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📄 manager.dsp

📁 VC6数据库开发指南
💻 DSP
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# Microsoft Developer Studio Project File - Name="manager" - Package Owner=<4>
# Microsoft Developer Studio Generated Build File, Format Version 6.00
# ** DO NOT EDIT **

# TARGTYPE "Win32 (x86) Application" 0x0101

CFG=manager - Win32 Debug
!MESSAGE This is not a valid makefile. To build this project using NMAKE,
!MESSAGE use the Export Makefile command and run
!MESSAGE 
!MESSAGE NMAKE /f "manager.mak".
!MESSAGE 
!MESSAGE You can specify a configuration when running NMAKE
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE 
!MESSAGE NMAKE /f "manager.mak" CFG="manager - Win32 Debug"
!MESSAGE 
!MESSAGE Possible choices for configuration are:
!MESSAGE 
!MESSAGE "manager - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "manager - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE 

# Begin Project
# PROP AllowPerConfigDependencies 0
# PROP Scc_ProjName ""
# PROP Scc_LocalPath ""
CPP=cl.exe
MTL=midl.exe
RSC=rc.exe

!IF  "$(CFG)" == "manager - Win32 Release"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /c
# ADD CPP /nologo /MD /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /c
# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "NDEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /machine:I386
# ADD LINK32 /nologo /subsystem:windows /machine:I386

!ELSEIF  "$(CFG)" == "manager - Win32 Debug"

# PROP BASE Use_MFC 6
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "Debug"
# PROP BASE Intermediate_Dir "Debug"
# PROP BASE Target_Dir ""
# PROP Use_MFC 6
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /Yu"stdafx.h" /FD /GZ /c
# ADD CPP /nologo /MDd /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /Yu"stdafx.h" /FD /GZ /c
# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
# ADD BASE RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
# ADD RSC /l 0x804 /d "_DEBUG" /d "_AFXDLL"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
LINK32=link.exe
# ADD BASE LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
# ADD LINK32 /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept

!ENDIF 

# Begin Target

# Name "manager - Win32 Release"
# Name "manager - Win32 Debug"
# Begin Group "Source Files"

# PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat"
# Begin Source File

SOURCE=.\AddDbDlg1.cpp
# End Source File
# Begin Source File

SOURCE=.\AddIxDlg1.cpp
# End Source File
# Begin Source File

SOURCE=.\AddrSet.cpp
# End Source File
# Begin Source File

SOURCE=.\AddrSetup.cpp
# End Source File
# Begin Source File

SOURCE=.\addtbdlg1.cpp
# End Source File
# Begin Source File

SOURCE=.\DAOTDlg1.cpp
# End Source File
# Begin Source File

SOURCE=.\Database.cpp
# End Source File
# Begin Source File

SOURCE=.\Field.cpp
# End Source File
# Begin Source File

SOURCE=.\Index.cpp
# End Source File
# Begin Source File

SOURCE=.\ListCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\MainFrm.cpp
# End Source File
# Begin Source File

SOURCE=.\manager.cpp
# End Source File
# Begin Source File

SOURCE=.\manager.rc
# End Source File
# Begin Source File

SOURCE=.\managerDoc.cpp
# End Source File
# Begin Source File

SOURCE=.\managerView.cpp
# End Source File
# Begin Source File

SOURCE=.\MoneySet.cpp
# End Source File
# Begin Source File

SOURCE=.\MoneySetup.cpp
# End Source File
# Begin Source File

SOURCE=.\MyListCtrl.cpp
# End Source File
# Begin Source File

SOURCE=.\StdAfx.cpp
# ADD CPP /Yc"stdafx.h"
# End Source File
# Begin Source File

SOURCE=.\Tabledef.cpp
# End Source File
# End Group
# Begin Group "Header Files"

# PROP Default_Filter "h;hpp;hxx;hm;inl"
# Begin Source File

SOURCE=.\AddDbDlg1.h
# End Source File
# Begin Source File

SOURCE=.\AddIxDlg1.h
# End Source File
# Begin Source File

SOURCE=.\AddrSet.h
# End Source File
# Begin Source File

SOURCE=.\AddrSetup.h
# End Source File
# Begin Source File

SOURCE=.\addtbdlg1.h
# End Source File
# Begin Source File

SOURCE=.\DAOTDlg1.h
# End Source File
# Begin Source File

SOURCE=.\Database.h
# End Source File
# Begin Source File

SOURCE=.\Field.h
# End Source File
# Begin Source File

SOURCE=.\Index.h
# End Source File
# Begin Source File

SOURCE=.\ListCtrl.h
# End Source File
# Begin Source File

SOURCE=.\MainFrm.h
# End Source File
# Begin Source File

SOURCE=.\manager.h
# End Source File
# Begin Source File

SOURCE=.\managerDoc.h
# End Source File
# Begin Source File

SOURCE=.\managerView.h
# End Source File
# Begin Source File

SOURCE=.\MoneySet.h
# End Source File
# Begin Source File

SOURCE=.\MoneySetup.h
# End Source File
# Begin Source File

SOURCE=.\MyListCtrl.h
# End Source File
# Begin Source File

SOURCE=.\Resource.h
# End Source File
# Begin Source File

SOURCE=.\StdAfx.h
# End Source File
# Begin Source File

SOURCE=.\Tabledef.h
# End Source File
# End Group
# Begin Group "Resource Files"

