📄 form1.cs
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;
namespace WindowsApplication9
{
/// <summary>
/// Form1 的摘要说明。
/// </summary>
public class Form1 : System.Windows.Forms.Form
{
private System.Windows.Forms.Timer timer1;
private System.Windows.Forms.Button button1;
private System.Windows.Forms.Button button2;
private System.ComponentModel.IContainer components;
private System.Windows.Forms.TextBox textBox1;
private System.Windows.Forms.Button button3;
private System.Windows.Forms.Label label1;
private System.Windows.Forms.Button button4;
private System.Windows.Forms.Label label2;
private System.Windows.Forms.Label label3;
//声明场地类
private Floor floor;
public Form1()
{
//
// Windows 窗体设计器支持所必需的
//
InitializeComponent();
floor = new Floor(new Point(100, 100));
//
// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
//
}
/// <summary>
/// 清理所有正在使用的资源。
/// </summary>
protected override void Dispose( bool disposing )
{
if( disposing )
{
if (components != null)
{
components.Dispose();
}
}
base.Dispose( disposing );
}
#region Windows 窗体设计器生成的代码
/// <summary>
/// 设计器支持所需的方法 - 不要使用代码编辑器修改
/// 此方法的内容。
/// </summary>
private void InitializeComponent()
{
this.components = new System.ComponentModel.Container();
this.timer1 = new System.Windows.Forms.Timer(this.components);
this.button1 = new System.Windows.Forms.Button();
this.button2 = new System.Windows.Forms.Button();
this.textBox1 = new System.Windows.Forms.TextBox();
this.button3 = new System.Windows.Forms.Button();
this.label1 = new System.Windows.Forms.Label();
this.button4 = new System.Windows.Forms.Button();
this.label2 = new System.Windows.Forms.Label();
this.label3 = new System.Windows.Forms.Label();
this.SuspendLayout();
//
// timer1
//
this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
//
// button1
//
this.button1.Location = new System.Drawing.Point(16, 8);
this.button1.Name = "button1";
this.button1.Size = new System.Drawing.Size(48, 23);
this.button1.TabIndex = 0;
this.button1.Text = "开始";
this.button1.Click += new System.EventHandler(this.button1_Click);
//
// button2
//
this.button2.Location = new System.Drawing.Point(72, 8);
this.button2.Name = "button2";
this.button2.Size = new System.Drawing.Size(48, 23);
this.button2.TabIndex = 1;
this.button2.Text = "暂停";
this.button2.Click += new System.EventHandler(this.button2_Click);
//
// textBox1
//
this.textBox1.Location = new System.Drawing.Point(240, 8);
this.textBox1.Name = "textBox1";
this.textBox1.Size = new System.Drawing.Size(64, 21);
this.textBox1.TabIndex = 2;
this.textBox1.Text = "100";
//
// button3
//
this.button3.Location = new System.Drawing.Point(312, 8);
this.button3.Name = "button3";
this.button3.Size = new System.Drawing.Size(64, 23);
this.button3.TabIndex = 3;
this.button3.Text = "改变速度";
this.button3.Click += new System.EventHandler(this.button3_Click);
//
// label1
//
this.label1.Location = new System.Drawing.Point(128, 8);
this.label1.Name = "label1";
this.label1.Size = new System.Drawing.Size(100, 16);
this.label1.TabIndex = 4;
this.label1.Text = "输入大于1的整数";
//
// button4
//
this.button4.Location = new System.Drawing.Point(400, 8);
this.button4.Name = "button4";
this.button4.Size = new System.Drawing.Size(64, 23);
this.button4.TabIndex = 5;
this.button4.Text = "重新开始";
this.button4.Click += new System.EventHandler(this.button4_Click);
//
// label2
//
this.label2.Location = new System.Drawing.Point(48, 272);
this.label2.Name = "label2";
this.label2.Size = new System.Drawing.Size(392, 16);
this.label2.TabIndex = 6;
this.label2.Text = "说明:鼠标控制蛇的方向,左击向右转,右击向左转。";
//
// label3
//
this.label3.Location = new System.Drawing.Point(384, 296);
this.label3.Name = "label3";
this.label3.Size = new System.Drawing.Size(96, 16);
this.label3.TabIndex = 7;
this.label3.Text = "Design By suwu";
//
// Form1
//
this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
this.BackColor = System.Drawing.SystemColors.Control;
this.ClientSize = new System.Drawing.Size(488, 317);
this.Controls.Add(this.label3);
this.Controls.Add(this.label2);
this.Controls.Add(this.button4);
this.Controls.Add(this.label1);
this.Controls.Add(this.button3);
this.Controls.Add(this.textBox1);
this.Controls.Add(this.button2);
this.Controls.Add(this.button1);
this.Name = "Form1";
this.Text = "Form1";
this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Form1_MouseDown);
this.Load += new System.EventHandler(this.Form1_Load);
this.ResumeLayout(false);
}
#endregion
/// <summary>
/// 应用程序的主入口点。
/// </summary>
[STAThread]
static void Main()
{
Application.Run(new Form1());
}
private void button1_Click(object sender, System.EventArgs e)
{
timer1.Enabled = true;
}
private void button2_Click(object sender, System.EventArgs e)
{
timer1.Enabled = false;
}
private void timer1_Tick(object sender, System.EventArgs e)
{
floor.Display(this.CreateGraphics());
}
private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
{
if (e.Button == MouseButtons.Left)
floor.S.TurnDirection(0);
else if (e.Button == MouseButtons.Right)
floor.S.TurnDirection(1);
}
private void button3_Click(object sender, System.EventArgs e)
{
timer1.Interval = Convert.ToInt32(textBox1.Text);
}
private void button4_Click(object sender, System.EventArgs e)
{
floor.ReSet(this.CreateGraphics());
}
private void Form1_Load(object sender, System.EventArgs e)
{
floor.initFloor(this.CreateGraphics());
floor.Display(this.CreateGraphics());
floor.S.snakeDie += new SnakeDele(S_snakeDie);
}
private void S_snakeDie()
{
timer1.Enabled = false;
}
}
}
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