get the vector's information
// Arguments: None
// Return Value: An array with 3 floating point values
//----------------------------------------------------------
inline float* Get( void )
{ return m_fVec; }
//----------------------------------------------------------
// Name: CVECTOR::Set - public
// Description: Set the values of the vector's members
// Arguments: -x, y, z: variables to initialize the vector with
// Return Value: None
//----------------------------------------------------------
inline void Set( float x, float y, float z )
{
m_fVec[0]= x;
m_fVec[1]= y;
m_fVec[2]= z;
}
//----------------------------------------------------------
// Name: CVECTOR::Set - public
// Description: Initialization of a vector via a 3-float array of values
// Arguments: -fpValues: array of three floating-point values
// Return Value: None
//----------------------------------------------------------
inline void Set( float* fpValues )
{
m_fVec[0]= fpValues[0];
m_fVec[1]= fpValues[1];
m_fVec[2]= fpValues[2];
}
//overloaded '[]' operator for vector info access, vector[1] (vector.m_fVec[1])
inline float& operator []( int iIdx )
{ return m_fVec[iIdx]; }
//overloaded '-' operator, vector - scalar
inline const CVECTOR operator - ( const float fScalar ) const
{
return CVECTOR( m_fVec[0] - fScalar,
m_fVec[1] - fScalar,
m_fVec[2] - fScalar );
}
//overloaded '-' operator, vector - vector
inline const CVECTOR operator - ( const CVECTOR& vec ) const
{
return CVECTOR( m_fVec[0] - vec.m_fVec[0],
m_fVec[1] - vec.m_fVec[1],
m_fVec[2] - vec.m_fVec[2] );
}
//overloaded '-' operator for vector negation, -vector
inline const CVECTOR operator - ( void )
{
m_fVec[0]= -m_fVec[0];
m_fVec[1]= -m_fVec[1];
m_fVec[2]= -m_fVec[2];
return *this;
}
//overloaded '+' operator, vector + scalar
inline const CVECTOR operator + (const float fScalar ) const
{
return CVECTOR( m_fVec[0] + fScalar,
m_fVec[1] + fScalar,
m_fVec[2] + fScalar );
}
//overloaded '+' operator, vector + vector
inline const CVECTOR operator + (const CVECTOR& vec ) const
{
return CVECTOR( m_fVec[0] + vec.m_fVec[0],
m_fVec[1] + vec.m_fVec[1],
m_fVec[2] + vec.m_fVec[2] );
}
//overloaded '=' operator, vector= scalar
inline const void operator = ( const CVECTOR& vec )
{
m_fVec[0]= vec.m_fVec[0];
m_fVec[1]= vec.m_fVec[1];
m_fVec[2]= vec.m_fVec[2];
}
//overloaded '+=' operator, vector+= scalar
inline const void operator += ( const float fScalar )
{
m_fVec[0]+= fScalar;
m_fVec[1]+= fScalar;
m_fVec[2]+= fScalar;
}
//overloaded '+=' operator, vector+= vector
inline const void operator += ( const CVECTOR& vec )
{
m_fVec[0]+= vec.m_fVec[0];
m_fVec[1]+= vec.m_fVec[1];
m_fVec[2]+= vec.m_fVec[2];
}
//overloaded '-=' operator, vector-= scalar
inline const void operator -= ( const float fScalar )
{
m_fVec[0]-= fScalar;
m_fVec[1]-= fScalar;
m_fVec[2]-= fScalar;
}
//overloaded '-=' operator, vector-= vector
inline const void operator -= ( const CVECTOR& vec )
{
m_fVec[0]-= vec.m_fVec[0];
m_fVec[1]-= vec.m_fVec[1];
m_fVec[2]-= vec.m_fVec[2];
}
//overloaded '*' operator for evaluation, vector * scalar
inline const CVECTOR operator * ( const float fScalar ) const
{
return CVECTOR( m_fVec[0]*fScalar,
m_fVec[1]*fScalar,
m_fVec[2]*fScalar );
}
//overloaded '*' operator, vector * vector
inline const CVECTOR operator * ( const CVECTOR& vec ) const
{
return CVECTOR( m_fVec[0]*vec.m_fVec[0],
m_fVec[1]*vec.m_fVec[1],
m_fVec[2]*vec.m_fVec[2] );
}
//overloaded '/' operator, vector/scalar
inline const CVECTOR operator / ( const float fScalar ) const
{
float fTemp;
fTemp= 1/fScalar;
return CVECTOR( m_fVec[0]*fTemp,
m_fVec[1]*fTemp,
m_fVec[2]*fTemp );
}
//overloaded '*=' operator, vector*=scalar
inline const void operator *= ( const float fScalar )
{
m_fVec[0]*= fScalar;
m_fVec[1]*= fScalar;
m_fVec[2]*= fScalar;
}