# PROP Default_Filter "ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe"
# Begin Source File

SOURCE=.\res\ff.bmp
# End Source File
# Begin Source File

SOURCE=.\res\ff1.bmp
# End Source File
# Begin Source File

SOURCE=.\res\icon1.ico
# End Source File
# Begin Source File

SOURCE=.\res\idr_mana.ico
# End Source File
# Begin Source File

SOURCE=.\res\manager.ico
# End Source File
# Begin Source File

SOURCE=.\res\manager.rc2
# End Source File
# Begin Source File

SOURCE=.\res\managerDoc.ico
# End Source File
# Begin Source File

SOURCE=.\res\Toolbar.bmp
# End Source File
# End Group
# Begin Source File

SOURCE=.\ReadMe.txt
# End Source File
# End Target
# End Project
# Section manager : {DF613713-687C-11D3-860F-BC9C44B81F49}
# 	1:21:IDD_ADD_DATABASE_DLG1:107
# 	2:16:Resource Include:resource.h
# 	2:12:AddDbDlg.cpp:AddDbDlg1.cpp
# 	2:22:CLASS: CAddDatabaseDlg:CAddDatabaseDlg
# 	2:10:ENUM: enum:enum
# 	2:10:AddDbDlg.h:AddDbDlg1.h
# 	2:21:IDD_ADD_DATABASE_DLG1:IDD_ADD_DATABASE_DLG1
# 	2:19:Application Include:manager.h
# End Section
# Section manager : {4990BE41-58F9-11D3-860E-CE2FB570D94E}
# 	2:19:CLASS: CListBoxCtrl:CListBoxCtrl
# 	2:10:lbctrl.cpp:lbctrl.cpp
# 	2:8:lbctrl.h:lbctrl.h
# 	2:19:Application Include:manager.h
# End Section
# Section manager : {DF613716-687C-11D3-860F-BC9C44B81F49}
# 	1:18:IDD_ADD_TABLE_DLG1:109
# 	2:16:Resource Include:resource.h
# 	2:18:IDD_ADD_TABLE_DLG1:IDD_ADD_TABLE_DLG1
# 	2:10:ENUM: enum:enum
# 	2:12:addtbdlg.cpp:addtbdlg1.cpp
# 	2:19:CLASS: CDlgAddTable:CDlgAddTable
# 	2:19:Application Include:manager.h
# 	2:10:addtbdlg.h:addtbdlg1.h
# End Section
# Section manager : {DF613715-687C-11D3-860F-BC9C44B81F49}
# 	1:20:IDD_DAOTABLE_DIALOG1:108
# 	2:16:Resource Include:resource.h
# 	2:20:IDD_DAOTABLE_DIALOG1:IDD_DAOTABLE_DIALOG1
# 	2:19:CLASS: CDAOTableDlg:CDAOTableDlg
# 	2:10:ENUM: enum:enum
# 	2:11:DAOTDlg.cpp:DAOTDlg1.cpp
# 	2:19:Application Include:manager.h
# 	2:9:DAOTDlg.h:DAOTDlg1.h
# End Section
# Section manager : {DF613720-687C-11D3-860F-BC9C44B81F49}
# 	1:21:IDD_ADD_DATABASE_DLG1:110
# 	2:16:Resource Include:resource.h
# 	2:12:AddDbDlg.cpp:AddDbDlg2.cpp
# 	2:22:CLASS: CAddDatabaseDlg:CAddDatabaseDlg
# 	2:10:ENUM: enum:enum
# 	2:10:AddDbDlg.h:AddDbDlg2.h
# 	2:21:IDD_ADD_DATABASE_DLG1:IDD_ADD_DATABASE_DLG1
# 	2:19:Application Include:manager.h
# End Section
# Section manager : {DF613714-687C-11D3-860F-BC9C44B81F49}
# 	1:18:IDD_ADD_INDEX_DLG1:102
# 	2:16:Resource Include:resource.h
# 	2:19:CLASS: CAddIndexDlg:CAddIndexDlg
# 	2:10:ENUM: enum:enum
# 	2:10:AddIxDlg.h:AddIxDlg1.h
# 	2:18:IDD_ADD_INDEX_DLG1:IDD_ADD_INDEX_DLG1
# 	2:19:Application Include:manager.h
# 	2:12:AddIxDlg.cpp:AddIxDlg1.cpp
# End Section

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