📄 swfdec_sprite.h
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#ifndef __SWFDEC_SPRITE_H__#define __SWFDEC_SPRITE_H__#include "swfdec_types.h"struct swfdec_sprite_struct { int n_frames; int parse_frame; GList *layers;};struct swfdec_sprite_seg_struct { int depth; int id; int first_frame; int last_frame; double transform[6]; double color_mult[4]; double color_add[4]; int ratio;};SwfdecSprite *swfdec_sprite_new(void);void swfdec_sprite_free(SwfdecSprite *object);void swfdec_sprite_decoder_free(SwfdecObject *object);SwfdecLayer *swfdec_sprite_prerender(SwfdecDecoder *s, SwfdecSpriteSeg *layer, SwfdecObject *object, SwfdecLayer *oldlayer);void swfdec_sprite_render(SwfdecDecoder *s, SwfdecLayer *parent_layer, SwfdecObject *parent_object);int tag_func_define_sprite(SwfdecDecoder *s);SwfdecSpriteSeg *swfdec_sprite_get_seg(SwfdecSprite *sprite, int depth, int frame);void swfdec_sprite_add_seg(SwfdecSprite *sprite, SwfdecSpriteSeg *segnew);SwfdecSpriteSeg *swfdec_spriteseg_new(void);SwfdecSpriteSeg *swfdec_spriteseg_dup(SwfdecSpriteSeg *seg);void swfdec_spriteseg_free(SwfdecSpriteSeg *seg);int swfdec_spriteseg_place_object_2(SwfdecDecoder *s);int swfdec_spriteseg_remove_object(SwfdecDecoder *s);int swfdec_spriteseg_remove_object_2(SwfdecDecoder *s);void swf_render_frame(SwfdecDecoder *s);SwfdecLayer *swfdec_spriteseg_prerender(SwfdecDecoder *s, SwfdecSpriteSeg *seg, SwfdecLayer *oldlayer);void swfdec_layer_render(SwfdecDecoder *s, SwfdecLayer *layer);#endif
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