📄 townhouseuser.gml
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#define G <:%1 eve=go,%2,%3>
#define R <:%1 eve=runto,%2,%3>
#define usermodetypeGIF
#ifdef usermodetypeGIF
#define usermodedirection 4
#else
#define usermodedirection 12
#endif
<style>
.showtext:text{
showstyle=3;
color=white;
pos=0,5;
align=center;
zorder=1;
clip=0;
}
.UserMan:human{
puser=*pid;
pid.pman=*id;
pid=*pid.pid.pid.pid.map;
anishow=1;
autozorder=1;
modeid=1;mansex=1;manpath=man;
OnCreate={<: modeid=*puser.img;mansex=*puser.img2;
if=(mansex)?{manpath=wman;};
eve=modechg;
>
<showtext pid=$[id];pos=6,-55;src=$[man]>
<showtext pid.pmode=*id;pos=20,-35;src="";align=left;>
};
OnGo={<: walk=gotopos($[ep],100,12,20)>};
OnRun={<: walk=gotopos($[ep],400,20,20);>};
Onmodechg={<:
#ifdef usermodetypeGIF
dx=(($[modeid]%16)*64);
dy=(($[modeid]/16)*128);
eve=chgmodenow;
#else
mutisrc=walk('$.\..\..\imgs\manmode\$[manpath]\man$[modeid].ale',#(usermodedirection));
#endif
>
};
Onchgmodenow={<:
framemap=1,0,3,2,4,5;
mutisrc=walk('$.\..\..\imgs\manmode\$[manpath]\allmanicon.gif#mask,2,4,32,32,$[dx],$[dy],16,32',#(usermodedirection));
>};
}
.UserManM:UserMan{
pid.viewfollow=*id;
bkimg=shadow(#AAEEAA,250,0,0,3,2);
OnGo#m={<: pid.viewfollow=*id>};
OnRun#m={<: pid.viewfollow=*id>};
OnWalkend#s={<: puser.eve=posed,$[pos];pid.viewfollow=mouse>};
Onchgmode={<: modeid=$[ep0];eve=modechg;>};
}
.user_n{
gid=null;
// pman.pmode.src="";
// OnCreate#c={<: pman.OnWalkend={<:$[id] class=user_g><:desktop eve=切换场景,台球,$[ep],$.\9\main.gml>};>};
OnWgo={<: pid.pid.pid.mysocket.send=#e,wto,$[ep];eve=go,$[ep]>};
OnWrun={<: pid.pid.pid.mysocket.send=#e,wrunto,$[ep];eve=runto,$[ep]>};
OnGo={<: pman.eve=go,$[ep]>};
OnRunTo={<: pman.eve=run,$[ep]>};
OnMode={<: mode=$[ep]>};
OnData={<: data=$[ep]>};
}
.user_g{
OnWgo={<: wpos=$[ep];&msg.eve=show,1,$[id],outg,现在您正在游戏中,如果走开就会自动离开游戏>};
OnWrun={<: wpos=$[ep];&msg.eve=show,1,$[id],outr,现在您正在游戏中,如果跑开就会自动离开游戏>};
OnGo=null;
OnRunTo=null;
OnOutG={<: eve=CloseG;pman.pmode.src="";class=user_n;pman.eve=go,$[wpos]>};
OnOutR={<: eve=CloseG;pman.pmode.src="";class=user_n;pman.eve=run,$[wpos]>};
OnMode={<: mode=$[ep];gid.eve=mode,$[ep]>};
OnData={<: data=$[ep];gid.eve=data,$[ep]>};
Onclosewnd={<: class=user_n>};
OnCloseG=closeGmlWnd(id);
}
.UserAll{
OnPos={<: pman.pos=$[ep]>};
OnPosed={<: pid.pid.pid.mysocket.send=#e,pos,$[ep];>};
OnDestroy#m={<: pman.del=1>};
OnGo={<: pman.eve=go,$[ep]>};
OnRunTo={<: pman.eve=run,$[ep]>};
onChat={<flychattxt pid=$[pman.pid];src=$[ep];chatfrom=$[pman];>};
}
.UserMe{
// OnPos#m={<: pid.viewfollow=*pman>};
OnCreate#m={<UserManM man='我'>
<: eve=sendpos,(pid.pid.pid.selfcreatex,pid.pid.pid.selfcreatey)>};
sel=0;
OnSel={<: switch(ep){case $[sel]:eve=in,$[sel];break;default:sel=$[ep]}>};
OnIn={<: pman.OnWalkend={<: OnWalkend=null><:$[id] gid=$[ep];class=user_g;gid.eve=ingame,$[pmode],$[pinfo],$[pman];>}>};
OnNoin={<: pman.OnWalkend=null>}:
class=user_n;
}
.UserOther{
OnCreate#m={<UserMan man=$[ownername];pos=$[x],$[y]>};
}
.flychattxt:text{
//pid=*&desktop.地图;
zorder=top;
anishow=true;align=center,bottom;
paramCtrl#T=Timer(3000+rand(1000),fly);
color=0;FF=0;showstyle=4;
broad=20,8;bcolor=R254G250B200;
paramCtrl=loopt(1,alpha,5,255,10,0);
OnPathend={<: del=1>};
sel=0;
Onfly={<: Path=goto(-10,-100,1);paramCtrl=loopt(1,alpha,255,0,2,0);>};
OnCreate={<: pos=(chatfrom.xpos),(chatfrom.ypos-chatfrom.height);>};
OnLButtonDown={<: Path=null;paramCtrl#T=null;paramCtrl=null;alpha=255;follow=mouse();oldx=$[xpos];oldy=$[ypos];>};
OnLButtonUp={<: follow=null;if=($[oldx]!=$[xpos]&&$[oldy]!=$[ypos])?{sel=1;name=nodelme;}:{sel=0;eve=fly;}>};
}
.ef_go:img{
pid=*pid.pid;
src=$.\..\imgs\misc\light.ale;
zorder=top;
anishow=1;
pos=*pid.mousepos;
paramctrl=loopt(1,frame,0,framemax-1,1,20,del);
}
.MyMap{
// pid.map=*id;
pathfinder=1;
viewfollow=mouse;
movestep=11;
size=pid.width,pid.height;
OnSize={<: size=pid.width,pid.height;>};
paramCtrl#t=loop();
OnGo={<: pid.myid.eve=wgo,$[ep]><ef_go>};
OnRun={<: pid.myid.eve=wrun,$[ep]><ef_go>};
// OnLButtonDown={<: pid.myid.eve=noin>};
OnLButtonDown={<: eve=go,$[mousepos];pid.myid.eve=noin>};
OnLButtonDblClk={<: eve=run,$[mousepos]>};
OnRButtonDown={<: eve=go,$[mousepos];pid.myid.eve=noin>};
}
.MyUserBar{
}
.MyChatBar{
}
.MyChatEdit{
}
.MyFun{
OnCreate={<SMap>};
}
</style>
<: map.class=MyMap>
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