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📄 form1.cs

📁 NET程序源代码解析
💻 CS
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using System;
using System.Drawing;
using System.Collections;
using System.ComponentModel;
using System.Windows.Forms;
using System.Data;

namespace WindowsApplication9
{
	/// <summary>
	/// Form1 的摘要说明。
	/// </summary>
	public class Form1 : System.Windows.Forms.Form
	{
		private System.Windows.Forms.Timer timer1;
		private System.Windows.Forms.Button button1;
		private System.Windows.Forms.Button button2;
		private System.ComponentModel.IContainer components;
		private System.Windows.Forms.TextBox textBox1;
		private System.Windows.Forms.Button button3;
		private System.Windows.Forms.Label label1;
		private System.Windows.Forms.Button button4;
		private System.Windows.Forms.Label label2;
		private System.Windows.Forms.Label label3;
		//声明场地类
		private Floor floor;

		public Form1()
		{
			//
			// Windows 窗体设计器支持所必需的
			//
			InitializeComponent();
			floor = new Floor(new Point(100, 100));

			//
			// TODO: 在 InitializeComponent 调用后添加任何构造函数代码
			//
		}

		/// <summary>
		/// 清理所有正在使用的资源。
		/// </summary>
		protected override void Dispose( bool disposing )
		{
			if( disposing )
			{
				if (components != null) 
				{
					components.Dispose();
				}
			}
			base.Dispose( disposing );
		}

		#region Windows 窗体设计器生成的代码
		/// <summary>
		/// 设计器支持所需的方法 - 不要使用代码编辑器修改
		/// 此方法的内容。
		/// </summary>
		private void InitializeComponent()
		{
			this.components = new System.ComponentModel.Container();
			this.timer1 = new System.Windows.Forms.Timer(this.components);
			this.button1 = new System.Windows.Forms.Button();
			this.button2 = new System.Windows.Forms.Button();
			this.textBox1 = new System.Windows.Forms.TextBox();
			this.button3 = new System.Windows.Forms.Button();
			this.label1 = new System.Windows.Forms.Label();
			this.button4 = new System.Windows.Forms.Button();
			this.label2 = new System.Windows.Forms.Label();
			this.label3 = new System.Windows.Forms.Label();
			this.SuspendLayout();
			// 
			// timer1
			// 
			this.timer1.Tick += new System.EventHandler(this.timer1_Tick);
			// 
			// button1
			// 
			this.button1.Location = new System.Drawing.Point(16, 8);
			this.button1.Name = "button1";
			this.button1.Size = new System.Drawing.Size(48, 23);
			this.button1.TabIndex = 0;
			this.button1.Text = "开始";
			this.button1.Click += new System.EventHandler(this.button1_Click);
			// 
			// button2
			// 
			this.button2.Location = new System.Drawing.Point(72, 8);
			this.button2.Name = "button2";
			this.button2.Size = new System.Drawing.Size(48, 23);
			this.button2.TabIndex = 1;
			this.button2.Text = "暂停";
			this.button2.Click += new System.EventHandler(this.button2_Click);
			// 
			// textBox1
			// 
			this.textBox1.Location = new System.Drawing.Point(240, 8);
			this.textBox1.Name = "textBox1";
			this.textBox1.Size = new System.Drawing.Size(64, 21);
			this.textBox1.TabIndex = 2;
			this.textBox1.Text = "100";
			// 
			// button3
			// 
			this.button3.Location = new System.Drawing.Point(312, 8);
			this.button3.Name = "button3";
			this.button3.Size = new System.Drawing.Size(64, 23);
			this.button3.TabIndex = 3;
			this.button3.Text = "改变速度";
			this.button3.Click += new System.EventHandler(this.button3_Click);
			// 
			// label1
			// 
			this.label1.Location = new System.Drawing.Point(128, 8);
			this.label1.Name = "label1";
			this.label1.Size = new System.Drawing.Size(100, 16);
			this.label1.TabIndex = 4;
			this.label1.Text = "输入大于1的整数";
			// 
			// button4
			// 
			this.button4.Location = new System.Drawing.Point(400, 8);
			this.button4.Name = "button4";
			this.button4.Size = new System.Drawing.Size(64, 23);
			this.button4.TabIndex = 5;
			this.button4.Text = "重新开始";
			this.button4.Click += new System.EventHandler(this.button4_Click);
			// 
			// label2
			// 
			this.label2.Location = new System.Drawing.Point(48, 272);
			this.label2.Name = "label2";
			this.label2.Size = new System.Drawing.Size(392, 16);
			this.label2.TabIndex = 6;
			this.label2.Text = "说明:鼠标控制蛇的方向,左击向右转,右击向左转。";
			// 
			// label3
			// 
			this.label3.Location = new System.Drawing.Point(384, 296);
			this.label3.Name = "label3";
			this.label3.Size = new System.Drawing.Size(96, 16);
			this.label3.TabIndex = 7;
			this.label3.Text = "Design By suwu";
			// 
			// Form1
			// 
			this.AutoScaleBaseSize = new System.Drawing.Size(6, 14);
			this.BackColor = System.Drawing.SystemColors.Control;
			this.ClientSize = new System.Drawing.Size(488, 317);
			this.Controls.Add(this.label3);
			this.Controls.Add(this.label2);
			this.Controls.Add(this.button4);
			this.Controls.Add(this.label1);
			this.Controls.Add(this.button3);
			this.Controls.Add(this.textBox1);
			this.Controls.Add(this.button2);
			this.Controls.Add(this.button1);
			this.Name = "Form1";
			this.Text = "Form1";
			this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.Form1_MouseDown);
			this.Load += new System.EventHandler(this.Form1_Load);
			this.ResumeLayout(false);

		}
		#endregion

		/// <summary>
		/// 应用程序的主入口点。
		/// </summary>
		[STAThread]
		static void Main() 
		{
			Application.Run(new Form1());
		}

		private void button1_Click(object sender, System.EventArgs e)
		{
			timer1.Enabled = true;
		}

		private void button2_Click(object sender, System.EventArgs e)
		{
			timer1.Enabled = false;
		}

		private void timer1_Tick(object sender, System.EventArgs e)
		{
			floor.Display(this.CreateGraphics());
		}

		private void Form1_MouseDown(object sender, System.Windows.Forms.MouseEventArgs e)
		{
			if (e.Button == MouseButtons.Left)
				floor.S.TurnDirection(0);
			else if (e.Button == MouseButtons.Right)
				floor.S.TurnDirection(1);
		}

		private void button3_Click(object sender, System.EventArgs e)
		{
			timer1.Interval = Convert.ToInt32(textBox1.Text);
		}

		private void button4_Click(object sender, System.EventArgs e)
		{
			floor.ReSet(this.CreateGraphics());
		}

		private void Form1_Load(object sender, System.EventArgs e)
		{
			floor.initFloor(this.CreateGraphics());
			floor.Display(this.CreateGraphics());
			floor.S.snakeDie += new SnakeDele(S_snakeDie);
		}

		private void S_snakeDie()
		{
			timer1.Enabled = false;
		}
	}
}

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