📄 clientconnection.h
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// Copyright (C) 1999 Silicon Graphics, Inc. All Rights Reserved.// // This program is free software; you can redistribute it and/or modify it// under the terms of version 2 of the GNU General Public License as// published by the Free Software Foundation.//// This program is distributed in the hope that it would be useful, but// WITHOUT ANY WARRANTY; without even the implied warranty of// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. Further, any// license provided herein, whether implied or otherwise, is limited to// this program in accordance with the express provisions of the GNU// General Public License. Patent licenses, if any, provided herein do not// apply to combinations of this program with other product or programs, or// any other product whatsoever. This program is distributed without any// warranty that the program is delivered free of the rightful claim of any// third person by way of infringement or the like. See the GNU General// Public License for more details.//// You should have received a copy of the GNU General Public License along// with this program; if not, write the Free Software Foundation, Inc., 59// Temple Place - Suite 330, Boston MA 02111-1307, USA.#ifndef ClientConnection_included#define ClientConnection_included#include <sys/param.h>#include <limits.h>#include "NetConnection.h"#include "Request.h"class Event;// ClientConnection implements the fam server protocol. It generates// fam events. It does not parse fam requests because the API for its// caller would be really messy. Instead it hands received messages// to its owner unparsed.//// The field order is important -- the big net buffers are last.// Since the output buffer is twice as big as the input buffer,// it comes after the input buffer.struct sockaddr_un;class ClientConnection : public NetConnection {public: typedef bool (*InputHandler)(const char *, unsigned nbytes, void *closure); ClientConnection(int fd, InputHandler, UnblockHandler, void *closure); void send_event(const Event&, Request, const char *name); void send_sockaddr_un(const sockaddr_un &sun);protected: bool input_msg(const char *, unsigned);private: InputHandler ihandler; void *iclosure;};#endif /* !ClientConnection_included */
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