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📄 serverconnection.h

📁 好东东。linux下面的文件节点、文件状态的变化监听代码
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//  Copyright (C) 1999 Silicon Graphics, Inc.  All Rights Reserved.//  //  This program is free software; you can redistribute it and/or modify it//  under the terms of version 2 of the GNU General Public License as//  published by the Free Software Foundation.////  This program is distributed in the hope that it would be useful, but//  WITHOUT ANY WARRANTY; without even the implied warranty of//  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  Further, any//  license provided herein, whether implied or otherwise, is limited to//  this program in accordance with the express provisions of the GNU//  General Public License.  Patent licenses, if any, provided herein do not//  apply to combinations of this program with other product or programs, or//  any other product whatsoever.  This program is distributed without any//  warranty that the program is delivered free of the rightful claim of any//  third person by way of infringement or the like.  See the GNU General//  Public License for more details.////  You should have received a copy of the GNU General Public License along//  with this program; if not, write the Free Software Foundation, Inc., 59//  Temple Place - Suite 330, Boston MA 02111-1307, USA.#ifndef ServerConnection_included#define ServerConnection_included#include <string.h>#include <limits.h>#include <sys/param.h>#include "ClientInterest.h"#include "NetConnection.h"#include "Request.h"class Cred;//  A ServerConnection implements the client side of the fam protocol,//  and it also handles network I/O. The various requests, monitor,//  cancel, etc., can be sent.  When FAM events arrive, the//  EventHandler is called.////  ServerConnection inherits from NetConnection.  This means that//  users of ServerConnection can test for I/O ready//  (ready_for_input(), ready_for_output()) and that they need to//  specify a DisconnectHandler which will be called when the server//  goes away.class ServerConnection : public NetConnection {public:    typedef void (*EventHandler)(const Event*, Request, const char *path,				 void *closure);    typedef void (*DisconnectHandler)(void *closure);    ServerConnection(int fd, EventHandler, DisconnectHandler, void *closure);    void send_monitor(ClientInterest::Type, Request,		      const char *path, const Cred&);    void send_cancel(Request r)		{ mprintf("C%d 0 0\n", r); }    void send_suspend(Request r)	{ mprintf("S%d 0 0\n", r); }    void send_resume(Request r)		{ mprintf("U%d 0 0\n", r); }    void send_name(const char *n)	{ mprintf("N0 0 0 %s\n", n); }protected:    bool input_msg(const char *msg, unsigned nbytes);private:    EventHandler event_handler;    DisconnectHandler disconnect_handler;    void *closure;};#endif /* !ServerConnection_included */

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