📄 gametimer.cpp
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/* * Based upon the QT example dclock */#include <stdio.h>#include "GameTimer.h"#include "GameTimer.moc"//// Constructs a GameTimer widget with a parent and a name.//GameTimer::GameTimer( QWidget *parent, const char *name ) : QLCDNumber( parent, name ){ showingColon = FALSE; setNumDigits(7); setFrameStyle(QFrame::Panel | QFrame::Sunken); setFrameStyle(QFrame::NoFrame); timerMode = stopped; showTime(); // display the current time1 startTimer( 500 ); // 1/2 second timer events}// QObject timer call back implementationvoid GameTimer::timerEvent( QTimerEvent * ){ if (timerMode == running) theTimer=theTimer.addMSecs(500); showTime();}//// Shows the current time in the internal lcd widget.//void GameTimer::showTime(){ QString s; showingColon = !showingColon; // toggle/blink colon switch(timerMode) { case paused: case running: s = theTimer.toString(); break; case stopped: s = "00:00:00"; break; } if ( !showingColon ) s[2] = s[5] = ' '; display( s ); // set LCD number/text}void GameTimer::start(void) { theTimer.setHMS(0,0,0); timerMode = running;}void GameTimer::fromString(const char*tim) { int h,m,s; sscanf(tim, "%2d:%2d:%2d\n", &h, &m, &s); theTimer.setHMS(h,m,s); timerMode = running;}void GameTimer::stop(void) { timerMode = stopped;}void GameTimer::pause(void) { if (timerMode == stopped) return; if (timerMode == paused) { timerMode = running; } else { timerMode = paused; }}int GameTimer::toInt(void) { return (theTimer.second()+ theTimer.minute()*60+ theTimer.hour()*360);}
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