📄 act_land.sml
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<window name="数据库sockt">
<xxtdbserver.xdbsocket pass="adserver,xxt1971";autoconnect=1000;open="169.254.159.182,10000,169.254.159.182,10000,169.254.159.182,10000"/>
</window>
<window name="战斗" show=false size="640,320" debug2=true namespace="L">
<file include="ani/m_ln_r.fml"/>
<file include="ani/m_ln_f.fml"/>
//--帝国时代
<class:games.rts.land.CRLandGame:RtsG_land;
tilename="草地";
usermax=32;
playmax=16;
// teamnum=2;
roomname="ROOT";
socketname="sockets";
dbname="MData";
tbname="rts_land";
centerip="169.254.159.182,10021,169.254.159.182,10021";
ip="169.254.159.182";
/>
<class:games.rts.land.CRLandMan:RtsM_land;
speed=150;
typedef=1;
life=125;
guns=3;
flyspeed="0,8";
range="3,3";
delay="4,4";
hit1="25,30";
hit2="25,50";
weaponcur=1;
weaponb="0,1";
weaponone="0,10";
ammos="0,10";
ammomax="0,30";
ammoone="0,10";
armorone="50,100";
shotfar="10,320";
anidefine="stand=m_ln_r,walk=m_ln_r,die=m_ln_r,fight=m_ln_f";
ping=1;
socketfastmode=1;
/>
<file include="maps/land00.fml"/>
<class:RtsG_land:RtsG_land00;
map=map_land00;
usermax=12;
healthmax=16;
ammomax=24;
armormax=12;
/>
<class:RtsM_land:RtsM_land00;
groupclass=RtsG_land00;
/>
<RtsG_land00 name=帝国时代_古岛之战1;nick=古岛之战1;index="00";pos="216,132"/>
<sockets APPNAME="古岛之战1";userclass=RtsM_land00;port=10500/>
<file include="maps/land01.fml"/>
<class:RtsG_land:RtsG_land01;
map=map_land01;
usermax=12;
healthmax=16;
ammomax=24;
armormax=8;
/>
<class:RtsM_land:RtsM_land01;
groupclass=RtsG_land01;
/>
<RtsG_land01 name=帝国时代_古岛之战2;nick=古岛之战2;index="01";pos="720,264"/>
<sockets APPNAME="古岛之战2";userclass=RtsM_land01;port=10501/>
<file include="maps/land10.fml"/>
<class:RtsG_land:RtsG_land10;
map=map_land10;
usermax=16;
healthmax=24;
ammomax=32;
armormax=8;
/>
<class:RtsM_land:RtsM_land10;
groupclass=RtsG_land10;
/>
<RtsG_land10 name=帝国时代_港口1;nick=港口1;index="10";pos="72,372"/>
<sockets APPNAME="港口1";userclass=RtsM_land10;port=10510/>
/window>
</fml>
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