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📄 clientconnection.h

📁 好东东。linux下面的文件节点、文件状态的变化监听代码
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//  Copyright (C) 1999 Silicon Graphics, Inc.  All Rights Reserved.//  //  This program is free software; you can redistribute it and/or modify it//  under the terms of version 2 of the GNU General Public License as//  published by the Free Software Foundation.////  This program is distributed in the hope that it would be useful, but//  WITHOUT ANY WARRANTY; without even the implied warranty of//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  Further, any//  license provided herein, whether implied or otherwise, is limited to//  this program in accordance with the express provisions of the GNU//  General Public License.  Patent licenses, if any, provided herein do not//  apply to combinations of this program with other product or programs, or//  any other product whatsoever.  This program is distributed without any//  warranty that the program is delivered free of the rightful claim of any//  third person by way of infringement or the like.  See the GNU General//  Public License for more details.////  You should have received a copy of the GNU General Public License along//  with this program; if not, write the Free Software Foundation, Inc., 59//  Temple Place - Suite 330, Boston MA 02111-1307, USA.#ifndef ClientConnection_included#define ClientConnection_included#include <sys/param.h>#include <limits.h>#include "NetConnection.h"#include "Request.h"class Event;//  ClientConnection implements the fam server protocol.  It generates//  fam events.  It does not parse fam requests because the API for its//  caller would be really messy.  Instead it hands received messages//  to its owner unparsed.////  The field order is important -- the big net buffers are last.//  Since the output buffer is twice as big as the input buffer,//  it comes after the input buffer.struct sockaddr_un;class ClientConnection : public NetConnection {public:    typedef bool (*InputHandler)(const char *, unsigned nbytes, void *closure);    ClientConnection(int fd, InputHandler, UnblockHandler, void *closure);    void send_event(const Event&, Request, const char *name);    void send_sockaddr_un(const sockaddr_un &sun);protected:    bool input_msg(const char *, unsigned);private:    InputHandler ihandler;    void *iclosure;};#endif /* !ClientConnection_included */

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