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📄 game.h

📁 以前下载的不知道跟网站上面的一样不
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//用4×4数组定义的俄罗斯方块的形状
BYTE Sheet1[4][4] =
{
	{1,0,0,0},
	{1,0,0,0},
	{1,0,0,0},
	{1,0,0,0}
};

BYTE Sheet2[4][4] =
{
	{1,1,0,0},
	{1,1,0,0},
	{0,0,0,0},
	{0,0,0,0}
};

BYTE Sheet3[4][4] =
{
	{0,1,0,0},
	{1,1,0,0},
	{1,0,0,0},
	{0,0,0,0}
};

BYTE Sheet4[4][4] =
{
	{1,0,0,0},
	{1,1,0,0},
	{0,1,0,0},
	{0,0,0,0}
};

BYTE Sheet5[4][4] =
{
	{1,0,0,0},
	{1,1,0,0},
	{1,0,0,0},
	{0,0,0,0}
};

BYTE Sheet6[4][4] =
{
	{1,1,0,0},
	{1,0,0,0},
	{1,0,0,0},
	{0,0,0,0}
};

BYTE Sheet7[4][4] =
{
	{1,1,0,0},
	{0,1,0,0},
	{0,1,0,0},
	{0,0,0,0}
};

void*  SheetsAddrTab[7];     //俄罗斯方块索引表

typedef struct
{
	BOOL   KeyUpDown;            //上键按下
    DWORD  dwTimeUpDown;         //最近一次上键按下时刻
	
	BOOL   KeyDownDown;           //下键按下
    DWORD  dwTimeDDown;           //最近一次下键按下时刻
	
	BOOL   KeyLeftDown;           //左键按下
    DWORD  dwTimeLeftDown;        //最近一次左键按下时刻
	
	BOOL   KeyRightDown;          //右键按下
    DWORD  dwTimeRightDown;       //最近一次右键按下时刻
} CKeyState;                      //按键状态结构体

enum CGameState                  //游戏状态
{
	GS_NONE = 0,
		GS_PLAY,
		GS_PAUSE,
		GS_NEW,
		GS_GAMEOVER
};

class playerobject
{
public:
	BOOL CheckOver();
	int ClearRow();
	playerobject();
	~playerobject();

public:
	BYTE      Map[12][20];
	int  Level;
	int  Speed;
    DWORD  dwScore;
	DWORD  dwTimeLamp;
	CKeyState        KeyState;
	CGameState       GameState;
};

class shapemodel
{
	public:
    shapemodel();
	~shapemodel();
	BOOL CheckCurrSheet();
	int CheckDrop();
	int ShiftSheet();


	public:
	int  x_pos;
    int  y_pos;                             //模块现在的位置
	BYTE  model[4][4];                      //模块的形状 
	int  textureid;                         //模块的纹理,0 to 3
	int  shapeid;


};

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