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📄 tileset.h

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#ifndef _TILE_SET_H_#define _TILE_SET_H_#include <qbitmap.h>class Tileset {   public:     Tileset(bool scaled=false);	          ~Tileset();	     bool loadTileset(const QString &filesetPath, const bool isPreview = false);     QRgb *createTile(short x, short y, QRgb *dst, QImage &src , QRgb *face);     QRgb *copyTileImage(short tileX, short tileY, QRgb *to, QImage &from);       void setScaled(bool sc) {isScaled = sc; divisor = (sc) ? 2 : 1;};     QRgb *tile(short tnum);     QRgb *selectedTile(short tnum);     short width(void) {return w/divisor;};     short height(void) {return h/divisor;};     short shadowSize(void) {return ss/divisor;};     short size(void) {return s;};     short qWidth(void) {return qw/divisor;};     short qHeight(void) {return qh/divisor;};     QPixmap *selectedPixmaps(int num) {	if (!isScaled) 		return &(selectedPix[num]);	else		return &(selectedMiniPix[num]);	};     QPixmap *unselectedPixmaps(int num) {	if (!isScaled)		return &(unselectedPix[num]);	else		return &(unselectedMiniPix[num]);	};     QPixmap *selectedShadowPixmaps(int num) {	if (!isScaled) 		return &(selectedShadowPix[num]);	else		return &(selectedShadowMiniPix[num]);	};     QPixmap *unselectedShadowPixmaps(int num) {	if (!isScaled)		return &(unselectedShadowPix[num]);	else		return &(unselectedShadowMiniPix[num]);	};  protected:     static const int maxTiles=45;  	void  createPixmap(QRgb *src, QPixmap &dest, bool scale, bool shadow);    private:    QBitmap maskBits;    // xbm mask for the tile    QBitmap maskBitsMini;    // xbm mask for the tile    QRgb* tiles;         // Buffer containing all tiles (unselected glyphs)    QRgb* selectedTiles; // Buffer containing all tiles (selected glyphs)    // in version 0.5 we have moved ftom using images and calculating    // masks etc, to using pixmaps and letting the blt do the hard work,    // in hardware.     QPixmap selectedPix[maxTiles]; // selected tiles    QPixmap unselectedPix[maxTiles]; // unselected tiles    QPixmap selectedMiniPix[maxTiles]; // selected tiles    QPixmap unselectedMiniPix[maxTiles]; // unselected tiles    QPixmap selectedShadowPix[maxTiles]; // selected tiles as above in shadow    QPixmap unselectedShadowPix[maxTiles]; // unselected tiles    QPixmap selectedShadowMiniPix[maxTiles]; // selected tiles    QPixmap unselectedShadowMiniPix[maxTiles]; // unselected tiles    QRgb* selectedFace;  // The tile background face for a selected tile    QRgb* unselectedFace;// The tile background face for an unselected tile    QRgb  tr;    // transparenct color for tile bg    short ss;   // left/bottom shadow width    short bs;   // width of the border around a tile    short w;    // tile width ( +border +shadow)    short h;    // tile height ( +border +shadow)    short qw;   // quarter tile width used in 3d rendering    short qh;   // quarter tile height used in 3d rendering    short s;	// buffer size for tile (width*height)    QString filename;  // cache the last file loaded to save reloading it    bool isScaled;    int divisor;};#endif

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