//overloaded '*=' operator, vector/vector
inline const void operator *= ( const CVECTOR& vec )
{
m_fVec[0]*= vec.m_fVec[0];
m_fVec[1]*= vec.m_fVec[1];
m_fVec[2]*= vec.m_fVec[2];
}
//overloaded '/=' operator, vector/= scalar
inline const void operator /= ( const float fScalar )
{
m_fVec[0]/= fScalar;
m_fVec[1]/= fScalar;
m_fVec[2]/= fScalar;
}
//overloaded '/=' operator, vector/vector
inline const void operator /= ( const CVECTOR& vec )
{
m_fVec[0]/= vec.m_fVec[0];
m_fVec[1]/= vec.m_fVec[1];
m_fVec[2]/= vec.m_fVec[2];
}
//overloaded '==' operator for evaluation, vector == vector
inline const bool operator == ( const CVECTOR& vec ) const
{
return ( ( m_fVec[0]==vec.m_fVec[0] ) &&
( m_fVec[1]==vec.m_fVec[1] ) &&
( m_fVec[2]==vec.m_fVec[2] ) );
}
//overloaded '!=' operator for evaluation, vector != vector
inline const bool operator != ( const CVECTOR& vec ) const
{ return !( *this==vec ); }
//----------------------------------------------------------
// Name: CVECTOR::CVECTOR - public
// Description: Default class constructor
// Arguments: None
// Return Value: None
//----------------------------------------------------------
CVECTOR( void )
{ Set( 0.0f, 0.0f, 0.0f ); }
//----------------------------------------------------------
// Name: CVECTOR::CVECTOR - public
// Description: Class constructor with vector initialization
// via a 3-float array of values
// Arguments: -fpValues: array of three floating-point values
// Return Value: None
//----------------------------------------------------------
CVECTOR( float* fpValues )
{ Set( fpValues ); }
//----------------------------------------------------------
// Name: CVECTOR::CVECTOR - public
// Description: Class constructor with vector initialization
// via x, y and z values
// Arguments: -x, y, z: variables to initialize the vector with
// Return Value: None
//----------------------------------------------------------
CVECTOR( float x, float y, float z )
{
m_fVec[0]= x;
m_fVec[1]= y;
m_fVec[2]= z;
}
//----------------------------------------------------------
// Name: CVECTOR::~CVECTOR - public
// Description: Default class destructor
// Arguments: None
// Return Value: None
//----------------------------------------------------------
~CVECTOR( void )
{ }
};
class CMATRIX
{
public:
float m_fMatrix[16];
void Set( float* fpMatrix );
void SetIdentity( void );
void MultiplyByMatrix( CMATRIX& pMat );
void SetTranslation( float* fpVec );
void SetTranslation( CVECTOR vec );
void SetInvTranslation( float* fpVec );
void SetInvTranslation( CVECTOR vec );
void InvTranslateVec( float* fpVec );
void InvTranslateVec( CVECTOR* pVec );
void SetRotation( float* fpVec );
void SetRotation( CVECTOR vec );
void SetInvRotation( float* fpVec );
void SetInvRotation( CVECTOR vec );
void InvRotateVec( float* fpVec );
void InvRotateVec( CVECTOR* pVec );
//----------------------------------------------------------
// Name: CMATRIX::Get - public
// Description: Get the matrix's information as a 16 value
// floating point array
// Arguments: None
// Return Value: A 16 value floating point array
//----------------------------------------------------------
inline float* Get( void )
{ return m_fMatrix; }
//----------------------------------------------------------
// Name: CMATRIX::CMATRIX - public
// Description: Default class constructor
// Arguments: None
// Return Value: None
//----------------------------------------------------------
CMATRIX( void )
{ }
//----------------------------------------------------------
// Name: CMATRIX::~CMATRIX - public
// Description: Default class destructor
// Arguments: None
// Return Value: None
//----------------------------------------------------------
~CMATRIX( void )
{ }
};
#endif //__MATH_OPS_H__
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