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📄 changelog

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This is the change log for kmahjongg.Personel	David Black: Fold, spindle and mutilate 0.4.1 to 0.5.0		Osvaldo Stark: Tileset creator, doc guinepig and tester 0.5.0	Robert Williams: Bug fixes 0.4.0 to 0.4.1	Mathias Muller: Implementor of the original kmahjongg.Version 0.4.1 to 0.7.0 (beta)+ Took over sources from Mathias Muller.+ Changed tileset highlighting which previousely used a swap of two  fixed pallete colours, to a new tileset format where the designer   supplies the selected and unselected tile backgrounds.+ Changed the main game engine to a 24 bit colour system. This removed  the old problem where the tileset and background combined could  only use a maximum of 128 colours. No limitations now exist. For  low color depths the game screen is dithered.+ converted the rendering method to use pixmaps and blitting.+ added a tool bar for commonly used features.+ Added a tileset load feature (Yeah!!).+ Added preferences dialog+ Added preference to disable shadow generation (after complaints  about 3D visualisation.+ Configuration and preferences now persist across sessions.+ Tidied up transparency for tilesets. Now the top left colour of  the background tile determines the transparency colour, not a  fixed value of 0.+ Added a hiscore system based on time taken, tiles removed and  penalties for using _cheats_+ Added a game timer to the tool bar.+ added a hiscore dialog.+ Added a pause mode for hiscore play (blanks the screen because lets face it  people cheat).+ Background images may be tiled or scalled. Saved as a preference+ The main rendering functions are now independant of the tileset  metric. In future this will allow for variable size tiles.+ Added preview dialogs for load background, tileset and game board,  now you can see what you will get.+ Added a redo to compliment the undo.+ Fixed up the menu system and added more accelerators.+ Added a play with mini-tiles option. Not necessarily for everyone,  but some people (well at least one, and thats me, so there) use  kmahjongg on an 800x600 lcd laptop display. So this helps!+ Added a show removed tiles option. This allows you to determine if  it is safe to remove a pair etc. Nice aid to game play.+ Moved the file selectors over to the kde style. This should  allow urls to be supplied for tilesets, backgrounds and boards etc. In  future I hope to maintain a web page with new tilesets and layout etc.  Ultimately it would be nice to have a per-boardlayout internet hiscore  table (mayhaps in version 0.6)+ Started documenting how to design tilesets etc.+ Fixed a few bugs and introduced many (probably)+ Added an embryonic board editor + Rewrote game generation for new board layout possibilities+ Speed improvements for tile set load using fixed masks+ High score now displays time as well as score (requested feature)+ Plus lots of bits I forgot :-) Version original to 0.4.1* [Robert Williams] New games now start at 10* [Robert Williams] Added kapp->getHelpMenu()* [Robert Williams] Added -caption "%c" to kmahjongg.kdelnk

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